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  1. #1
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cheremia View Post
    I mean i’m not gonna mention that that is abolutely not true since you always hit the same dots in the same order and then broil. It’s not variety, it's an order that shouldn't change and one definitely shouldn't be left out or your whole damage is in shambles.
    What annoys me the most on sch is REALLY that the dots are all so extremely short and you spend more time just reapplying them. But that's definitely not variety. At least it isn’t for me since i just do all my 3 dots and then have to reapply them 3 broils later, that's how it feels like and it's annoying since one is short range, too. Short dots are my absolute bane and i hate them.(that short dot part is just my opinion though)

    The only variety it had was in Energy drain. Which SCH should NOT have lost. Since there may be times where you canjust use it all the time and some times, you can't because you notice that you rather need your aetherflow stacks.
    And it’s a good dump too, SCH should have energydrain again or at least a variation of it.

    Edit: That's almost as if you're saying that WHM has variety because they have 2 dots.
    Even though every whm ever will just use aero3 and aero 2 instantly as if they're 1 skill, i feel the same with SCH dots. It's like it's 1 skill since they're just getting used right after another so they could just be 1 skill.
    I understand you’re only talking about the dot aspect (and I personally agree to some extent as I was expecting some level of merging of dots). With that said it’s a serious oversimplification of sch gameplay and anyone who plays like that won’t be affected much by the changes. But if you’re the kind of player who’s looking to optimize their play, instant gcds and ogcd dps were a huge part of the gameplay and the real optimisation. Should I miasma II or ruin II? Am I single weaving now or double weaving later? Am I clipping my dots early because I won’t be able to later (which implies actual casting and not instant)? How many aetherstacks do I need, when is the cd back with quickened af in mind? (You addressed this with ED), when do I dissipate for stacks? Etc.
    This gave us much to do while we were bored out of our mind not healing (even in ultimate). It also gives stuff to work on when you’re on pull bazillion of whatever encounter.

    Right now in the current state all we’re left with is: is my dot on? Can i somehow double weave somewhere in order to make use of ruin II? And that’s it. The rest is basically use stack skills on cooldown if you want any chance of using them in time and building gauge. Regardless of overhealing. No real need to dissipate unless maybe your partner is dead. Just clip your broil and cry at the clunkiness. Not to mention all those bio casts where you will have nothing to do but to wait for the gcd to come back.

    I honestly wouldn’t mind simplification of the toolkit if it meant I didn’t have to clip or wait for a gcd with no weaving. Essentially what we’ve been asking to be fixed with whm for 4 years now. Right now sch at least needs ruin II to get a 20pot increase so we can use it to single weave and no longer clip broil, + ED to be reimplemented.

    And that’s ignoring the 1 button spam in dungeons, alas at this point I’m willing to deal with that if it means my raiding experience can feel ok.
    (1)

  2. #2
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by EaMett View Post
    Snipplez
    Yeah i always wanted sch to have a little less skills. I always said like "i wish they would merge some skills that do the same anyways". In a way, mostly fairy skills.

    And i understand what you're saying but i sitll think that energy drain gave them the MOST variety, not the other dps spells. And they still should get an energy drain kind of skill. I know they want to seperate them from smn, but that is a skill i do not want to lose. Since the use of that still depends on your team, on who dies, on who gets damage, on your co. Healer.
    And all that.

    On that note, i thinkt hey should have kept quickened aetherflow. Maybe not 5 seconds(i think it was, i don't remember all the stuff i use out of reflex lol) each aetherflow skill, but at least in a little way. ANd get the mp regeneration on it back, too. That was never a problem.

    i'm just not on the boat on "oh sch was so complicated and had so much variety" when it was just about Dot optimization, which... whm actually has, too. With 2 dots they have to keep up.
    BUT i am also not on the boat of "all healers should have the same dps kit" it's just that, in my opinion, sch isn't as complex(neither is ast) as people want to make them out to be, i don't think more when i use either of them over how much i think about using WHM. For ast, you used your downtime to play cards and with 5 billion dps skills, that would be annoying as hell to use in between.

    People just want to have more dps skills, which is fine. 1-2 more dps skills wouldn't clutter the hotbar like all the fairy skills and everything else did. Energy drain would bring a little more variety people want.

    And we really should... well, say that we WANT energy drain back. It should really be back.
    (2)