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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,407
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    WHM 5.0 Discussion

    Look, I know we're all annoyed at the Devs for not giving us raid utility, but let's at least give constructive feedback in this thread.

    For my opinion, I think somewhat similarly to everyone else: "They screwed up WHM again." Though, what I can see is that they fixed one of the very core mechanics that were extremely unnecessary in Stormblood and had no synergy with WHM's own playstyle at all(for those who think the playstyle is healing, I'm talking about in a high-end setting like Savage and the like, where damage from Healers can be expected).

    Let's make a list of Stormblood's problems first to see the changes:

    - PI issue until 4.5...
    - Aggro Issues all-around due to the massive healing throughput WHM has.
    - Useless Lily Gauge that does not sync at all with WHM's kit compared to AST/SCH.
    - No Raid Utility

    Going to Shadowbringers:

    - Gets an AoE Nuke worth 900 pot with normal degradation every 90s(when using 3 lilies)
    - More Healing abilities...Yay...
    - Temperance sounds like Largesse and Soil combined into a 2m cooldown
    - No Raid Utility

    There's only literally one thing I see going forward: Overhealing, and Aggro Issues in Savage fights. When has this not been an issue before SE? Oh wait, let's look back at the adjustments they made for Kefka and Final Omega just for WHM...

    It's pretty lackluster given the fact they're trying to make healers play rather straightforward; but honestly, that's not going to stop people from trying to focus on DPS, it just makes it look boring and uninteresting. It's why you have the entire Healer Forum in an uproar right now. If I actually DID see a raid buff that extended to other players from WHM that wasn't defensive, I would be rather happy it got SOMETHING that can make it competitive other than digesting the flat numbers that are made from its spells.

    All they would have to do is change PoM to be AoE or be some kind of utility for Casters to utilize...anything at this point that would give WHM some form of rDPS to contribute.
    (11)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    While a raid buff would be awesome, it's not even the biggest bit of design clunk on WHM. Adding a buff on a cooldown would be a trivial fix for that complaint.

    One of the major reasons people are predicting SCH/AST are still the most optimal is that their damage and heal kits flow together better. What I mean by this is that they don't have to choose between doing one or the other. They can do both at the same time. Fast cast or instant damage spells with powerful off-global heal spells let them keep going nonstop. WHM's "new" healing spells are the same as their old ones: the opposite of this. You need to stop doing damage in order to cast them, and the only damage ability you can weave there is Assize. Additionally, WHM's off-global healing kit is very anemic compared to AST and SCH, and this hasn't changed. Due to this, WHM has to resort to their global kit more often than AST/SCH can. If anything, it's gotten worse because the other two got better off-GCDs that they can weave with impunity.

    Nothing about content design is going to change these facts. Even if outgoing damage increases. Think about it from a basic level. Which set of GCDs flows better?

    (Attack, heal), (attack, heal), (attack, heal) (heal)

    Or

    (Attack), (heal), (attack), (attack, heal)

    The above is the largest discrepancy between WHM and the other two healers at the high end. AST and SCH are getting a lot less fun by many accounts, but the core reason for the power imbalance is still there.
    (11)

  3. #3
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    I feel that Fluid Aura is still too useful. Bind is extremely powerful and am I correct in believing the other Healers don't even get a bind ability of their own? This is very poor balance design by the dev team.
    (5)

  4. #4
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    I'm bluntly not happy Aero III is being removed. Having an AoE dot is really nice and allow's me to do additional damage without pulling outright hate. There really isn't any reason this should be removed it's not like WHM had the same level of skill bloat compared to the other classes to begin with.
    (14)

  5. #5
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DuskTS View Post
    I feel that Fluid Aura is still too useful. Bind is extremely powerful and am I correct in believing the other Healers don't even get a bind ability of their own? This is very poor balance design by the dev team.

    New Fluid Aura: Throw water at the enemy. Has no additional effects. Cost 10,000MP
    (6)
    ~Mew

    ~~Thank You Niqo'te

  6. #6
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Semirhage View Post
    While a raid buff would be awesome, it's not even the biggest bit of design clunk on WHM. Adding a buff on a cooldown would be a trivial fix for that complaint.

    One of the major reasons people are predicting SCH/AST are still the most optimal is that their damage and heal kits flow together better. What I mean by this is that they don't have to choose between doing one or the other. They can do both at the same time. Fast cast or instant damage spells with powerful off-global heal spells let them keep going nonstop. WHM's "new" healing spells are the same as their old ones: the opposite of this. You need to stop doing damage in order to cast them, and the only damage ability you can weave there is Assize. Additionally, WHM's off-global healing kit is very anemic compared to AST and SCH, and this hasn't changed. Due to this, WHM has to resort to their global kit more often than AST/SCH can. If anything, it's gotten worse because the other two got better off-GCDs that they can weave with impunity.

    Nothing about content design is going to change these facts. Even if outgoing damage increases. Think about it from a basic level. Which set of GCDs flows better?
    You realize all of the new lily skills are instant cast, right? Asize, Tera, Benediction, Divine Benson... all instant cast as well.

    Raid utility and shield access are still the gaps for WHM.
    (0)

  7. #7
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ayer2015 View Post
    You realize all of the new lily skills are instant cast, right? Asize, Tera, Benediction, Divine Benson... all instant cast as well.

    Raid utility and shield access are still the gaps for WHM.
    The Afflatus-skills are instant cast, yes. What they aren't is off-GCD, so yes, you indeed need to stop dealing damage to use them. Any of them. If you don't use them, then the Lily gauge is just as useless as it was during all of Stormblood, which is what I personally predict.

    Also, Benison doesn't recover any HP and might be detrimental in certain cases. And the rest of the skills you named got a CD, at times even a hefty one.
    (7)
    Last edited by Yuyuka3; 05-30-2019 at 09:13 AM.

  8. #8
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    My biggest problem with Afflatus skills is that Afflatus Misery looks to be DPS neutral at best, cause in order to bloom your blood lily, you have to sacrifice 3 Glare at 300 potency to unleash Afflatus Misery at 900 potency.
    Plenary should have stayed the same as the one we have now, cause it allowed for oGCD planning with the 30s.

    Whm still has no DPS GCD to weave except Dia.
    Clipping was one of the complain.

    Scholar has Ruin II, Ast still has Malefic at 1.5.
    They have to quickly realize that clipping will still be a problem.

    Otherwise, WHM seems to be really strong and solid.
    His personnal DPS through Glare, Dia, Assize, Afflatus misery and his haste buff will probably make him far away from the other 2 healers.
    But there's still this problem where WHM has to DPS himself to make up for his lack of raid dps utility, which is conter intuitive with what devs team try to make with healers (which looks to be, more healing, less dps).

    We can definitly say that people within the dev team didn't understand that, despite dozen of topics exist all over the internet on that.

    I hope that the finally build will show us some adjustement to that.
    (1)
    Last edited by KDSilver; 05-30-2019 at 09:18 AM.

  9. #9
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    I mean from what is shown so far Whm seems okay.. Nothing more, Nothing less.

    I still firmly believe come 5.03 it will be the same story diffferent expansion. Both Astro/Sch will get crazy qol changes and we are just left in the dust to 6.0.

    If bloodlily gets looked at so it isn't dps neutral, and Fluid Aura is turned into a dps ability we can weave.. These two changes would at least make me feel like someone on the Dev team cares a tiny bit at least.
    (6)
    Last edited by Jxnibbles; 05-30-2019 at 09:33 AM.

  10. #10
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    No new oGCD heals, damage tools got shafted. Our new damage spell is merely an apology for spending GCDs on heals at best.

    WHM is completely worthless. Only way it will see play is if the changes to the other healers hit them harder.
    (10)

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