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  1. #1
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Quote Originally Posted by kidalutz View Post
    righteo like I've always said if you don't like the changes either quit playing it, adapt ,or do something else. Complaining doesn't do anything until logical solutions are offered and submitted forward. And no buffing things like a blanket or restoring SCH to what it was or is at now is not the solution
    My question to you is, are you really so convinced that these changes mean you will be healing 95% of the time? Or are you just simply happy that your dps kit got simplified to 2 skills? Quit playing is your solution? Why? Because people want a more creative and interesting skill cycle, and don't want to punted back to lvl30 in terms of interesting play?
    (16)

  2. #2
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Endeleon View Post
    My question to you is, are you really so convinced that these changes mean you will be healing 95% of the time? Or are you just simply happy that your dps kit got simplified to 2 skills? Quit playing is your solution? Why? Because people want a more creative and interesting skill cycle, and don't want to punted back to lvl30 in terms of interesting play?
    Im going to ignore all of the " ohh dont complain until release ppl". Since i am actually curious, so here is the thing as far as i understand it, i could be completely off base here, one of the reasons why the simplified the healers dps rotation is so it can be accesible to new or not as good healers but and here is what i dont understand about their desing choices, lets assume that healers are going to be healing 95% of the time (only in new content ofcourse from 1-70 ...it will be very bland) doesnt that high percentage imply that a single mistake from a healers now weights even more than before, making the healers role harder? So they want to attract new players to the role by making it more "simple" but make the new content super challenging, would not that make new players even more reluctant to play a healer?
    (7)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by reyre View Post
    Im going to ignore all of the " ohh dont complain until release ppl". Since i am actually curious, so here is the thing as far as i understand it, i could be completely off base here, one of the reasons why the simplified the healers dps rotation is so it can be accesible to new or not as good healers but and here is what i dont understand about their desing choices, lets assume that healers are going to be healing 95% of the time (only in new content ofcourse from 1-70 ...it will be very bland) doesnt that high percentage imply that a single mistake from a healers now weights even more than before, making the healers role harder? So they want to attract new players to the role by making it more "simple" but make the new content super challenging, would not that make new players even more reluctant to play a healer?
    We know SE will never put the damage in casual content to such that anyone couldn't viably heal it. The few times they did people screamed for nerfs (Steps of Faith, Shinryu).
    (14)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Deceptus View Post
    We know SE will never put the damage in casual content to such that anyone couldn't viably heal it. The few times they did people screamed for nerfs (Steps of Faith, Shinryu).
    So the whole rework is kind of pointless, since there is a somewhat high posiblity that even if the content at launch is hard it will be nerfed and healers will go back to whatever percentage of healing they are doing now but with more down time, since they made the pet, card and dps managament very streamlined? So why change it at all?
    (7)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by reyre View Post
    So the whole rework is kind of pointless, since there is a somewhat high posiblity that even if the content at launch is hard it will be nerfed and healers will go back to whatever percentage of healing they are doing now but with more down time, since they made the pet, card and dps managament very streamlined? So why change it at all?
    "Balance" aka Homogenization.
    (10)
    Last edited by Deceptus; 06-06-2019 at 10:08 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Endeleon View Post
    My question to you is, are you really so convinced that these changes mean you will be healing 95% of the time? Or are you just simply happy that your dps kit got simplified to 2 skills? Quit playing is your solution? Why? Because people want a more creative and interesting skill cycle, and don't want to punted back to lvl30 in terms of interesting play?
    That's kind of the problem don't you think that the Job that you should be having fun HEALING with is more interesting when doing damage than the actual job? If they overhauled the healers it means they had to have increased the content in which healing is actually more of a necessity. At least that is my current belief until I actually see the new content and experience it I cannot say either way which is why I'm saying all the doomsaying and complaining is putting the cart before the horse. Yeah you might even be making educated guesses but in the end thats exactly what it is educated guessing there's no statistical data to back it up until the content and changes go live.

    Instead all any of you do is make a new complaint thread daily over the same exact thing then the same twenty people respond to it another twenty or so just look at it and shake their head and the rest just ignore it. Get your heads together consolidate make one thread with constructive feedback once things go live otherwise it's just bashing your head on the wall over and over again. Maybe I dont know start the consolidated thread with exactly WHY it's so boring to heal and try to work out how to make the bit more exciting then how to pick back up the dps buttons etc.etc.
    (1)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  7. #7
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by kidalutz View Post
    If they overhauled the healers it means they had to have increased the content in which healing is actually more of a necessity. At least that is my current belief until I actually see the new content and experience it I cannot say either way which is why I'm saying all the doomsaying and complaining is putting the cart before the horse. Yeah you might even be making educated guesses but in the end thats exactly what it is educated guessing there's no statistical data to back it up until the content and changes go live.
    Squeen didn't need to remove any DPS tools to ensure healers are doing more healing. The content will dictate how much time is spent on healing, and that time requirement will decrease as people gear up over the course of playing/replaying that content. If the encounters require constant healing focus, there simply would not be much/any time left to spend on DPS and utility tools.

    By taking away the DPS and utility options, devs are guaranteeing less engaging play beyond the time needed for healing. And that will become more and more noticeable as we progress through the expansion, learning mechanics for each fight and acquiring better gear.
    (14)

  8. #8
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    126
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by kidalutz View Post
    If they overhauled the healers it means they had to have increased the content in which healing is actually more of a necessity.
    Sure, just like they did for Stormblood. Oh, wait...

    More likely explanation: They overhauled the healers because Yoshida thinks healers should never DPS, ever, and/or they have no actual clue how healers are played in their own game. In a game where people can currently solo-heal UCoB and UWU, where almost all healing can be handled with oGCD heals, where WHM is out-of-meta solely because all the extra healing it brings to the table is not necessary when compared to SCH's and AST's damage buffs, what designer in their right mind would think the solution is to give the healers still more healing abilities?
    (19)

  9. #9
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    To all those "I'm a healer, I shouldn't have to DPS!"-healers out there.
    One of the very earliest CNJ quests, I think it was the level 15 one(?), outright told you that your job as a healer is not merely filling up HP-bars mindlessly - it is also about knowing when to heal at all, and when it's fine to do other things. Since that other things is, in most cases, DPS... no matter what the devs try to tell us now, they quite literally told us "hey, it's not cool to stand around idly, you really should do something with your time if there's nobody to heal" ever since ARR.

    Also, to those refusing to deal damage in dungeons, especially as WHM. Remember that Holy has a pretty neat stun attached to it. So, by DPSing, you are actively protecting the tank from taking damage; damage you would otherwise need to heal up. So stating that it's your job to heal is kinda superfluous if by DPSing instead, you would not only make things faster, but also, at the same time, protect your group from taking damage in the first place. Food for thought.

    Quote Originally Posted by kidalutz View Post
    Get your heads together consolidate make one thread with constructive feedback once things go live otherwise it's just bashing your head on the wall over and over again. Maybe I dont know start the consolidated thread with exactly WHY it's so boring to heal and try to work out how to make the bit more exciting then how to pick back up the dps buttons etc.etc.
    Right, good idea. I mean, the Consolidated White Mage 4.0 Feedback Thread we had for Stormblood helped a lot with telling the devs what we needed back then! Wait... no, it didn't. It was just over 350 pages worth of posts wasted.
    (16)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Yuyuka3 View Post
    Right, good idea. I mean, the Consolidated White Mage 4.0 Feedback Thread we had for Stormblood helped a lot with telling the devs what we needed back then! Wait... no, it didn't. It was just over 350 pages worth of posts wasted.
    What kills me the most about those massive response threads is how an SE rep never even shows up to say, "Hey, we see you have some concerns and here's what we're planning to do" or "Here's is our thought process on why we did that"

    Just doing that would help alleviate a lot of problems.
    (18)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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