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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by whiskeybravo View Post
    I don't think that gif states anything definitive. It seems to me that if they stated that they don't like taking away abilities and nerfing stuff, then actually doing so should've been a monumental debate. For lack of a better set of words, I don't think they took gutting SCH lightly.
    Problem is, they have yet to come out and say definitively why they've done it (that I've seen). Was it the players expectations that healers should dps and the dev's didn't agree with that? Possibly. But that's a failure of design on their part by designing a game for the past 6 years that allowed that playstyle to happen.
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    Problem is, they have yet to come out and say definitively why they've done it (that I've seen). Was it the players expectations that healers should dps and the dev's didn't agree with that? Possibly. But that's a failure of design on their part by designing a game for the past 6 years that allowed that playstyle to happen.
    I don't know, responsibility falls a bit on both sides in my opinion. Sure, they allowed healers to be played the way they are/have been, but the other side of the coin is the playerbase running away with that style and widening that divide further than may have been originally considered possible. Even still, if you think it was a design flaw then SE have every right to fix it, don't they?

    Look I empathize with the healers to a certain degree, SCH especially because it's a significant difference to the way they've always played. But at the end of the day it's probably not that going to be that bad, the core play of a healer is still the same: Put up dot, spam GCD attack, heal as needed. Whether you have 1 dot, or 3 dots, it's all an obstacle, it's just a button to be pressed at some specific point in time. Now you'll simply be pressing something else instead.

    And you know something else, consider this with a grain of salt. Maybe they just want healers that preffered to spend most of the time pushing DPS to just roll a DPS job instead. People like myself that have dabbled in healing, that don't know wtf they are doing and let tanks die in levelling roulette while I set up my dots on sch - well healing will be a bit easier for people like me. (not that I want to be a healer main now). So it's just something else to consider, they are trying to make healers more appealing and simple just like they did with tanks. And both tanks and healers are arguably the most important roles to keep filled.

    (all that being said, they should still make some jobs more technical for players that enjoy that, instead of just dumbing everything down to the same level)
    (1)
    Last edited by whiskeybravo; 06-12-2019 at 06:15 AM.