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  1. #1
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Siccoroa View Post
    If you still have access to the skills can you really say its been gutted?
    Yes. Even more so now, considering most of them are going away for good.
    (5)

  2. #2
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Siccoroa View Post
    If you still have access to the skills can you really say its been gutted?
    Protect? Gone
    Stone 1 into Break? Gone
    Divine Seal into Largesse? Gone

    Not that I miss having break or a heavy on stone 1 or anything.
    (3)

  3. #3
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Think about having only essentially 2 buttons for damage from level 1 to level 80 because that's healers come ShB, two attacks. That's it. 1 dot and 1 filler spell until dead. I can't think of any sane person who thinks that's enjoyable.



    Healers have to be able to level via the MSQ reasonably somehow. These changes make an already boring MSQ even worse.
    You mean instead of juggling two dots I have to juggle one now??!!! Oh the horror, it's almost as if I rolled a healer and knew that my dps kit would be simpler due to the fact I'm a healer!
    (2)

  4. #4
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Brandedblade View Post
    You mean instead of juggling two dots I have to juggle one now??!!! Oh the horror, it's almost as if I rolled a healer and knew that my dps kit would be simpler due to the fact I'm a healer!
    There are several games where healers have interesting kits that don't dumb down the job itself.... all these changes do is dumb down the jobs we played without truly adding anything of substance... this game also requires you to damage if your going through MSQ as the role (which is going to be role locked this time around... which if Im understanding it correctly you have to choose a job to do the Shadowbringer MSQ as and continue it as that. Given how instances play, well let's just say things are sillier by gutting the job the way they did.

    Oh and for the record most games that require healers to almost exclusively heal to not handle damage the way this game has... and for anyone thinking there truly going to adjust that for Shadowbringers... you might see a small (and I do mean small) adjustment to damage.. but this game has been built to attract casuals so why anyone thinks there going to make the game "harder" for one role is beyond my ability to think.
    (7)

  5. #5
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Fluid Aura has indeed been given a range on it.
    Removal of some of the role action skills hurt WHM because a lot of them where WHM's to begin with.
    All the healers had their DPS rotation nerfed going into Stormblood with the change to the cross class skills and the change to the way we got new skills.
    (2)

  6. #6
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wiccan026 View Post
    There are several games where healers have interesting kits that don't dumb down the job itself.... all these changes do is dumb down the jobs we played without truly adding anything of substance... this game also requires you to damage if your going through MSQ as the role (which is going to be role locked this time around... which if Im understanding it correctly you have to choose a job to do the Shadowbringer MSQ as and continue it as that. Given how instances play, well let's just say things are sillier by gutting the job the way they did.

    Oh and for the record most games that require healers to almost exclusively heal to not handle damage the way this game has... and for anyone thinking there truly going to adjust that for Shadowbringers... you might see a small (and I do mean small) adjustment to damage.. but this game has been built to attract casuals so why anyone thinks there going to make the game "harder" for one role is beyond my ability to think.
    My understanding is that you give healers a basic dps kit so they can drop it at any given time to heal people. But I'm gonna be honest, I'm not interested in arguing anything related to the word casual. Not every game is going to cater to every one.
    (0)

  7. #7
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Real talk, I would not mind losing Medica 1, we would still have 3 GCD AoE heals left over.
    4 AoE GCD heals is just way too much.
    (0)

  8. #8
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by althenawhm View Post
    Real talk, I would not mind losing Medica 1, we would still have 3 GCD AoE heals left over.
    4 AoE GCD heals is just way too much.
    Yeah but then WHM would have nothing to heal AoE damage at lower levels. It has a purpose. A wise man would simply change the spell with a trait at higher levels. But there are no wise men adjusting healers, so losing it only to gain it again at level 86 or whenever the heck would serve no purpose other than to kick a job that's already down. All of this evidenced in the return of Divine Seal at level eighty. Eighty (80)!
    (6)

  9. #9
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by althenawhm View Post
    Protect? Gone
    Stone 1 into Break? Gone
    Divine Seal into Largesse? Gone

    Not that I miss having break or a heavy on stone 1 or anything.
    Incredibly weak maintenance buff? Gone
    Crowd control no ones used since A3 back in heavensward? Gone
    Healing Potency buff? Still here just prettier. Now also mitigates damage.
    (1)

  10. #10
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    How dare you say Divine Seal is still there?
    I dont want to reach level 80 and be rewarded with a skill I already had in ARR!
    Its just straight insulting.
    (14)

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