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  1. #27
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Raionx View Post
    I don't think six sided star is for big transitions I think it's for times when you have to run out of melee with the boss for mechanics like dropping an aoe away from boss. Anatman is for transitions.

    I like the changes for the most part but I still hate tornado kick. I think it should be disconnected from greased lightning.

    I would probably have the weapon skills useable in any form but you only progress the forms when done correctly so if you dragon kick in raptor form you lose form. I would add another buff that stacks from snap punch/demolish/Rock breaker. Losing form loses your stacks. Tornado kick would eat those stacks and the more stacks you had the stronger it got.

    I feel like what monk is missing that other jobs have is building to something.

    We just get to gl 4 and then try to stay there. Because tornado kick isnt worth going back to gl 0.
    Here is the thing after some thought, MNK in its burst window is hitting pretty fucking hard, around 85% extra potency (40% from either GL4 or Fof, 30% from RoF, 10% from TwS and an extra 5% from BH) so in that window BS Goes from 290 to 536 non crit and every other skill around the same (This is kind of a lie since ideally you are always under either GL4 or Fof and TwS so its more of a 10% extra increase from CURRENT burst window if am being honest but hey 85% sounds nice,no?) and there is SsS (Six-sided Star) here is the thing, it is a weaponskill that means it scales with our Sks so at base with just the 20% from GL4 it goes down to 3.9 sec still pretty high but if we add ours gear Sks, well we are looking at a very different number and while yes it will still be most likely slower than a normal GCD, consider this in current content average MNK GL3 GCD is about 2.04 sec if it ends up in that same area its not that bad...maybe. It also depends on FC procs (to keep a MNK bussy meanwhile) so being super optimistic in a normal Full rotation (so 6 GCD) we could theoretically use one FC, making it a Dps gain over A 60 sec HF, again super optimistic. In an 8 man the opener would be pretty neat, if RNG is on your side (and party comp is optimal).
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    Last edited by reyre; 05-30-2019 at 09:49 AM.