


This is why I'm concerned. The devs don't seem to understand that just buffing outgoing damage and/or nerfing healer DPS toolkits is not the way to go - potencies and encounter design would have to be fundamentally changed if you want to create an organic, healthy way of pushing healers more towards healing than DPS. Scripted burst windows and insane HPS throughput are why healer gameplay is the way it is in this game, and taking away Cleric Stance, pruning healers down to two DPS buttons and putting a cap on mana isn't going to make healing magically more fun, it'll just make DPS less fun (as though it was that fun to begin with if you were an AST lol).
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