One thing I've thought of/proposed is altering the lily system to have a step between Solace/Rapture and feeding the blood lily. Essentially, using a lily heal changes lily color, and that changed lily can be spent on upgraded DPS (Quake/Tornado from Stone/Aero or Glare/Dia) spells or crowd control ability (Flood from Fluid Aura). Doing those then feeds the blood lily, leading to Misery.
The potencies would be arranged to be a DPS gain if you complete the entire cycle. The idea of finding the optimal place where a GCD heal fits to cycle the DPS rotation they currently seem to want for Misery remains, but 1 time (2 if we're getting crazy) per 30s on average (per lily) you get payoff instead of 1 per 90 seconds. As the lily gauge keeps building as long as you never cap it out, there's flexibility as to when you can actually spend healing lilies. If Tornado is a DoT, then its length is also a limit on optimal timing, but I'd be willing to make it as long as a full minute. The idea would be the super DoT stacks with Aero/Dia so it doesn't reduce engagement there.
It doesn't increase the complexity of the bread and butter GCD to GCD dps rotation, but it's SOMETHING. You get nukes three time as often. Maybe some sort of raid-buff could even be tacked onto them to solve that problem, but...
I like this suggestion a lot. Yes, it's Trick on WHM. Yet it'd be very desirable. However, they would open balance and design space to give stuff BACK to the other two healers. WHM becomes the BIG NUMBERS healer. If, say, we combined this with my idea WHM has the highest healing throughput (BUT largely tied to GCD) with 4 nukes every minute and half, one of those being a major raid-damage buff. However, WHM's other raid utility would stay minimal (temperance, maybe one other defensive CD) and the two other healers could offer a wider variety and more constant uptime of support along with less opportunity cost on healing abilities (mostly oGCD).
		
		

			
			
			
			
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