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  1. #41
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by reyre View Post
    Yeah like i said on another post, this feels like the natural progression for MNK... in 2.x not 5.x
    monk is in the best place it has ever been. been playing monk since 1.0. They finally removed useless im punch and ugly howling fist (more like baby flames from baby's fit). The ONLY issue is that they gave in to their fear and put six star on a 4 second cool down in fear of "going too fast" and keeping ROF slow down. Get rid of the fear and give us the speed the class will be near perfection
    (0)

  2. #42
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by DatPotato View Post
    Sorry on phone, my only issue lies on, tornado kick, they're giving us so many new tools to keep and save our stacks, yet, TK is still around...
    its our best move and it is awesome. gotta learn how to use it right ROF GL4, right before boss jumps BOOM TK and life is good with gl recharge
    (0)

  3. #43
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by guardin View Post
    monk is in the best place it has ever been. been playing monk since 1.0. They finally removed useless im punch and ugly howling fist (more like baby flames from baby's fit). The ONLY issue is that they gave in to their fear and put six star on a 4 second cool down in fear of "going too fast" and keeping ROF slow down. Get rid of the fear and give us the speed the class will be near perfection
    Im gonna go with i dont belive you, specially seeing your logs but hey if you liked playing as a tank.
    (0)

  4. #44
    Player
    Xaert's Avatar
    Join Date
    Mar 2015
    Posts
    32
    Character
    Breylus Xaert
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Shadowbringers' Monk has me fraught with worry, especially after seeing how it plays in the Media Tour. I can't stand the gauge mechanic being tied to RNG; it didn't work with 3.0 MCH, it barely worked with 4.0 Monk and it shouldn't have been a trend to continue into 5.0. The true AoE rotation is great, but that's about all I have to say about it.

    Anatman looks like a gamechanger for opener and is a good Meditation equivalent, but no matter how much I try and find positives, I just see more and more negatives that have carried over from 4.0.

    The devs said they listened to the players, but I wholeheartedly think they haven't. Riddle of Earth still only procs on damage, Riddle of Fire still slows us down, Brotherhood still only affects Phys DPS, Tornado Kick still costs stacks and will eat GL4 completely just as it would GL3. Six-Sided Star looks okay for when the boss moves just out of range for a moment, but even with that, it seems GL management itself is becoming excessive. The Fist stances are outdated and should've gone to the scrap heap with all the other stances. The rotation utilizing RoW and Tornado Kick, from what it seems, are essentially defunct.

    Do the Devs actually have a vision for Monk since Samurai took its spot? Why does it feel like this class hasn't progressed nowhere since 3.0?
    (2)
    Last edited by Xaert; 05-30-2019 at 12:49 PM.

  5. #45
    Player
    Raionx's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Rena Lionhart
    World
    Hyperion
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xaert View Post
    Do the Devs actually have a vision for Monk since Samurai took its spot? Why does it feel like this class hasn\\'t progressed nowhere since 3.0?
    2.0 not 3.0
    (0)

  6. #46
    Player
    melkier33's Avatar
    Join Date
    Nov 2016
    Posts
    9
    Character
    Dominik Skrzypek
    World
    Diabolos
    Main Class
    Monk Lv 60
    Quote Originally Posted by Xaert View Post
    Shadowbringers' Monk has me fraught with worry, especially after seeing how it plays in the Media Tour. I can't stand the gauge mechanic being tied to RNG; it didn't work with 3.0 MCH, it barely worked with 4.0 Monk and it shouldn't have been a trend to continue into 5.0. The true AoE rotation is great, but that's about all I have to say about it.

    Anatman looks like a gamechanger for opener and is a good Meditation equivalent, but no matter how much I try and find positives, I just see more and more negatives that have carried over from 4.0.

    The devs said they listened to the players, but I wholeheartedly think they haven't. Riddle of Earth still only procs on damage, Riddle of Fire still slows us down, Brotherhood still only affects Phys DPS, Tornado Kick still costs stacks and will eat GL4 completely just as it would GL3. Six-Sided Star looks okay for when the boss moves just out of range for a moment, but even with that, it seems GL management itself is becoming excessive. The Fist stances are outdated and should've gone to the scrap heap with all the other stances. The rotation utilizing RoW and Tornado Kick, from what it seems, are essentially defunct.

    Do the Devs actually have a vision for Monk since Samurai took its spot? Why does it feel like this class hasn't progressed nowhere since 3.0?
    Pretty much nailed it. All though I don't think Anatman can actually be used to gain stacks if you have 0 stacks if that's what you were thinking for pre pull.
    (0)

  7. #47
    Player
    Xaert's Avatar
    Join Date
    Mar 2015
    Posts
    32
    Character
    Breylus Xaert
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Raionx View Post
    2.0 not 3.0
    Form Shift and Chakras helped push the class in the right direction I'd say; Chakras gave Monk an opportunity to evolve, but was ending up being a one trick pony for Forbidden Chakra (lol purification). Elixir Field was a nice AoE additon to oGCDs, but admittedly didn't progress the class, was just really nice to have.
    (1)

  8. #48
    Player
    Xaert's Avatar
    Join Date
    Mar 2015
    Posts
    32
    Character
    Breylus Xaert
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by melkier33 View Post
    Pretty much nailed it. All though I don't think Anatman can actually be used to gain stacks if you have 0 stacks if that's what you were thinking for pre pull.
    This only discourages me further, I had so much hope for the skills once I saw them
    (0)

  9. #49
    Player
    Raionx's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Rena Lionhart
    World
    Hyperion
    Main Class
    Monk Lv 70
    Quote Originally Posted by melkier33 View Post
    Pretty much nailed it. All though I don't think Anatman can actually be used to gain stacks if you have 0 stacks if that's what you were thinking for pre pull.
    Yes it appears that way. I also believe I saw in one video when you use it already at full greased lightning it doesn't extend the timer it just freezes it. So if you use it with 4 gl at 1 second remaining you will only have 1 second left when you cancel the ability
    (0)

  10. #50
    Player
    Raionx's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Rena Lionhart
    World
    Hyperion
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xaert View Post
    Form Shift and Chakras helped push the class in the right direction I'd say; Chakras gave Monk an opportunity to evolve, but was ending up being a one trick pony for Forbidden Chakra (lol purification). Elixir Field was a nice AoE additon to oGCDs, but admittedly didn't progress the class, was just really nice to have.
    But now we only need form shift for starting in coerul since anatman will freeze your stance along with gl. Forbidden chakra is outside of your control it might as well just be a proc on crit. Elixir field is nice but now we lose howling fist and steel peak. And tornado kick exists.
    (1)

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