Quote Originally Posted by Gemina View Post
As I said before what matters is that you enjoy playing it. That matters more than any meta requirement in the game. When you say it is not engaging or doesn't require a lot of thought to heal a tank buster, why are you applying that to just WHM? That same whack-a-mole concept applies to all healers.

Only meta parties are going to require that you be a healer other than WHM. Dungeons, NM raids, 24-man and even EX primals, no one cares what you bring. If the only content you find engaging is savage, then it is understandable why you have an issue with WHM. But you have to ask yourself, is the problem the actual job, the meta, or perhaps both? As I previously pointed out, simply giving WHM the utility the meta desires doesn't magically fix the other issues the job has, nor will it suddenly make it enjoyable to someone who already dislikes playing WHM.

WHM is still the loveable iconic FF healer it always has been. It's the meta that doesn't love it because it doesn't do anything to improve "muh deeps".
My issue is that the other healers have at least SOMETHING else that's engaging, like cards or pet management. Even if those were shafted pretty hard. It's not just about what's the best for the meta. With DPS being simplified even more than it already is, I worry that WHM will be a total snoozefest to play. As for the meta, at least if it's a desired job I can find enjoyment in knowing I'm doing my best to help my party.

As it is, it feels like I would just be a burden on my party and I wouldn't even have a good personal reason for doing so. It's useful to neither the party nor the player, and at that point it's done little to justify its existence.