my question is what they are gonna do to dragon kick now that there taking away blunt damage resist down. will it remain the same or will they increase its potency to adjust or maybe add some new debuff or buff.
my question is what they are gonna do to dragon kick now that there taking away blunt damage resist down. will it remain the same or will they increase its potency to adjust or maybe add some new debuff or buff.
obviously a buff/debuff, keeping dk is pointless, if it's potency increase. bootshine crit will keep the upper hand and if they make it stronger than bootshine, people will always use ne dk only for rotation making one or the other, pointless.
imo they're going to add a buff akin to twins snake to keep it relevent
this video of job action only did leave us with more question about the monk and the skill. we can try to theorize stuff, but we are forced to admit that until we know how GL did changed with ShB we have no way to know if they are good or bad change.
Taking away damage types doesn't mean that they're taking away resistance down entirely. So they could be consolidating dragon kick into a simply physical resistance down debuff. Or they could be reintroducing the intelligence down debuff for the enemy. There's a good change it still has some utility purpose that's changed from blunt resistance down
I doubt they'll reintroduce the Intelligence Down debuff. The devs have been moving further away from 100% uptime defense boosts and they've only moved further away from them with the removal of protect. I imagine they'll make Dragon Kick more like the other Resistance debuffs and attach some kind of incentive to it that you need for a full rotation. I doubt it'd get another DoT on top of Demolish, but it could gain an effect like guaranteeing that the next Bootshine will open a chakra, or even just increase the next Bootshine's potency. Something like that would require you to alternate Dragon Kick and Bootshine every other combo while keeping up your resistance debuff.Taking away damage types doesn't mean that they're taking away resistance down entirely. So they could be consolidating dragon kick into a simply physical resistance down debuff. Or they could be reintroducing the intelligence down debuff for the enemy. There's a good change it still has some utility purpose that's changed from blunt resistance down
Last edited by SpeckledBurd; 05-29-2019 at 08:41 AM.
So yes as i thought they did remove HF, why? i have no clue IR is gone...Again WHY? Steel peak is gone.... Ok BUT WHY THO?? One ilm is gone, shoking... and apparently stances are still there, basically the same as always ...cool i guess? GL4 yayyy, i would be far more exited, if we did not lose a oGCD for a "if you get luck with procs oGCD", its nice and all but with no IR and only certain crit from BS it really lowers the rate in which you can gain stacks, do bear in mind that i am talking about this in a vacum that is to say not taken account possible synergies with DNC and so on, Monk ussually felt like it could hold its own (chackra not counted), now it feels like we kind of NEED a DNC or BRD, it is nice they up the rate at which we gain chackra stacks if we crit, but since IR who knows how much and how often can we crit.
The whole Six-sided star feels...of i mean why slow GCD even further, when we already have RoF, to top it all it as a 5 sec CD that applies to ever GCD (why?), sure you can reduce it, but it kind of counters the whole point of having GL4 if we have a skill that slow us down, it feels very odd, the same with the Aoe combo, why, why? Why does a SINGLE target Dps need an Aoe rotation (and then they remove HF for a party dependant oGCD aoe, what was that about not making certain clases mandatory?) "ohh yes we need more aoe for that one dungeon..." it seems kind of pointles, unless this expansion is Mob galore. To be fair since Dk no longer debuffs it will do equal damage to everyone, so not bad(?)
Im disapointed in most of the changes to MNK, but we have GL4... locked behind FoW, could be worse i guess?
What's so taboo about giving MNK a disengage skill lol.
I don't understand why they are so adamant about keeping Tornado Kick the way it is, is that one a sick joke form the higher ups or something, heck they could have reworked it like Six-Sided Star and call it a day, that's what Six-Sided Star really is, what TK should have always been. I guess there is some complicated use with wind tackles and PF having a short CD but now they increased PF cooldown and added that perfect solution for the timer with the new meditation skill, wth are they thinking.
As much crap as Riddle of Earth gets it was the only skill that I got some use at the beginning of Stomblood, but why keep Fist of Earth, there is currently no point of that, at least back on ARR and HW you could take one for the team and hold the fort if tank died, good luck trying that on Sb.
Riddle of Fire... please don't.
I appreciate the inclusion of GL 4 and understand now they want to have 2 different play styles: fast wind and slow big upfront numbers fire, but it is like they just can't decide what's MNK special characteristic, like DRG Jumps, NIN Mudra, etc. MNK is fast, it is that simple
Last edited by KanameYuuki; 05-30-2019 at 04:55 AM.
We got absolutely devastated. Out of all the jobs, Maybe only DRK got it as bad as Monk this expansion.
Riddle of Fire still slows us down.
Tornado Kick still eats our stacks, except now we don't even want to use it because Riddle of Wind is gone, and Perfect Balance is on a 2 minute CD.
Riddle of Earth is useless now that we have Anatman, but we still have it.
We lost Internal Release, Howling Fist, and Steel Peak, skills that we use all the time, but kept absolutely useless garbage like Fists of Earth and Riddle of Earth.
All we got in return is slightly better AoE and easier GL management.
GL4 adds nothing to the rotation, just makes it faster.
I can't believe they had the audacity to say they listened to the community and fixed Monk to make it fun. They made it even worse than it is now.
Last edited by PangTong; 05-30-2019 at 05:25 AM.
ok with the embargo out, we did learn a lot about the monk and the change inside it a few important point:
- GL stats are not changed from the build they did try, it still give +10% damage and +5% attack speed per stack.
- 4th GL stack is link to fist of wind.
- fist of fire get a trait that increase the damage bonus to 10%
with that said, we can wonder how it will be used and how it will work. after some thinking and think like mrhappy that the goal here is to have fist of fire be used when you are between 1 and 3 stack, at 3 stack your goal is to switch before get the 4th stack and use the speed and the damage from it. leading us to weaving between fist of fire and fist of wind for get the maximum damage, the question is where to place tornado kick inside this.
other point:
-riddle of fire and earth don't recquire a fist of fire or fist of earth for be used.
means we can use them while being in fist of wind with the 4th GL.
i'm not sure i did seen the same than you.... yes the loose of internal release is kinda hard, but howling fist was replaced by enlightment that can be used whenever you have 5 chakra stack, that are far easier to get with the new trait... (70% on critical weapon skill)We got absolutely devastated. Out of all the jobs, Maybe only DRK got it as bad as Monk this expansion.
Riddle of Fire still slows us down.
Tornado Kick still eats our stacks, except now we don't even want to use it because Riddle of Wind is gone and Perfect Balance is a 2 minute CD.
Riddle of Earth is useless now that we have Anatman and Six-Sided Star, but we still have it.
We lost Internal Release, Howling Fist, and Steel Peak, skills that we use all the time, but kept absolutely useless garbage like Fists of Earth and Riddle of Earth.
All we got in return is slightly better AoE and easier GL management.
I can't believe they had the audacity to say they listened to the community and fixed Monk to make it fun. They made it even worse than it is now.
we did get +40% of damage from the fist of fire + GL or 4th GL...
with 4th GL riddle of fire reduce our attack speed only of 5% was is not that bad for the damage boost get.
no the monk did get a solid up with this expansion... and with gear later our attack speed will be unmatched by any other jobs. even sam get a boost of 12% (instead of 10%) and still will be left in dust by monk in terms of speed.
but i'm still concerned by tornado kick role with this new balance for the monk.
Last edited by silentwindfr; 05-30-2019 at 05:27 AM.
Unlike Howling Fist, Enlightenment will only be used during AoE because it shares a resource with Forbidden Chakra. You will only ever use one or the other, and on a single target that will always be Forbidden Chakra. Before we used both Forbidden Chakra and Howling Fist.i'm not sure i did seen the same than you.... yes the loose of internal release is kinda hard, but howling fist was replaced by enlightment that can be used whenever you have 5 chakra stack, that are far easier to get with the new trait... (70% on critical weapon skill)
we did get +40% of damage from the fist of fire + GL or 4th GL...
with 4th GL riddle of fire reduce our attack speed only of 5% was is not that bad for the damage boost get.
The bad thing about Riddle of Fire isn't that it makes you too slow, it's that it slows you down at all. It feels BAD to suddenly go slower. Making us go faster normally doesn't suddenly make it feel less bad to get slowed down. The fun part about Monk is the natural rhythm of the combos, having those combos constantly changing in speed ruins the whole experience.
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