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  1. #131
    Player
    RubixCube's Avatar
    Join Date
    Oct 2017
    Posts
    79
    Character
    Tyrael Firenze
    World
    Diabolos
    Main Class
    Scholar Lv 80
    For me, what they did to Selene pretty much epitomises their attitude towards healers.

    Selene had a problem. She wasn't used because she didn't match Eos. But they couldn't be bothered to fix Selene, so they made her a pretty aesthetic option for Eos.
    They couldn't be bothered to balance the existing healers, so they gave them all the same abilities with different animations.
    They couldn't be bothered to create a new healer, so they blamed it on balance and gave AST and BARD's skills to DNC.
    Then they packaged it all up in a 'Healers need to heal' bow, as if we weren't all doing that already, and expected us to be pleased.

    SCH is my favourite class. I've tried to pick up a few other DPS classes, but I love the complexity of micromanaging my skills, my pet, as well as dealing with the unique healing scenarios in each dungeon. Healer is the only class I've played where every dungeon has the potential to play differently, dependent on the types of people to heal and manage. It's exciting when things go wrong and I have to flex myself to get the party back on its feet. There's a rush to it. A sense of achievement. Because of that, I don't think I can boycott it. I need that thrill to enjoy the game.

    But even so...I despise what they've done. It is lazy and uninspired and reflects developers who have run out of ideas for what to do. If this is their idea of the best fix for these issues, then god knows what will happen to the classes in the future. Maybe we'll get one big heal button to press when things go wrong. We can all jab it every now and then while we binge netflix.
    (15)

  2. #132
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I mean I whas healer main in sb and I can tell shh healing will suck just because there will be no individuality ever healer is now ast with Different Little core aspects and more Group utility some utility and no utility. And no one cares for dungeon if there are no healer when you can use the trust system to lvl but I’m pretty sure when all people do that it will crush the servers faster then you can think. The hardest problem will be finding good healer when the job has all the fun sucked out of it.
    (4)

  3. #133
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Like for example as sch what you have to do in Ucob is insane. Dot uptime, chain timed, sacred soil and shields at the right moment. Adlo spread at the right moment, fairy movement preparing for nail beam and juggling the dots and still attack effectively. With shb you will apply one dot then spam one button when there is nothing to heal, you don’t need to give a fart about ur fairy that she dies to anything and the new fairy cds are just the old abilities just way more shitty. Whm is still simple after these changes but still doesn’t get a single group utility expect dmg reduce that all tanks can do now. And the Moments were people think with astro about what Card use effectively is gone just the simple look meele or a random and that’s it, now if you get a card you need to think what do you want and what card to what job all gone.
    (2)

  4. #134
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    The protect thing anyone could have saw coming. The live letters and more than a few interviews Yoshida himself said it was just a button for the sake of a button. Players just barely noticed it and so changing/removing it really doesnt make that great of a difference.

    Optimizing heals to output the most dps. Solid choice and yes up until now (and even probably when expac drops) we have not had content that really pushes the healer threshold far towards the constantly needing to heal. As others have stated it’s a bit overtuned for the casual midcore base.

    Dev team burn out. Maybe, but we are the ones who caused that. We have made so many demands of the dev team that they work even in their off hours to give us that if they are burned out who could blame them? Every expansion heck every patch some group goes into full meltdown mode. This expansion alone. Two races, basically 3 new jobs with the machinist rework that was desperately needed. Drastic changes to other classes, ninja, tanks overall, bard even got quite the mini rework, summoner (also deserved) pet redesign, on top of everything else an expansion has brought.

    Plus blue mage in 4.5, and other side content. Headgear for viera and hrothgar. Mah jong both done during “down time” new data centers, world visit, new game +, end game crafter and gatherer content, trusts. This is a ton of work in two years. A ton of work we the community made demands for.

    So dont blme the dev team for making mistakes when they worked god knows how hard to address every single request we make of them. Yes the healers are in trouble, yes for a lot of the hardcores this is a bitter pill to swallow. But sometimes in order to rebuild something you need to break it first. Days of this and only a handful of posts for actual feedback and ideas on quickfixes and a hundred posts about whining and complaining.
    (3)

  5. #135
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    God can you people learn to criticize without using damning terminology.

    What was the goal for healers this expansion? To balance them.
    What did Yoshi P say about class changes going forward? That the dev team will be looking towards the future past the current expansion looking at where this jobs can grow into the future.
    What did Yoshi P say he didn't want healer roles to be differentiated by? Shield vs. HoT healer

    Healer DoT spells were normalized. THAT is the change that was made. If you've ever looked at Healer Damage on logs for HW or early stormblood (before the change to malefic III) it was clear that the different between a good healer dps and a bad healer dps was one thing. How many DoTs you have. So we're balancing healer dps through DoTs. Changing up what differentiates the healers from each other and then looking at where to grow from there (with the addition of 4th healer as well)

    All these people calling devs lazy after this have absolutely zero idea what they're talking about. Yes we want more buttons to press, but you guys (hopfully) saw how hard they struggled to balance healers. This is the stepping stone to fix that. If its such a big deal to you then go ahead and quit but the game doesn't improve by having fewer paying subs just so you know.

    Edit:

    Adding on to this to show how little of a deal this is by the way. I looked at the top 3 dps healers on the more difficult content by job. (top whm, top sch, top ast for 012s)

    WHM first. Whm lost one damage ability: Aero III
    How many casts of Aero III do you think the top whm dps had on O12S? 19. Compared 171 stone casts and 30 aero II casts I don't think losing Aero III is going to be noticed after a while.
    The fact is that Aero III (and even Aero II) are very minor parts of healer gameplay. Even for AST, only 15 combust casts with 174 malefic casts. Combust is a very minor part of Astro gameplay as well. THough having one dot keeps that "track a debuff on a target" and "multi-dot" gameplay. Which are the big parts of healer dps on live currently.

    Scholar is a little bit different.
    113 broil casts.
    37 energy drains.
    24 miasma 2's
    18 miasma 1's
    15 bio's
    9 ruin II's
    8 shadow flares

    Scholar clearly lost a lot, Shadow flare, miasma, energy drain. 63 casts in all. The most of any healer. Sch is the most unbalanced healer when it comes to damage. (which is why ast was created with only 2 rotational dps spells) Sch suffered from being a dps class that evolved into a healer job. Shadow Flare, Ruin II, Miasma, energy drain are all relics of Arcanist.

    Balancing all those spells vs. the 2 on Astro and the 3 on whm is kind of impossible. We want to separate Scholar from Summoner. We want to balance healers. How do we solve all of these problems?

    Honestly I see where square is going here. They removed a few summoner abilities from sch to separate the two jobs further. (and a *wink* new job ability *wink*) (shadow flare/energy drain) and normalized Dots (miasma1 & the change to miasma2) This also fixed the problem of having a load of defensive aetherflow abilities but wanting to use them all on energy drain for damage.

    Basically what I'm saying is in order to move forward for scholar this had to happen. We can't separate sch/smn with sch having half of smn's abilities and they apparently can't balance healers in the time span of one expansion as we've seen, so the normalization of DoTs had to happen. Sch players are in a bad place because of this unfortunately. But instead of quitting you guys should be hitting on that "looking towards growth for the future" thing. They listen, tell them you like having complex dps rotations on healers. They will listen, once they've got balance down first ofcourse.

    One last word of advice:
    If you love this game, and I know you all do with how passionate some of you are over losing one spell. Learn how mmo expansion changes work. Learn to love change. You can't play the same game for a decade without changes. It gets stale. But also learn to properly give feedback. Saying "I like how it feels to have 5 dps buttons to press" is WAY more effective at getting what you desire than "they gutted scholar and astro".
    (5)
    Last edited by Zolvolt; 06-04-2019 at 01:25 PM.

  6. #136
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Darkpaw View Post
    So dont blame the dev team for making mistakes when they worked god knows how hard to address every single request we make of them.g.
    When you put out a product people play for you should expect criticism for the parts they don't like about it. That criticism is vital in helping you refine your product and make it better.

    Quote Originally Posted by Zolvolt View Post
    Scholar clearly lost a lot, Shadow flare, miasma, energy drain. 63 casts in all. The most of any healer. Sch is the most unbalanced healer when it comes to damage. (which is why ast was created with only 2 rotational dps spells)
    Even with that multitude of casts, WHM generally is equal to or sometimes surpasses SCH in damage by pure potency and PoM/Thin Air alone.

    That was the point of SCH, having to micromanage a lot of stuff.
    (3)
    Last edited by Deceptus; 06-04-2019 at 09:32 PM.

  7. #137
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Why do I have a feeling we will see the OP healing on day 1
    (3)

  8. #138
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Deceptus View Post
    When you put out a product people play for you should expect criticism for the parts they don't like about it. That criticism is vital in helping you refine your product and make it better.
    Criticism is one thing. I could handle criticism. Which a few threads have actually been productive and given constructive criticism, and provided actual feedback. Not sat around throwing a fit at the level of my 4 year old when she doesn’t get her way.

    Most of us are adults and are capable of calm rational thought and actual feedback. Yes this is a product, but consumers have to keep in mind that a product like this has to take chances and risks and sometimes thing dont go their way and take more time then it should. This dev team has gone out it’s way to fulfill nearly every request we have to sit here and bash then over and over is ridiculous and anyone who cant see that needs psychiatric care.
    (4)

  9. #139
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zolvolt View Post
    Snip

    One thing about whm/aero 3 I want to mention though: the game isn't only savage raids, having a aoe dot and aoe nuke (holy) could help to make aoe situations a bit more interesting for damage. Which is also why it's sad to see shadowflare and bane go away with SCH. Of course healers won't and shouldn't have dps rotations as complex as actual dps jobs, but having only one aoe button is kinda boring in aoe situations.

    And as far as laying groundwork for future expansions that's all well and good but if a healer main doesn't like the changes, that's still two years of ShB before things might improve for them.
    (7)

  10. #140
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bright-Flower View Post
    One thing about whm/aero 3 I want to mention though: the game isn't only savage raids, having a aoe dot and aoe nuke (holy) could help to make aoe situations a bit more interesting for damage. Which is also why it's sad to see shadowflare and bane go away with SCH. Of course healers won't and shouldn't have dps rotations as complex as actual dps jobs, but having only one aoe button is kinda boring in aoe situations.

    And as far as laying groundwork for future expansions that's all well and good but if a healer main doesn't like the changes, that's still two years of ShB before things might improve for them.
    Gonna echo this. I appreciate they look at the future. They are one of the few games to claim to have a 10 year road map and likely reach the apex of it.

    But they have to do what they did with Monk more. In Yoshi's own words, he said they looked at Monk and decided to instead look down the road at 6.0 Monk for 5.0 Monk additions, they decided to scrap that and look at 5.0 for 5.0 Monk changes.
    (4)

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