o/
I'm a misanthropic old man so I do all my dungeons in DF >.<
And I'm by no stretch the worlds greatest healer and yet, I still feel that in the majority of cases if I wasn't DPSing I would have literally nothing to do.
What the nice man here said. If they don't heavily ramp up damage intake/output from mobs in 5.0, then nothing will change. We'll still be spamming our broils, glares, and malefics all the live long day.
A high performing DPS vastly out DPSes a healer; a healer may do a quarter of their damage, at best. Times two - in the grand scheme of things, yes, the DPS are already doing all of the work of damage because that's what their role is.Essentially, let a healer do whatever they want even if it means they get to stand around contributing barely anything while you do all the work. Keep in mind, Expert dungeons are so damn easy nowadays, you don't even need a healer period. So a non-DPSing healer in any one of them is actually useless. Regardless, it isn't about their damage contribution or lack thereof but the fact they are the only job getting a pass at utilizing half their kit. If we hold everyone to that same standard, PLD can get Flash spam and AFK. They did their job. DPS aren't AoEing? That's okay, the mobs are still dying... very slowly.
Yeah, expert dungeons can be done with a healer - when you're geared well and know your class and know what is coming up and how much you need to space your recoveries. However, any willy-nilly match made party probably still needs that healer, even if they aren't DPSing. Half of a healer's kit is DPS, true, but if they had none, what would they do for solo instances and no NPCs are in there with them that actually damage? What about open world as chocobos don't exactly have the best of enmity generation or DPS. This game doesn't have heal bombing on undead. A PLD cannot just Flash spam and AFK - they run out of MP eventually. As it is, a majority of melee I see in roulettes don't AoE, even when called out - they are legitimately not doing their jobs.
As it were, healers were able to do as much damage as they do in this expansion due to the loss of accuracy. Before, it was a decision of meld to make all of your attacks hit, but weaken your heals? Or meld for stronger heals, but miss a varying amount of spells in which there is MP waste?
Really another thread of this.
Three basic roles TANK, HEALER, AND DPS.
Tank handles agro and then dps
Healer heals party, rez, and removes status ailments then dps
DPS deals damage quickly and as efficiently as possible then support/heal
Why are people so crazy over this? Believe me they will make changes a bunch of times after the new content is released.
This has been my experience with healers in group content: Majority start with dps until tank hp gets below 50% or so then starts healing. As long as the rest of the group avoids aoe and use appropriate cool downs the healer pretty much becomes a dps who can heal.
Then you get to dungeons where you have low geared, not entire heal toolkit, and inexperience players. Where you have to heal like crazy and it becomes a discipline of organized chaos. Hardly any down time and healer actually plays a healer first.
Now, while I feel the boring repetitive 1 2 button push, healer main focus is healing. That is the job healing, keeping people status free, and rez accordingly. IF, (and this is a big if) they actually change the damage modifier in group content a lot of you are go being thankful for your bloated healing toolkit.
SE will make changes, once the healer role becomes a ghost on DF, and then they will implement more dps solutions for healers IMO. I agree that you have right to be upset but making x amount of threads seems unnecessary.
Clearly Healer have made there point. Dare I say its up to SE to implement FAIR change via "balance the healers"
It's less about playing their role as more of playing as a team mate.
No rolling GCD = no team mate
Sure. And Tanks do their job if all enemies are chewing on them and DDs are doing their job if the enemies die sometime in the future.
It's nice to bring up the lowest possible floor to clear an encounter
You don't need to main something to have an opinion about it and to see some flaws in concepts, just playing it is mostly enough.
Really? I have just seen this one talking about the reason for healer DPS.
Maybe?
And it seems like they are devided into 2 seperate groups:
- The ones that want to do as little as possible between necessary heals
- The ones who want something engaging between necessary heals
Which one is yours?
Someone explain to me what's happening lol I only played AST as for healers and nothing has changed with the dps. One single target, dot, one AOE and occasionally Lord or crowns but that barely counts. So what changed with the dps kit becuase it's still there as far as I can see.....
Scholar lost Shadowflare, miasma, miasma 2, and bane(?). They're presently revolting, and I understand why.Someone explain to me what's happening lol I only played AST as for healers and nothing has changed with the dps. One single target, dot, one AOE and occasionally Lord or crowns but that barely counts. So what changed with the dps kit becuase it's still there as far as I can see.....
The current thinking is that outgoing damage has been increased in the xpac so all three healers have to heal more.Someone explain to me what's happening lol I only played AST as for healers and nothing has changed with the dps. One single target, dot, one AOE and occasionally Lord or crowns but that barely counts. So what changed with the dps kit becuase it's still there as far as I can see.....
They've removed the higher-end rotation DPS for Scholars and streamlined AST card mechanics to facilitate this.
Okay so with that being said, healers have been complaining about how strong healing was and it wasn't as needed so now that they changed things to where healing is now going to be more of a task, how is that a bad thing? I'm sure there will still be time to dps, I'm seriously curious. As for SCH Idk what to say about that
I don't think it is a bad thing. But the worry is that things will just stay the same but we will be left with a diminished tookit.Okay so with that being said, healers have been complaining about how strong healing was and it wasn't as needed so now that they changed things to where healing is now going to be more of a task, how is that a bad thing? I'm sure there will still be time to dps, I'm seriously curious. As for SCH Idk what to say about that
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