Have we had this conversation before? I feel like I've had this same exact conversation about a year ago. lol
We might have at that. At least you know I don't hold a grudge though? LOL
In all honesty though, I don't hate non DPSing healers or something. I just cannot understand why 1 role is allowed to get away with so little effort compared to the other 2. I started this game as a healer in Heavensward and I was DPSing all the time.
What is entertaining about standing still and not casting something?
That's honestly a fair point. I will agree on that. I will admit I may be a bit biased given I used to be a healer that didn't dps. Now I can't imagine myself standing around and not doing it. lolWe might have at that. At least you know I don't hold a grudge though? LOL
In all honesty though, I don't hate non DPSing healers or something. I just cannot understand why 1 role is allowed to get away with so little effort compared to the other 2. I started this game as a healer in Heavensward and I was DPSing all the time.
What is entertaining about standing still and not casting something?
I think that if what happens is less DPS from healers will show how bad the DPS is NOT DPSing.
I like playing all 3 roles but mostly Tank and Heal. I do mix it up more as a DPS Tank or DPS Heal as it feels like it will help the group as a whole. Just that slight nudge to victory. But, playing as those roles, the only problem I have ran into is seeing how bad the DPS is. lol
Not to ruin anything but we were all spamming Holy/Stone up to know and guess what? We will spam Holy/Glare in ShB. It really isn't that big of a difference.
The way I see it, the fights in this game are too predictable and dmg going out is too low, which is why we dps or else it's a snooze fest... If the changes mean that we will see more dmg throughout a fight then I am all for it! It would also be great if there were some elements of randomness to the fights as to not make them as predictable as they are now to keep us on our toes...
I disagree. Honestly I'd say you did the bare minimum!
You did not do your job as a healer if you stood idly and casted 1 cure every 10 seconds, not in FFXIV. FFXIV healer's job is to always be doing something, contributing to your group. If you need to heal, you heal. If eventually there's no healing required, you dps since there's nothing else you could help with.
Really? When I did Ghimlyt Dark with some friends, our SAM was in a hodgepodge of 370-380 gear and the SMN wasn't bis. They had gear most anyone who hasn't gone inactive for several months would have by now. The SAM hadn't played in months. Would a full group closer to the min ilvl be able to pull this off? Honestly, it wouldn't entirely surprise me because GD is just easy. Regardless, you're strawmaning. Neither I nor anyone else are saying healers shouldn't have any DPS abilities. We're saying they should have to utilize their full kit like everyone else.A high performing DPS vastly out DPSes a healer; a healer may do a quarter of their damage, at best. Times two - in the grand scheme of things, yes, the DPS are already doing all of the work of damage because that's what their role is.
Yeah, expert dungeons can be done with a healer - when you're geared well and know your class and know what is coming up and how much you need to space your recoveries. However, any willy-nilly match made party probably still needs that healer, even if they aren't DPSing. Half of a healer's kit is DPS, true, but if they had none, what would they do for solo instances and no NPCs are in there with them that actually damage? What about open world as chocobos don't exactly have the best of enmity generation or DPS. This game doesn't have heal bombing on undead. A PLD cannot just Flash spam and AFK - they run out of MP eventually. As it is, a majority of melee I see in roulettes don't AoE, even when called out - they are legitimately not doing their jobs.
As it were, healers were able to do as much damage as they do in this expansion due to the loss of accuracy. Before, it was a decision of meld to make all of your attacks hit, but weaken your heals? Or meld for stronger heals, but miss a varying amount of spells in which there is MP waste?
As for a PLD spamming Flash and AFKing. They aren't going to lose aggro. And seeing how their primary job is to hold aggro. Why isn't that enough? It's literally the same excuse provided to healer. And for the record, a DRK actually tested this back in Heavensward when you could cross class Flash. He had absolutely no issues. Ironically, the non-DPSing healer complained. Likewise, how aren't the DPS doing their job? Nowhere does it specifically say how much damage they have to do. Just that they need to deal damage. In fact, the dungeon has a 90 minute timer. So if we want to get real technical, so long as you clear before the allotted time then everything is gucci according to the devs. Therefore, if you aren't insisting healers utilize their full kit, you can't turn around and demand everyone else does. Of course, it should be noted, no one expects Savage level DPS. They expect a reasonable effort, and are justifiably annoyed at seeing a lvl 70 healer who isn't new just standing around, doing absolutely nothing.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
How is this even a topic? Healers will still DPS. Calm down. You just won't DPS "as much". In every mmo healers DPS. It doesn't matter how much you DPS or if you even DPS at all. All that matters is everyone doing their job and doing it right. DPS should not be lazy and half assing DPS and GET THE FK OUT OF THE GREEN FIRE! Tanks need to keep that aggro in check and GET THE FK OUT OF THE GREEN FIRE! Healers heal as much as you can and if you see a window DPS and LET ANYONE STUPID ENOUGH TO STAND IN GREEN FIRE DIE!
Bosses will always go down faster if a healer is contributing DPS. That's a fact in all MMORPGs. Regardless of what anyone else says you do you.
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