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  1. #10
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LeoLupinos View Post
    My suggestion does not focus on increasing potency. They showed Impact as 220 potency, so I did 220 potency, why not? And Impact + Impact is better than scatter + Verblizzard/Verwater, it's the perfect "enhancement" to Moulinet. I mean, the actions are already there, I just want them to tie them together with this cool mechanic. I don't want to increase AoE potency, I just want to the rotation to have a RDM feeling. Now it's just the inversion of single target, nothing interesting.
    Alright, lemme give you an illustration.

    ShB rotation: Verthunder (120p, 0/7) > Impact (220p, 3/3) > Veraero (120p, 7/0) > Impact (220p, 3/3) > [...] > Enchanted Moulinet (200p, -20/-20)
    Your suggestion: Scatter (120p, 3/3) > Verblizzard (220p, 0/7) > Scatter (120p, 3/3) > Verwater (220p, 7/0) > [...] > Enchanted Moulinet (200p, -20/-20) > Impact (220p, 0/0?)

    In either version, over the course of two GCDs, your Mana is 3/10 and you've inflicted 120p+220p damage per target -- the rate of growth is unchanged. The only thing that changes is which of the two casts is the 3/3 and which is the 7/0.
    Over four GCDs, you are at 13/13 Mana and have dealt 680 total potency per target. Again, nothing has functionally changed but the aesthetic. Other hand, because it now exactly mirrors the single-target rotation, it's even less interesting, just 1:1 skill substitutes.

    Now, you will note that since we haven't yet reached the cost of Moulinet by this point, your options are either to repeat the rotation of four GCDs for 26/26, or use each 7/0 skill again to reach exactly 20/20 in only 2 more GCDs. Note that in your suggestion, because both 7/0 skills are longcasts, fullcasting at least one of them is a total PPS and MPS loss, so your only real option is to repeat the rotation. By virtue of the Shadowbringers rotation having each be shortcasts, you're more flexible -- and having and then losing flexibility would actually feel worse.
    Moving on.

    Because the potencies of the first four GCDs and E.Moulinet are exactly the same, the only functional change to the rotation is the addition of Impact as a free, instant 220 potency that generates 1 charge from each E.Moulinet.
    Because you can hold up to 5 charges, it is irrelevant whether you choose to alternate E.Moulinet > Impact five times, or spam up to five E.Moulinets and then chain 5 Impacts. The same number of Mana and GCDs is spent for the same potency gained.

    That means for 20/20 Mana, you get 200p+220p damage in your suggestion, versus only 200p for the Shadowbringers rotation.

    Your suggestion may not "focus" on increasing potency, but that is the only relevant positive change it makes to the rotation. It doesn't impact the "feeling", nor add to the "coolness" of mechanics. Just more damage to up the average potency per GCD.

    That being said, it does highlight that the damage of E.Moulinet is a little low for the AoE finisher, and I would once again suggest it trade potencies with Impact, and that Impact's Mana scale to the number of targets.
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    Last edited by Archwizard; 06-01-2019 at 11:01 AM.