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  1. #1
    Player
    Atlantasia's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Atlantasia Azoria
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kieren-Dohla View Post
    I rarely play healer or tank. But it was obvious to me that a lot of the fun would be lost of dps'ing it's becoming so very simple for those roles. Now how could Yoshi and the rest of the developer's not realize they are sucking the fun out of things?

    Their is nothing worse than taking away stuff people had for so long and dumbing it down and making it boring. It's like a punishment.
    It does feel like a punishment to me... WHMs wanted to be brought up to the level of AST or so, either through direct damage or utility. And they probably should have knocked SCH down a smidge to AST's level. Basically balancing it that way and then adding interesting new things to each job to make them unique and engaging while building on that. Instead we got this. Power to the people who like what they did, but I personally don't. It's got me pretty apprehensive about the whole thing.
    (23)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,802
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atlantasia View Post
    WHMs wanted to be brought up to the level of AST or so, either through direct damage or utility. And they probably should have knocked SCH down a smidge to AST's level. Basically balancing it that way and then adding interesting new things to each job to make them unique and engaging while building on that. Instead we got this. Power to the people who like what they did, but I personally don't. It's got me pretty apprehensive about the whole thing.
    Yeah. Most people just wanted WHM brought up to AST/SCH levels (and maybe bring SCH down slightly.) Turn lilies into a party buff mechanic and you're set. Literally no one asked for... this... whatever the hell mess we just got.
    (19)

  3. #3
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lordfurious View Post
    Oh you're right I must KNOW an undergeared tank is not going to use cooldowns. I must also KNOW that a DPS is going to accidentally pull another group of mobs that isn't going to be picked up right away because the tank isn't paying attention. You're right it must all be my fault. I'm so glad the forums has people like you to tell the rest of us how horrible we are and how wonderful you are. Thank you for your wonderful insight.
    Even with what you are saying, I dont understand how you need to save everything. I’ve had plenty of bad runs, yet never had to change how I played to keep people from dying. Im not trying to put you down or brag, I honestly do not understand based on my personal experience and what I’ve seen with my friends/fc.



    Quote Originally Posted by Lordfurious View Post
    I don't find that condescending at all I find that an adequate response to a user in the Forum telling me I am a bad player for the way I play. I see a lot of these hateful people in the forums that don't actually contribute in a positive manner but rather become argumentative and call other players bad because we do not conform to the way they think the game should play and not the way the game is designed. That is the reason for these recent changes. The devs are tired of the tanks and the healers fighting in dungeons all of us have seen it at one point in time. It has to stop it's a total team effort. And the comment to me about being a bad player for conserving MP just proves what type of people are Community have in it and unfortunately there are a lot of negative people who just want to spread hate I want to spread positivity and joy in the game. But go ahead and call me condescending if you must. But I will not sit back and listen to other players say that those of us who conserve MP are bad players as there are a lot of us that do it.
    The way content is designed does not show AT ALL that you should sit there and do nothing and contribute nothing but healing. If it did, we would have gotten a boost to damage taken a long time ago and heals wouldn’t be so portent. And not contributing has been seen as bad play as a result. And please don’t speak for the devs as to WHY they’re changing what they are unless you provide receipts. It’s not good to spread false information and state it as fact.

    I’m not hateful, and I never called YOU specifically bad. I asked you questions, because I didn’t understand something you said. The other part has been true, whether you like it or not. Those who get anxious during runs like that aren’t as good or experienced as others. I’ve witnessed it time and time again with myself and others. You freak out and panic more when you’re not as experienced or as good. I don’t crack or freak out when I get an under geared tank or whatever because of the fact I’ve had so many of those groups, it’s literally muscle memory and you know how to get damage out even with a squish of a tank and not go completely oom. “Conserving mp” is really unneeded and the way you said it came off as that’s an excuse so you don’t have to throw out damage. Hence the confusion.

    I contributed my two ¢ on the actual topic at hand. Healers don’t have to just heal to be a healer. We can throw damage as well, and a decent healer does their primary role before doing dps. People keep making it sound like the vast majority of healers only throw damage and don’t heal like they’re supposed to. I really doubt that is the case, and I think most people can agree that people who don’t keep people alive as a healer are terrible. And I really do not see the harm in letting people have the heal/dps play style. And I really don’t understand why it’s such a bad thing to Give healers a more engaging dps rotation other than 2111111112111111112. Nothing too crazy, just something more than what we are getting in ShB.

    Cool on you if you think sitting there and only healing is fun(that’s how you come off with the “you fill the healer role in dungeons therefore that’s what you should do” comments), but there’s people like myself who don’t want that. We want to contribute more than just healing, and we should be able to have the choice in play style rather than conforming to one. Like I’ve said in the post you quoted me in, we could stand to heal more rather than dpsing 80-90% of the time, but they shouldn’t take it away completely. There’s a reason I enjoy healing in XIV more than I did in like WoW. I love contributing more than spamming nothing but heals and shields in fear that if I stop, they die.

    And I really don’t see this hatred between heals and tanks. I don’t believe it’s as big as a problem as you’re saying, to the point we have to give up our play styles to get people to chill out. Our experiences are just night and day apparently. Dumbing down jobs and taking away the way people like to play shouldn’t be the answer.
    (12)

  4. #4
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    By the way, for those saying the new DPS spells look to be a potency gain, did everyone forget that there was a slide that said that potencies work differently now and not to judge too much based off the initial values? There is still a possibility that despite the potencies healer DPS was just straight-up nerfed lol, on top of becoming very boring to boot (it was never super exciting though, let's be real here, unless you were a min-maxing SCH).
    (3)

  5. #5
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by xxvaynxx View Post
    But most astro's just fish for balance anyway though.
    And rather than incorporate content design that make other card great again.
    We could be the buff and debuff heal and not a clone of SCH or WHM
    dev take the dps obsession path and dumb down everything.
    (0)

  6. #6
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deceptus View Post
    Old school Aurum Vale, The Vault, Bardam's Mettle show how healing in this game can be. Those particular dungeons, especially Vault and BM are in that sweet spot where people are generally undergeared for the instance because many are running it for the first time and enemies have more HP and hit harder.

    Due to that, healers have to heal more. They have to mitigate more. Tanks do as well, and DPS need to step it up because of the pulls take too long, the healers run out of MP.

    They really are great examples of what can be.
    I can agree that the Vault and Bardam’s Mettle are by far the most interesting dungeon I have play as a healer, and I hope this kind of intensity will come again in 5.0
    (3)

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Aurum Vale's first room is a trick I don't think I've seen used since outside of maybe PoTD as well.

    Having to carefully slink through a room full of environmental hazards and dangerous pathing adds? More like this pls Yoshida <3
    (12)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Aurum Vale's first room is a trick I don't think I've seen used since outside of maybe PoTD as well.

    Having to carefully slink through a room full of environmental hazards and dangerous pathing adds? More like this pls Yoshida <3
    But less like Toto-Rak . . . I have nightmares of that slowing goo sound
    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Deceptus View Post
    But less like Toto-Rak . . . I have nightmares of that slowing goo sound
    I feel like that dungeons was created for the sole reason of trying to teach people to not stand in the bad, and yet...

    Actually I think they are all like this. Sastasha taught enemy awareness, attack the clams because they spawn more enemies, Don't attack before the tank because each enemy pulls 3 more, etc. Copperbell taught awareness of immunity and invincibility.

    Also I like how nearly everyone in support of these changes are simply whining about tanks bad behavior and "balance". If the only way to achieve balance is to make the same exact class with different names and image, count me out.
    (4)

  10. #10
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Was stormblood healing that unbalanced? I feel like all healers did a fine job healing and doing decent DPS...

    I’ve never heard of people forcing job changes when it comes to healing.
    (5)

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