I'd like 1 DoT like Higanbana to manage, that plays with the Mana gauge in a different manner than what we currently see. The whole unbalanced Mana aspect of Red Mage is sorely under played IMO, it's essentially the same as Ninjas Rabbit Medium when it could be used in a somewhat interesting manner. For the melee combo burst I think it has to be balance based, but for a single skill that you use solely to apply a DoT? That gives you room to play around with.
Lets say the default effect is nothing, much like Reprise.
The Enhanced version from a balanced gauge (10/10 Mana cost perhaps) is a medium-potency DoT.
For the full potency DoT though, you want to push to unbalance your Mana gauge, and then you get either a White or Black version of the DoT (obviously none of these versions stack with each other). So for maximum potency, you actually want to push too many Veraeros, for example, and then the cost of the White version of the skill would bring your White Mana back down to rebalance you.
Playing around with the Mana gauge like that seems like the logical next step to take Red Mage IMO. Doesn't even have to be a DoT, could be any number of skills. If anything, a DoT is the boring option since both White and Black versions would essentially be the same. You could instead have a skill that does one effect while White, and another while Black. Certainly a much more interesting means to tie two skills cooldowns together than what we see with Displacement and Engagement. I imagine the entire mechanism for such a skill are already in game, they're just not being used because the current mindset is that going too far White or Black should be a punishment, and that seems wasteful to me... Make it a punishment most of the time, sure, but you could easily have one or two skills where that's the aim, and it adds a whole new dynamic to the Jobs gauge with zero rework involved...
Heck, lets just fill in the missing elements with this; Something along the lines of Scatter/Jolt/Impact/Scorch for the balanced weak version of the DoT. Turns into Verblizzard (inflicts Verfreeze DoT) when too much Black Mana, or Verwater (inflicts Verdrown DoT) when too much White Mana. Any reason a spell can't cost from the Mana gauge as well? I'd prefer more sword skills, but it would be nice to round off the elements.


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