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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by reyre View Post
    Im going to ignore all of the " ohh dont complain until release ppl". Since i am actually curious, so here is the thing as far as i understand it, i could be completely off base here, one of the reasons why the simplified the healers dps rotation is so it can be accesible to new or not as good healers but and here is what i dont understand about their desing choices, lets assume that healers are going to be healing 95% of the time (only in new content ofcourse from 1-70 ...it will be very bland) doesnt that high percentage imply that a single mistake from a healers now weights even more than before, making the healers role harder? So they want to attract new players to the role by making it more "simple" but make the new content super challenging, would not that make new players even more reluctant to play a healer?
    We know SE will never put the damage in casual content to such that anyone couldn't viably heal it. The few times they did people screamed for nerfs (Steps of Faith, Shinryu).
    (14)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Deceptus View Post
    We know SE will never put the damage in casual content to such that anyone couldn't viably heal it. The few times they did people screamed for nerfs (Steps of Faith, Shinryu).
    So the whole rework is kind of pointless, since there is a somewhat high posiblity that even if the content at launch is hard it will be nerfed and healers will go back to whatever percentage of healing they are doing now but with more down time, since they made the pet, card and dps managament very streamlined? So why change it at all?
    (7)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by reyre View Post
    So the whole rework is kind of pointless, since there is a somewhat high posiblity that even if the content at launch is hard it will be nerfed and healers will go back to whatever percentage of healing they are doing now but with more down time, since they made the pet, card and dps managament very streamlined? So why change it at all?
    "Balance" aka Homogenization.
    (10)
    Last edited by Deceptus; 06-06-2019 at 10:08 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]