Look, I know we're all annoyed at the Devs for not giving us raid utility, but let's at least give constructive feedback in this thread.
For my opinion, I think somewhat similarly to everyone else: "They screwed up WHM again." Though, what I can see is that they fixed one of the very core mechanics that were extremely unnecessary in Stormblood and had no synergy with WHM's own playstyle at all(for those who think the playstyle is healing, I'm talking about in a high-end setting like Savage and the like, where damage from Healers can be expected).
Let's make a list of Stormblood's problems first to see the changes:
- PI issue until 4.5...
- Aggro Issues all-around due to the massive healing throughput WHM has.
- Useless Lily Gauge that does not sync at all with WHM's kit compared to AST/SCH.
- No Raid Utility
Going to Shadowbringers:
- Gets an AoE Nuke worth 900 pot with normal degradation every 90s(when using 3 lilies)
- More Healing abilities...Yay...
- Temperance sounds like Largesse and Soil combined into a 2m cooldown
- No Raid Utility
There's only literally one thing I see going forward: Overhealing, and Aggro Issues in Savage fights. When has this not been an issue before SE? Oh wait, let's look back at the adjustments they made for Kefka and Final Omega just for WHM...
It's pretty lackluster given the fact they're trying to make healers play rather straightforward; but honestly, that's not going to stop people from trying to focus on DPS, it just makes it look boring and uninteresting. It's why you have the entire Healer Forum in an uproar right now. If I actually DID see a raid buff that extended to other players from WHM that wasn't defensive, I would be rather happy it got SOMETHING that can make it competitive other than digesting the flat numbers that are made from its spells.
All they would have to do is change PoM to be AoE or be some kind of utility for Casters to utilize...anything at this point that would give WHM some form of rDPS to contribute.