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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Quyn View Post
    You guys are overreacting so hard. Dont believe the devs when they said theyd rebalance combat around more healing involved? Fine, thats on you. Ill give them the oppertunity to show it before i cry like a bossy child.

    This is supposed to be a paradigm shift from the high focus on dps to a high focus on needed healing input. If you dont like that change, you should play a dps or tank, theres plenty.
    Not going to talk about the healer changes—although, I am not happy about the AST changes—but I actually don’t believe the developers will make content hit harder. Given their track record of how EX primals and Savage continue to get easier as the expansions pass, I doubt that they would actually make content require more than 20~30% healing uptime outside of the hardest pieces of content in the game. If they actually did, I will eat my words—but I would be very shocked if things like dungeons and 24-mans and normal modes started requiring more healing than they currently do.

    Quote Originally Posted by Maeka View Post
    *shrugs* The Devs have different goals/likes than we do.

    The Devs thought 4.0 was fine when they first playtested it, but the players in their infinite GOTTA GOGOGOGOGOGOGOGOGOGOGOGO mentality that is a disease upon Duty Finder content were all whiny and crap.
    Yeah, they insisted that the WHM Lily system was fine and that people would enjoy it once they started playing WHM. It’s Patch 4.58 and people still hate the Lilies. They function off of the most inefficient healing tools WHM has (Cure/Cure II), and the Confession Stacks/Plenary Indulgence end up being an overheal in more instances than not. The developers need to look at how players play the game to fix these issues.

    Quote Originally Posted by Maeka View Post
    I'm getting the feeling that the Devs are not so impatient, and not speedrunners that absolutely must finish dungeons in 15 minutes or less type mentality. But they release these classes and the speedrunners complain because it doesn't work as well for speedrunning and the Devs have to adjust.

    *shrug*

    But then I'm of the opinion we should put obstacles after every single pull to stop this absurd speedrun crap.
    Perhaps if the dungeons weren’t boring as sin people wouldn’t want to get them over as quickly as possible.

    Doesn’t help that “Expert” dungeons hit like wet noodles. When Swallow’s Compass first came out, I went in on SCH (my weakest healer) and used nothing but Excog, Whispering Dawn, an Indom on the second boss, and Eos’ Embrace to heal. That is truly pathetic.
    (12)
    Last edited by HyoMinPark; 06-02-2019 at 11:17 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    768
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well forgive our pessimism but they haven't exactly proven themselves in the past to provide a steady constant stream of damage to justify constant healing cause remember, all healers have extremely healing tools and Whm has it overkill. They're giving more healing on top of more healing. Even in Ultimates (having cleared UCOB myself) healing has only been intensive in a few select situations(some of the Bahamut trios, add phase, Garuda cleanses and the Primal Roulette), a good majority of healing can be done through ogcd healing.

    I'm willing to give it a chance but given the current track of the dev team, it hasn't exactly proven a good first impression.
    (17)

  3. #3
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    lol boycotting. Minority is legit here and in reddit whatsoever.
    You wont accomplish anything. And if you do that be my guest ill queue as a healer and get lvl 80 easily since it will be "in need"
    cheers o/

    And if some of you refuse to heal please dont queue with healers in dungeons/raids <3
    (6)

  4. #4
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Sathona View Post
    lol boycotting. Minority is legit here and in reddit whatsoever.
    You wont accomplish anything. And if you do that be my guest ill queue as a healer and get lvl 80 easily since it will be "in need"
    cheers o/

    And if some of you refuse to heal please dont queue with healers in dungeons/raids <3
    No. If you want to be a 1-trick pony and play these terrible class designs, I'll happily que with a Ninja, Sam, or whatever and make you do the dirty work. Gladly. Have fun.
    (13)

  5. #5
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sathona View Post
    lol boycotting. Minority is legit here and in reddit whatsoever.
    You wont accomplish anything. And if you do that be my guest ill queue as a healer and get lvl 80 easily since it will be "in need"
    cheers o/

    And if some of you refuse to heal please dont queue with healers in dungeons/raids <3
    I second this.
    (5)

  6. #6
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I usually like to at least give something a chance before passing instant judgment on it.

    See, Yoshi-P and team playtested it. We haven't.

    You're going to talk like you know better than the team who went through a rigorous design phase, playtesting phase, etc?

    You're going to talk like you know more about the subject than they do?

    Really?

    But go ahead, throw your tantrums, etc. I'll enjoy my faster Q times, and my commendations.

    This is why I'm concerned. The devs don't seem to understand that just buffing outgoing damage and/or nerfing healer DPS toolkits is not the way to go - potencies and encounter design would have to be fundamentally changed if you want to create an organic, healthy way of pushing healers more towards healing than DPS. Scripted burst windows and insane HPS throughput are why healer gameplay is the way it is in this game, and taking away Cleric Stance, pruning healers down to two DPS buttons and putting a cap on mana isn't going to make healing magically more fun, it'll just make DPS less fun (as though it was that fun to begin with if you were an AST lol).
    Which is a GOOD thing. It creates a bit of a buffer, to where you can do stuff other than healing, or if you've got slower reaction times, you won't end up causing wipes because you weren't healing with 0.5s margin of error like in WoW.

    I've tried WoW healing and it is everything you're asking for, MOAR HEALING and .... it sucks. A lot. You have very little forgiveness, very little margin of error.

    Trust me. It's better the way it is in FFXIV.
    (3)

  7. #7
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Maeka View Post
    I usually like to at least give something a chance before passing instant judgment on it.

    See, Yoshi-P and team playtested it. We haven't.

    You're going to talk like you know better than the team who went through a rigorous design phase, playtesting phase, etc?

    You're going to talk like you know more about the subject than they do?

    Really?

    But go ahead, throw your tantrums, etc. I'll enjoy my faster Q times, and my commendations.



    Which is a GOOD thing. It creates a bit of a buffer, to where you can do stuff other than healing, or if you've got slower reaction times, you won't end up causing wipes because you weren't healing with 0.5s margin of error like in WoW.

    I've tried WoW healing and it is everything you're asking for, MOAR HEALING and .... it sucks. A lot. You have very little forgiveness, very little margin of error.

    Trust me. It's better the way it is in FFXIV.
    So what playtesting did 4.0 healers go through? The healer changelog up to 4.5 should tell you how little plan they have. We can also jump back into 3.0 and look at how long it took for AST to be useable...
    (15)
    Last edited by Hustensaft; 05-30-2019 at 11:20 PM.

  8. #8
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hustensaft View Post
    So what playtesting did 4.0 healers go through? The healer changelog up to 4.5 should tell you how little plan they have. We can also jump back into 3.0 and look at how long it took for AST to be useable...
    *shrugs* The Devs have different goals/likes than we do.

    The Devs thought 4.0 was fine when they first playtested it, but the players in their infinite GOTTA GOGOGOGOGOGOGOGOGOGOGOGO mentality that is a disease upon Duty Finder content were all whiny and crap.

    I'm getting the feeling that the Devs are not so impatient, and not speedrunners that absolutely must finish dungeons in 15 minutes or less type mentality. But they release these classes and the speedrunners complain because it doesn't work as well for speedrunning and the Devs have to adjust.

    *shrug*

    But then I'm of the opinion we should put obstacles after every single pull to stop this absurd speedrun crap.
    (3)

  9. #9
    Player
    DJMau's Avatar
    Join Date
    Nov 2016
    Posts
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Noitems View Post
    Why not just wait for 5.0 to come out, try healing with the new changes, and then make a decision if you're going to continue doing it or not?
    Because it's too much work for the easily triggered crybaby fanbase to you know, actually experience something first and make an informed decision.
    Besides, we know they're all bluster anyways. They'll be back once their queue times suffer.
    (6)

  10. #10
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DJMau View Post
    Because it's too much work for the easily triggered crybaby fanbase to you know, actually experience something first and make an informed decision.
    Besides, we know they're all bluster anyways. They'll be back once their queue times suffer.
    ^^
    This.

    The more rational people are going "Eh, dunno if gusta but we'll see about this." and the whiny crybabies are going "WAAAAAH I QUIT WAAAAH WAAAAAAH WAAAAH ITS RUINED WAAAAH WAAAH"

    They see a small part of the puzzle, they haven't seen any of the bosses' mechanics, the fights, the dungeon designs, how the tanks and healers' changes are going to mesh together, none of that stuff, and they're already passing judgment on a fraction of the picture without seeing the rest.
    (4)

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