No. If you want to be a 1-trick pony and play these terrible class designs, I'll happily que with a Ninja, Sam, or whatever and make you do the dirty work. Gladly. Have fun.lol boycotting. Minority is legit here and in reddit whatsoever.
You wont accomplish anything. And if you do that be my guest ill queue as a healer and get lvl 80 easily since it will be "in need"
cheers o/
And if some of you refuse to heal please dont queue with healers in dungeons/raids <3
I don't create a subject to express my weariness to see people create topics to complain about and nothing for the result. Because, it is very likely that it will happen anyway.That describes most of the human condition, as recently demonstrated by the days and days of people going on and on about the last season/episode of Game of Thrones.
Some players have been waiting years to see particular changes or improvements, so naturally many will be disappointed with today's info dump. Venting is to be expected. Telling people who just learned news they don't like not to complain could also be considered energy for nothing as opposed to waiting for the initial steam to blow off, but we all do what we do, even silly me
That's why I think my energy expenditure is negligible.
And (bonus), I don't watch Game of Throne.
And, I'm not disappointed by my favorite heal job.
And![]()
Last edited by Naoki34; 05-30-2019 at 09:28 PM.
Still the same energy to type as anyone elsePeople spend their energy on lots of things, and venting is one of them. Sometimes its merely cathartic (which can have some value) and sometimes it actually causes change. I've seen people in uproar over proposed changes in another MMO and it led to a modification of the dev approach. Either way, the winds blow and the seas roar without regard to our qualms or asperity.
Yet, example is relevant. Some folks are still upset over it but the volume on social media has died down. Some of the spicier complaint vs. anti-complaint comments over the past 24 hours conjure for me the of a person removing some of the wrapping from a gift and saying (sometimes loudly and angrily) that they're disappointed, while someone else is replying "Who cares?" or "You can't be sure yet!" Interesting social dynamic.
Last edited by tinythinker; 05-30-2019 at 09:53 PM. Reason: type oh
Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
If you're on the Aether data center, congratulations! I might be your nextexciting adventurehealer in the Duty Finder. Please look forward to it.
This is why I'm concerned. The devs don't seem to understand that just buffing outgoing damage and/or nerfing healer DPS toolkits is not the way to go - potencies and encounter design would have to be fundamentally changed if you want to create an organic, healthy way of pushing healers more towards healing than DPS. Scripted burst windows and insane HPS throughput are why healer gameplay is the way it is in this game, and taking away Cleric Stance, pruning healers down to two DPS buttons and putting a cap on mana isn't going to make healing magically more fun, it'll just make DPS less fun (as though it was that fun to begin with if you were an AST lol).
I usually like to at least give something a chance before passing instant judgment on it.
See, Yoshi-P and team playtested it. We haven't.
You're going to talk like you know better than the team who went through a rigorous design phase, playtesting phase, etc?
You're going to talk like you know more about the subject than they do?
Really?
But go ahead, throw your tantrums, etc. I'll enjoy my faster Q times, and my commendations.
Which is a GOOD thing. It creates a bit of a buffer, to where you can do stuff other than healing, or if you've got slower reaction times, you won't end up causing wipes because you weren't healing with 0.5s margin of error like in WoW.This is why I'm concerned. The devs don't seem to understand that just buffing outgoing damage and/or nerfing healer DPS toolkits is not the way to go - potencies and encounter design would have to be fundamentally changed if you want to create an organic, healthy way of pushing healers more towards healing than DPS. Scripted burst windows and insane HPS throughput are why healer gameplay is the way it is in this game, and taking away Cleric Stance, pruning healers down to two DPS buttons and putting a cap on mana isn't going to make healing magically more fun, it'll just make DPS less fun (as though it was that fun to begin with if you were an AST lol).
I've tried WoW healing and it is everything you're asking for, MOAR HEALING and .... it sucks. A lot. You have very little forgiveness, very little margin of error.
Trust me. It's better the way it is in FFXIV.
So what playtesting did 4.0 healers go through? The healer changelog up to 4.5 should tell you how little plan they have. We can also jump back into 3.0 and look at how long it took for AST to be useable...I usually like to at least give something a chance before passing instant judgment on it.
See, Yoshi-P and team playtested it. We haven't.
You're going to talk like you know better than the team who went through a rigorous design phase, playtesting phase, etc?
You're going to talk like you know more about the subject than they do?
Really?
But go ahead, throw your tantrums, etc. I'll enjoy my faster Q times, and my commendations.
Which is a GOOD thing. It creates a bit of a buffer, to where you can do stuff other than healing, or if you've got slower reaction times, you won't end up causing wipes because you weren't healing with 0.5s margin of error like in WoW.
I've tried WoW healing and it is everything you're asking for, MOAR HEALING and .... it sucks. A lot. You have very little forgiveness, very little margin of error.
Trust me. It's better the way it is in FFXIV.
Last edited by Hustensaft; 05-30-2019 at 11:20 PM.
Why not just wait for 5.0 to come out, try healing with the new changes, and then make a decision if you're going to continue doing it or not?
I get the frustration and being vocal about it (I play sch myself as my main healer), but already saying you're going to drop it before even trying it isn't really adding to the credibility.
I'm going to try all the jobs(Tanks/Healers/DPS) I normally play and if I don't agree with the changes after trying them I'll be vocal about them with others.
*shrugs* The Devs have different goals/likes than we do.
The Devs thought 4.0 was fine when they first playtested it, but the players in their infinite GOTTA GOGOGOGOGOGOGOGOGOGOGOGO mentality that is a disease upon Duty Finder content were all whiny and crap.
I'm getting the feeling that the Devs are not so impatient, and not speedrunners that absolutely must finish dungeons in 15 minutes or less type mentality. But they release these classes and the speedrunners complain because it doesn't work as well for speedrunning and the Devs have to adjust.
*shrug*
But then I'm of the opinion we should put obstacles after every single pull to stop this absurd speedrun crap.
Because it's too much work for the easily triggered crybaby fanbase to you know, actually experience something first and make an informed decision.
Besides, we know they're all bluster anyways. They'll be back once their queue times suffer.
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