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  1. #61
    Player
    Ilyrian's Avatar
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    May 2017
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    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bahati View Post
    First of all, anyone who doesn't main healer, who are you to have an expectation of how someone else is playing their role? Is everyone alive? Healer is doing their job. If you're so bent out if shape about healer DPS, main one and do your thing.

    Secondly, I can't believe there are multiple threads on this. The people who make this game like healers to heal. Many people who play a healer play it to heal. Shocking.
    I think the point for some is that the game doesn't actually require enough of healers and I think this is why the changes are coming in the expansion allegedly.

    Many do play a healer to heal, myself included, but there really is no rational argument to say that there is enough to heal in standard play currently.
    (14)

  2. #62
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    Nov 2016
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    Quote Originally Posted by Ilyrian View Post
    I think the point for some is that the game doesn\\'t actually require enough of healers and I think this is why the changes are coming in the expansion allegedly.

    Many do play a healer to heal, myself included, but there really is no rational argument to say that there is enough to heal in standard play currently.
    That is certainly the case. However, even if a healer is standing there and everyone is topped off that is exactly what the devs are pushing. Why is this so controversial?

    I'm not suggesting no healer DPS. My problem is this player base made faux expectation that healers need to DPS to be considered "not lazy" when that isn't even their job. That is even more apparent now that they are losing more ability to do so.
    (0)

  3. #63
    Player
    Ilyrian's Avatar
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    May 2017
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    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bahati View Post
    That is certainly the case. However, even if a healer is standing there and everyone is topped off that is exactly what the devs are pushing. Why is this so controversial?

    I'm not suggesting no healer DPS. My problem is this player base made faux expectation that healers need to DPS to be considered "not lazy" when that isn't even their job. That is even more apparent now that they are losing more ability to do so.
    Honestly I don't think its a controversy - I think it may come across as such when you read through threads on the forum but to me it's merely a discussion to pass the time.
    I'll log into the game and go about my business and would never dream of confronting anyone about their plays tyle. But I enjoy the discussion around it.

    It's an interesting point though - If everyone isn't dead the healer is of course doing their job, it's just that FFXIV in its current form seems to either be suggesting that healing is a lesser role that is deliberately unengaging or they have made some serious mistakes with the programing of the incoming damage numbers. Which I think they seem to be suggesting will change in the xpac.

    Anyway, it will be interesting to see what the changes are, if any.
    (2)

  4. #64
    Player
    Drayce1's Avatar
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    Feb 2019
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    136
    Character
    Ceciliantas Dragorath
    World
    Malboro
    Main Class
    Red Mage Lv 90
    Glad for the changes. Too many healers I been seeing lately who "BUT MUH DPSZ" ,instead of healing the tank, or themselves, then blames everyone else when party or raid wipes....
    (4)

  5. #65
    Player
    Urthdigger's Avatar
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    Mar 2011
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    Gridania
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    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bahati View Post
    That is certainly the case. However, even if a healer is standing there and everyone is topped off that is exactly what the devs are pushing. Why is this so controversial?

    I'm not suggesting no healer DPS. My problem is this player base made faux expectation that healers need to DPS to be considered "not lazy" when that isn't even their job. That is even more apparent now that they are losing more ability to do so.
    Maybe we have different values, but personally I feel if someone has the capability to help, especially at little risk to themselves, and willfully chooses not to... Yeah, they're kinda lazy.
    (18)

  6. #66
    Player
    Elgeron's Avatar
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    May 2011
    Location
    Ul`dah
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    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    Glad for the changes. Too many healers I been seeing lately who "BUT MUH DPSZ" ,instead of healing the tank, or themselves, then blames everyone else when party or raid wipes....
    You are aware that the changes won't stop bad healers from DPSing too much and letting the tank die, and infact will do so more now that is so easy to do the rotation, therefore they are less scared to do so, right? And furthemore, only SCH has lost DPS skills, while AST and WHM are the same. The problem is that half of our kits have been simplified and gutted of any deepth. SCH's DPS, AST's cards, and WHM hasn't really gained much needed utility or engaging mechanichs. The issue is not DPS, its fun gameplay.

    That is certainly the case. However, even if a healer is standing there and everyone is topped off that is exactly what the devs are pushing. Why is this so controversial?
    Because those that played healer and wanted to excel now have their classes made much boring, and the ceiling skill more boring. You can say that it raises the floor, but not really. As you have say, a Healer's duty is first and foremost to heal. It was quite easy to do so, specially if one ignored to DPS, which was great for more casual or unskilled players. But the only way to make the classes enganging again, is to up the healing difficulty and checks very much more high. But if you do so, then the effect will be the opposite, as now the main task of healers becomes harder. And the healers that were good enough to DPS and Heal will have not issue, but new healers or less skilled ones that already may find the task dauting will now face much more problems. This actually goes against what SE wants, as they have been pretty good at balancing the casual playerbase with the more "hardcore", both in content and classes.
    (7)

  7. #67
    Player
    Ilyrian's Avatar
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    May 2017
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    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Elgeron View Post
    only SCH has lost DPS skills, while AST and WHM are the same.
    I believe WHM has lost Aero 3. Don't hold me to that though >.<
    (2)

  8. #68
    Player
    Drayce1's Avatar
    Join Date
    Feb 2019
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    136
    Character
    Ceciliantas Dragorath
    World
    Malboro
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Elgeron View Post
    You are aware that the changes won't stop bad healers from DPSing too much and letting the tank die, and infact will do so more now that is so easy to do the rotation, therefore they are less scared to do so, right? And furthemore, only SCH has lost DPS skills, while AST and WHM are the same. The problem is that half of our kits have been simplified and gutted of any deepth. SCH's DPS, AST's cards, and WHM hasn't really gained much needed utility or engaging mechanichs. The issue is not DPS, its fun gameplay.



    Because those that played healer and wanted to excel now have their classes made much boring, and the ceiling skill more boring. You can say that it raises the floor, but not really. As you have say, a Healer's duty is first and foremost to heal. It was quite easy to do so, specially if one ignored to DPS, which was great for more casual or unskilled players. But the only way to make the classes enganging again, is to up the healing difficulty and checks very much more high. But if you do so, then the effect will be the opposite, as now the main task of healers becomes harder. And the healers that were good enough to DPS and Heal will have not issue, but new healers or less skilled ones that already may find the task dauting will now face much more problems. This actually goes against what SE wants, as they have been pretty good at balancing the casual playerbase with the more "hardcore", both in content and classes.
    Im aware the changes will cause bad healers which, over 70 percent of the healer population consists of, will make them slightly better healers?

    And im all, for, dat.
    (1)

  9. #69
    Player
    Elgeron's Avatar
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    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    Completely correct, sorry there. The do have gained new DPS skills, but it sucks that I think they haven't received the much needed utility they should have, and the lilly system while an improvement, I still think could be more fun. It is a good idea that it interacts with healing, but it does so out of GCD skills, which aren't the best option and they still focus on spaming one spell. I wish they had some more interesting mechanichs. There are certaintly many white spells in past games that could be added (Hastega, introduce Stoneskin and protect for mitigation, maybe make WHM more about pDPS and give it interesting skill that both hurt and heal companions or offer some kind of support).

    Im aware the changes will cause bad healers which, over 70 percent of the healer population consists of, will make them slightly better healers?
    But what are you basing this of? WHM and AST are still mostly the same, how does the SCH's dps nerf affect them? Card do not directly affect healing, is just means that buffing is easier, but it does nothing to solve the issue you have pointed out. The only way they are going to become easier is because we now have so many new healing skills, but we could have receive those without so many mechanichs being stripped away from us.
    (1)
    Last edited by Elgeron; 06-07-2019 at 10:56 PM.
    May you always walk under the light of the crystals.

  10. #70
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bahati View Post
    My problem is this player base made faux expectation that healers need to DPS to be considered "not lazy" when that isn't even their job. That is even more apparent now that they are losing more ability to do so.
    Why do you think it is not their job to help with DPS? Do you think it is enough for them to cast one heal every now and then and just idle the rest of the time? If yes, why do you think it is alright? I'm actually curious. Most people that have that mindset don't answer more than "because I want to" or "because the role is called healer". Personally I can not understand why some people find it acceptable or even good if a player in their groups lets everyone else work for them while they can get away with only pressing a few buttons sometimes. I want to understand why others think otherwise.

    It is veeery likely that in Shadowbringers there will still be a lot of downtime between healing needed. In the beginning maybe not as much as now. Maybe the healing requirements will indeed be a little higher with all these changes and instead of needing oGCDs almost exclusively we'll have to cast some GCDs here and there as well. But I'm like 100% sure there will still be enough downtime that healers will still be able to DPS a lot.
    (12)

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