So what playtesting did 4.0 healers go through? The healer changelog up to 4.5 should tell you how little plan they have. We can also jump back into 3.0 and look at how long it took for AST to be useable...I usually like to at least give something a chance before passing instant judgment on it.
See, Yoshi-P and team playtested it. We haven't.
You're going to talk like you know better than the team who went through a rigorous design phase, playtesting phase, etc?
You're going to talk like you know more about the subject than they do?
Really?
But go ahead, throw your tantrums, etc. I'll enjoy my faster Q times, and my commendations.
Which is a GOOD thing. It creates a bit of a buffer, to where you can do stuff other than healing, or if you've got slower reaction times, you won't end up causing wipes because you weren't healing with 0.5s margin of error like in WoW.
I've tried WoW healing and it is everything you're asking for, MOAR HEALING and .... it sucks. A lot. You have very little forgiveness, very little margin of error.
Trust me. It's better the way it is in FFXIV.
Last edited by Hustensaft; 05-30-2019 at 11:20 PM.
*shrugs* The Devs have different goals/likes than we do.
The Devs thought 4.0 was fine when they first playtested it, but the players in their infinite GOTTA GOGOGOGOGOGOGOGOGOGOGOGO mentality that is a disease upon Duty Finder content were all whiny and crap.
I'm getting the feeling that the Devs are not so impatient, and not speedrunners that absolutely must finish dungeons in 15 minutes or less type mentality. But they release these classes and the speedrunners complain because it doesn't work as well for speedrunning and the Devs have to adjust.
*shrug*
But then I'm of the opinion we should put obstacles after every single pull to stop this absurd speedrun crap.
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