OML, I wish I could turn this into my signature. It's too perfect.Stuff like this is why so many players think that the developers are absolutely disconnected from the player base and have no idea what they're doing or have poor team communication. It's not the first time Yoshi's been caught flat footed on what his team does.
Yoshi-P on Red Mages (2 part GIF):
Meanwhile on Scholar
Edit: I was able to fit half :') Make SCH great again!
Problem is, they have yet to come out and say definitively why they've done it (that I've seen). Was it the players expectations that healers should dps and the dev's didn't agree with that? Possibly. But that's a failure of design on their part by designing a game for the past 6 years that allowed that playstyle to happen.I don't think that gif states anything definitive. It seems to me that if they stated that they don't like taking away abilities and nerfing stuff, then actually doing so should've been a monumental debate. For lack of a better set of words, I don't think they took gutting SCH lightly.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I don't know, responsibility falls a bit on both sides in my opinion. Sure, they allowed healers to be played the way they are/have been, but the other side of the coin is the playerbase running away with that style and widening that divide further than may have been originally considered possible. Even still, if you think it was a design flaw then SE have every right to fix it, don't they?Problem is, they have yet to come out and say definitively why they've done it (that I've seen). Was it the players expectations that healers should dps and the dev's didn't agree with that? Possibly. But that's a failure of design on their part by designing a game for the past 6 years that allowed that playstyle to happen.
Look I empathize with the healers to a certain degree, SCH especially because it's a significant difference to the way they've always played. But at the end of the day it's probably not that going to be that bad, the core play of a healer is still the same: Put up dot, spam GCD attack, heal as needed. Whether you have 1 dot, or 3 dots, it's all an obstacle, it's just a button to be pressed at some specific point in time. Now you'll simply be pressing something else instead.
And you know something else, consider this with a grain of salt. Maybe they just want healers that preffered to spend most of the time pushing DPS to just roll a DPS job instead. People like myself that have dabbled in healing, that don't know wtf they are doing and let tanks die in levelling roulette while I set up my dots on sch - well healing will be a bit easier for people like me. (not that I want to be a healer main now). So it's just something else to consider, they are trying to make healers more appealing and simple just like they did with tanks. And both tanks and healers are arguably the most important roles to keep filled.
(all that being said, they should still make some jobs more technical for players that enjoy that, instead of just dumbing everything down to the same level)
Last edited by whiskeybravo; 06-12-2019 at 06:15 AM.
WHM and AST didn't get gutted. WHM lost aero 3, but gained afflatus misery, which imo looks a lot more interesting to use and optimize than a button you press every 24 seconds. AST has the same DPS kit, but has a more interesting card system now.
WHM more or less remains the same. AST lost their card complexity. SCH lost fairy complexity and over half their dps kit. SCH was gutted.
I know, my comment was specifically referring to SCH. Again it's all with a grain of salt since I'm not a heal main, but WHM and AST kits are virtually unchanged. I think most of the controversy on these 2 jobs is more about their new toys not being shiny enough.
Guess what - To make sure healers are more inline with one another, and to balance them with how they interact with other classes and upcoming mechanic changes/new mechanics in ShB, this will mean that nerfing/buffing will occur. And we will lose skills. This isnt news. This is to be expected. People think that Scholar is some exception to this cause doing some DPS skills that are from ARC defines SCH, and as a result of having those skills trimmed, you no longer are a "Scholar." And then its "Oh boy, the devs are super disconnected! They dont know what we want! The Liars!"
Seriously, this is a silly ass pov. SCH got trimmed from DPS to be more in line with other healers, and got some more healing ability as compensation. How that fits in with other classes along with mechanic changes has yet to be absolutely seen. Hell, even Yoshi P in the post says "We want to avoid...". That isnt him saying they will never take skills away from anyone. Thats them saying that they want to set it up where things dont get removed from a players kit if possible. For them to balance out healers, this outcome was to be expected.
Furthermore, Youre not a scholar cause you can cast Miasma or Energy Drain. Youre a scholar cause you can summon a fairy and use fairy + healing skills to restore allies. Thats your class identity - having a fairy and doing things with the fairy. Not set the fairy to auto heal while you spam away a small dps rotation that stems predominately from ARC (yes I know this is an oversimplification.)
This would be telling people youre no longer a paladin when they removed your ability to use Raise people or have Protect, both which were from the requirement of being a lvl 15 Conjuror along with being a lvl 30 GLD.
No matter what anyone says, youre still a scholar, you still have your fairy, and you still do healing. These are what define your class, not that you had a few DPS spells from your base class.
If people are more concerned with doing all the deeps but want to do some support, then reroll a DPS class like Dancer or SMN.
I dunno, maybe Im just super annoyed at this point that SCH are being denied something or 'losing their identity'. That god forbid the devs rework classes, and balance, and everyone's class has to be subject to those changes. I dont understand this mentality that somehow every class changes, the battle system is likely changing some too, as well as dungeon and boss design, but SCH has to remain 100% untouched, or at the least, they gotta be special and have both a robust healing kit that is on par with WHM and AST, as well as a functional (albeit semi-limited) DPS kit too. And then acting hurt when the devs say "Hey, we want SCH to be more Healing Orientated, just like the other 2 healers." and make changes that put them more in line with the other 2.
Grah. Ok thats enough angry potato for a minute or two.
More complex is not the same as more interesting. In the new system fishing for seals and constantly buffing my team sounds much more interesting than fishing for aoe balance.
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