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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by PatronasCharm View Post
    Sort of spitting stuff out at this moment, if we want something unique, how about something like:
    I've always liked the idea of something that had a different effect based on mana, but wary because of the shape of troubadour. It would be a bit better controlled though, and as long as the differences aren't huge I don't see too much of an issue.

    Something like [potencies can be adjusted] on a 90 second cool down:

    When White mana is above 30 and greater than Black mana- 10% Shield on target with a regen [something like 100 potency over 12 seconds, In game now that would be something like 7,500 mitigation + ~11,400]

    When Black mana is above 30 and greater than White mana- 20% shield on target.

    When Black and White mana are equal or are both below 30- 15% shield on the target only.


    Move Engagement to level 40, slap this skill in and call it a day. ;c
    (0)
    Last edited by Zyneste; 06-23-2019 at 09:24 PM.

  2. #2
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Welp, at first I was pretty "Meh, nothing really new..." when they announced the RDM changes, but now I see that it's pretty possible that Reprise ends up adding some very needed depth in the gameplay. Sure, I doubt it'll be rocket science but I guess it's nice to have some complexity added to the class, even if minor.
    (2)

  3. #3
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nezia View Post
    Welp, at first I was pretty "Meh, nothing really new..." when they announced the RDM changes, but now I see that it's pretty possible that Reprise ends up adding some very needed depth in the gameplay. Sure, I doubt it'll be rocket science but I guess it's nice to have some complexity added to the class, even if minor.
    As an aside, Enhanced Moulinet might be our pre-76 budget reprise for mana dumping. 5* yalm ranged attack for 200 potency on a 1.5 second recast costing just 20B/W mana. Out of the box it's better than riposte in the mana per potency department. Realized it the other day.

    Ench. Riposte: 140 PPS (210/1.5 secs) 2.33 Potency Per mana. 3 Yalm Range.

    Ench. Moulinet: 133.3 PPS (200/1.5 secs) 3.33 Potency Per Mana. 5* Yalm Range.

    Ench. Reprise: 136 PPS (300/2.2 seconds) 6.82 Potency Per Mana. 25 Yalm Range.

    * - 6 yalm range but only hits within a 5 yalm range.
    (2)

  4. #4
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nezia View Post
    Welp, at first I was pretty "Meh, nothing really new..." when they announced the RDM changes, but now I see that it's pretty possible that Reprise ends up adding some very needed depth in the gameplay. Sure, I doubt it'll be rocket science but I guess it's nice to have some complexity added to the class, even if minor.
    I wouldn't necessarily say Reprise adds complexity per se, since you still ideally wouldn't end up in a position to use it and it doesn't alter the base gameplay loop, but it does give another tool to protect us from bad luck streaks (or as the case may be, "too much good luck" streaks) that we already face which put us in danger of overcapping or wasting procs, which is certainly appreciated.
    (0)
    Last edited by Archwizard; 06-25-2019 at 01:26 AM.

  5. #5
    Player
    Scryar's Avatar
    Join Date
    Jun 2017
    Posts
    76
    Character
    Ares Cassis
    World
    Omega
    Main Class
    Black Mage Lv 80
    According to the Patchnotes the potency of enchanted reprise has been nerfed to 220. So 2 of our 3 new 70-80 skills are now skills you don't want to use and will almost never use. I really tried to stay positive despite the underwhelming changes and enchanted reprise was a light of hope with it's optimization possibilities but now it's just a skill bloating our hotbar that you will just use if you are absolutely forced to do so. Rdm got really screwed with the expansion.
    (3)
    Last edited by Scryar; 06-27-2019 at 08:22 PM.

  6. #6
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Scryar View Post
    According to the Patchnotes the potency of enchanted reprise has been nerfed to 220. So 2 of our 3 new 70-80 skills are now skills you don't want to use and will almost never use. I really tried to stay positive despite the underwhelming changes and enchanted reprise was a light of home with it's optimization possibilities but now it's just a skill bloating our hotbar that you will just use if you are absolutely forced to do so. Rdm got really screwed with the expansion.
    Basically me right now.

    (2)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Well... it's still more powerful as a GCD than Riposte and more cost-effective than any individual melee skill. It may still be our go-to for dumping excess Mana.

    80 potency's a hefty hit though, and with it being weaker than the Verquicks you'd be using it for... oof.
    (0)

  8. #8
    Player
    Taim_Meich's Avatar
    Join Date
    Jan 2014
    Posts
    9
    Character
    Frejan Schultz
    World
    Ragnarok
    Main Class
    Red Mage Lv 73
    Quote Originally Posted by Archwizard View Post
    Well... it's still more powerful as a GCD than Riposte and more cost-effective than any individual melee skill. It may still be our go-to for dumping excess Mana.

    80 potency's a hefty hit though, and with it being weaker than the Verquicks you'd be using it for... oof.
    The thing is, you don't evaluate the melee combo skills in isolation. You evaluate the entire combo, and with that into account, enchanted riposte is less potency per GCD and less potency per mana. And at 300, it still was, but it was compensated with the added flexibility in adjusting excess mana to fit the melee combo in buff windows or in situations where we couldn't go into melee range for a while. Now, overcapping mana will be more efficient than using Enchanted Riposte to dump some.

    So we end up having VerScathe.
    (1)

  9. #9
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Taim_Meich View Post
    The thing is, you don't evaluate the melee combo skills in isolation. You evaluate the entire combo,
    ... Except that this evaluation simply assumes that the use of Reprise comes at the cost of a melee combo.

    The value of any skill in the melee combo tree relies entirely on the time and cost of executing the skills that precede it. The value of a Verfinisher isn't split up amongst the melee skills; its value is exactly 0 if you don't spend 80/80 Mana and at least 3 melee GCDs setting it up.

    One Riposte contains the cost of three Reprises, and the value of less than one. Riposte and Zwerchau contains five Reprises, and the value of less than three. You don't evaluate Reprise against the full melee combo (and consequent Verfinishers) until you actually get to the point where you are giving up the full melee combo, and at the point where you're casting up to Zwerchau (55/55) "just to dump Mana" you weren't in a situation where Reprise was applicable anyway, because that situation doesn't exist -- by that point you'd continue building up to Redoublement before comboing. Likewise, there's virtually no situation of Reprise-dumping where you'd use it more than twice anyway without already having taken a loss.

    If I just want to dump 10/10 Mana before I Manafication or spend a Verquick proc, Reprise is there.
    (0)
    Last edited by Archwizard; 06-28-2019 at 09:49 AM.

  10. #10
    Player
    Turing's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Yue Rose
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Archwizard View Post
    If I just want to dump 10/10 Mana before I Manafication or spend a Verquick proc, Reprise is there.
    Problem is, in all but the most edge of cases, using a Reprise for this purpose will waste more potency than it will gain. Riposte is stronger than Reprise by virtue of its recast, and Reprise is weaker than your GCDs on account of its potency.
    (1)

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