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  1. #341
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm similarly curious. I was imagining an ability that briefly deactivates Dualcast, causing each sequential spell (up to a particular maximum, e.g. 3) to increase your Attack Speed for the next GCD and deal increased damage based on the spells cast before it? So, spell-combos? Idk.
    There wouldn't be a need to deactivate Dualcast, it already won't proc off of instant spells such as Swiftcast spells.

    Quote Originally Posted by Kurando View Post
    Having a lengthy cooldown is no different to ranged using Refresh on the group every 3mins (or whatever it is). RDM just having a second way to recover MP (outside of Lucid) is far from counterproductive as depending on the amount it restores or how the action is rewarded, it could very well give the job the respite it may require.
    Allow me to rephrase.

    We already have our MP recovery tied entirely to a CD, and we're feeling the limitations of that due to the intermittent nature of our utilities. My concern is half that a skill such as what you proposed would not only have limited availability during the periods where we would need to recover MP, but would also have inconsistent effectiveness if used at any point outside of our major burst period (ie the melee combo) -- which means at best we're facing exactly the same difficulties as I mentioned with tying our MP recovery purely to our Enchanted melee (but with a cooldown so it doesn't affect every melee), and at worst can only use it for upkeep within the rotation due to needing to spend MP to deal damage to recover MP, which basically is an extra step to a form of upkeep that should be included in the base rotation.
    (0)

  2. #342
    Player
    Archwizard's Avatar
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    With regards to utility, something I've been thinking about lately: What if Vercure increased the target's vulnerability to healing effects for a brief period? Say, 10-20% extra healing for 5-10 sec.
    That way we're not necessarily stepping on healer's toes and may even be encouraged to use it after a tankbuster, and get the fringe benefits from using it on ourselves after big hits.

    Alternately, just add a trait (like "Vermedica") that lets it affect allies within 6 yalms of the target, a la Cure III.

    While I'm aware that it's not the ideal for a damage class to have utilities that contribute to group survivability (as opposed to damage), it does seem like the best way to fold in our White Magic heritage and extends from our notorious raise ability, especially since SMN already substantially increases group damage and BLM has a better claim to further damage buffs.
    (0)
    Last edited by Archwizard; 05-11-2019 at 10:26 AM.

  3. #343
    Player
    Jollyy5's Avatar
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    Jan 2014
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    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Vercure is already a pretty potent healing spell, if it could AoE heal, I would not be surprised if we started seeing raid groups with only one healer since healing requirements in this game are so low that a single well geared healer can take care of it all if everyone in the group knows what they are doing.

    Sure, it would hurt the RDM's DPS, but in the long run it would increase rDPS due to a Vercuring RDM still having much higher DPS than a healer.
    (2)

  4. #344
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    I don't think that's true at all. RDM has no HoTs, no barriers, no oGCD heals or "oh shit" buttons even for itself, and Vercure is the single most expensive quick cast in the kit. RDM can't keep up with tankbusters, and with only 6y splash it wouldn't even keep up with raid healing outside topping people off for stack mechanics.

    Saying we could take over for healing just because we'd have a splash-heal would be like saying BLM could take over for tanking 'cuz it has Manaward.

    The group would get much better mileage out of using RDM as a DPS, but occasionally deploying spare heals to enhance healers, the same way NIN enhances tanks.
    (1)
    Last edited by Archwizard; 05-11-2019 at 11:50 AM.

  5. #345
    Player
    Mansion's Avatar
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    Aug 2018
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    Gridania
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    Mansion Viscera
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    Louisoix
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    Sage Lv 100
    Quote Originally Posted by Archwizard View Post
    I don't think that's true at all. RDM has no HoTs, no barriers, no oGCD heals or "oh shit" buttons even for itself, and Vercure is the single most expensive quick cast in the kit. RDM can't keep up with tankbusters, and with only 6y splash it wouldn't even keep up with raid healing outside topping people off for stack mechanics.

    Saying we could take over for healing just because we'd have a splash-heal would be like saying BLM could take over for tanking 'cuz it has Manaward.

    The group would get much better mileage out of using RDM as a DPS, but occasionally deploying spare heals to enhance healers, the same way NIN enhances tanks.
    May I remind you an AST can solo heal the Weapon's Refrain?
    You get the idea, it would not be Meta, but a support DPS that can AoE heal in between one single healers oGCD would sure be handy in some fights.
    And as previously said, I'm not sure that in a team with two healers, a RDM AoE heal would happen anyway. In an emergency situation perhaps, but that should not be the basis of support. See how Red Mages currently struggle outside of prog. Healing and raising is a thing, support should be another.

    I'm of the "let healing to healers", that's something they manage very well. But I'd like every DPS having access to a Manawall, Second Wind, Blood Bath or else, that would be their "oh shit" button, and healers take over then.
    (1)

  6. #346
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,948
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    I don't think that's true at all. RDM has no HoTs, no barriers, no oGCD heals or "oh shit" buttons even for itself, and Vercure is the single most expensive quick cast in the kit. RDM can't keep up with tankbusters, and with only 6y splash it wouldn't even keep up with raid healing outside topping people off for stack mechanics.
    If the only point at which a party wholly needs a second healer is for infrequent, scheduled periods of damage each no less than two GCDs apart... I don't see why you wouldn't trim the 2nd healer for a RDM.

    And, if RDM could AoE heal, those situations would actually be pretty plentiful. We're not replacing the main healer, after all, and of the two healer's Abilities and Spells each, it's rare than more than 2 categories (MH-Abil, MH-Spells, OH-Abil, OH-Spells) are ever necessary to top a tank (back) off to survivable HP before or after a tankbuster. RDM + solo healer would already allow you, essentially, three of those categories. It's mostly burst AoE that would ever demand both healers' full action, and once RDM can precast+instant AoE for better than a Cure III...
    (0)

  7. #347
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by Mansion View Post
    May I remind you an AST can solo heal the Weapon's Refrain?
    You get the idea, it would not be Meta, but a support DPS that can AoE heal in between one single healers oGCD would sure be handy in some fights.
    And as previously said, I'm not sure that in a team with two healers, a RDM AoE heal would happen anyway. In an emergency situation perhaps, but that should not be the basis of support. See how Red Mages currently struggle outside of prog. Healing and raising is a thing, support should be another.
    Quote Originally Posted by Shurrikhan View Post
    If the only point at which a party wholly needs a second healer is for infrequent, scheduled periods of damage each no less than two GCDs apart... I don't see why you wouldn't trim the 2nd healer for a RDM.

    And, if RDM could AoE heal, those situations would actually be pretty plentiful. We're not replacing the main healer, after all, and of the two healer's Abilities and Spells each, it's rare than more than 2 categories (MH-Abil, MH-Spells, OH-Abil, OH-Spells) are ever necessary to top a tank (back) off to survivable HP before or after a tankbuster. RDM + solo healer would already allow you, essentially, three of those categories. It's mostly burst AoE that would ever demand both healers' full action, and once RDM can precast+instant AoE for better than a Cure III...
    Fair 'nuff.

    That still leaves the option to give Vercure splash heals that suffer reduced potency, or have the target gain increased healing from all sources. Main point being that if some are going to argue for an oGCD "Vermedica" without getting the same line about "leaving healing to healers", then the least that could be done is making our existing heal effect situationally useful to the group instead given the hybridized nature of the classic Red Mage.

    Idk. Agreed that we should have a real "oh shit" button though; Vercure is decent for self-sustain but only when we have the time and MP to cast it.
    (0)

  8. #348
    Player
    Mansion's Avatar
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    Gridania
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    Mansion Viscera
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    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Archwizard View Post
    Fair 'nuff.

    That still leaves the option to give Vercure splash heals that suffer reduced potency, or have the target gain increased healing from all sources. Main point being that if some are going to argue for an oGCD "Vermedica" without getting the same line about "leaving healing to healers", then the least that could be done is making our existing heal effect situationally useful to the group instead given the hybridized nature of the classic Red Mage.

    Idk. Agreed that we should have a real "oh shit" button though; Vercure is decent for self-sustain but only when we have the time and MP to cast it.
    I think you're just putting a bit too much meaning in VerCure. Just take it as it is : a free Dual Cast when no target is available, a sustain for solo content and possibly an emergency button. That's already pretty strong in my opinion

    Now having oGCDs with a healing effect, yeah why not if it does not eat on our DPS. But remember it's quite frequent that two healers already kind of step on each other's feet (a healer topping up a party while there is an earthly star or a regen, a single target heal on a tank that has an Excog etc.), and now we would be adding some kind of VerMedica that comes out of the blue. I think it's likely to be more painful to use it properly than a plain "healing received up" or "damage received down" buff.

    Once again, "let the healing to healers" ; they have way more tools to do it efficiently, quickly, in their DPS "rotation", sometimes with benefit to their own job gauges.
    For the benefit of the discussion, I don't think there is more to classic RDM in FFXIV than using both Black and White Magic. The rest is now FFXIV exclusive, and it works just fine that way. I don't want to bring in the "Godwin" point of FFXIV but look at Blue Mage, it's so classic-BLU that it made it virtually unplayable.

    There are other ways to make RDM more support-oriented if it is the direction you want to go (and I'd be happy with a weaker overall pDPS RDM but strong support outside of prog runs)
    (0)

  9. #349
    Player
    Sathona's Avatar
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    Feb 2019
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    Etheirys
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    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Vermilion Ultima!

    no?

    OK
    (2)

  10. #350
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sathona View Post
    Vermilion Ultima!

    no?

    OK
    I think a finisher with an aoe burst, may be all i can think of whether it be verholy becomes an aoe, or verflare, or a new verultima, to fill that gap. its not that rdm is lacking much in utility to me at all, but yeah the mp burden is there when you play a dps that tries to healer. I dont want any nerfs to vercure or veraise, its fine, But maybe an aoe option for that 2 pronged finisher would be great for bursting adds. I get that the black/white gimmick is applied to make virtually the same move :different" but its still the same move to me
    tl:dr - I agree with verultima
    (0)
    Last edited by ADVSS; 05-20-2019 at 11:37 PM.

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