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  1. #1
    Player
    Raionx's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Rena Lionhart
    World
    Hyperion
    Main Class
    Monk Lv 70
    Quote Originally Posted by reyre View Post
    Here is the thing after some thought, MNK in its burst window is hitting pretty fucking hard, around 75% extra potency (40% from either GL4 or Fof, 30% from RoF and an extra 5% from BH) so in that window BS Goes from 290 to 507 non crit and every other skill around the same (This is kind of a lie since ideally you are always under either GL4 or Fof so its more of a 10% extra increase from CURRENT MNK if am being honest but hey 75% sounds nice,no?) and there is SSS (Six-sided Star) here is the thing, it is a weaponskill that means it scales with our Sks so at base with just the 20% from GL4 it goes down to 3.9 sec still pretty high but if we add ours gear Sks, well we are looking at a very different number and while yes it will still be most likely slower than a normal GCD, consider this in current content average MNK GL3 GCD is about 2.04 sec if it ends up in that same area its not that bad...maybe. it also depends on FC procs so being super optimistic in a normal Full rotation (so 6 GCD) we could theoretically use it once, making it a Dps gain over A 60 sec HF, again super optimistic. In an 8 man the opener would be pretty neat, if RNG is on your side (and party comp is optimal).
    I'm not trying to imply monks need more dmg. I'm suggesting that the tornado kick as it exists is uninteresting and that currently monks build to a plateau with greased lightning and stay there. we should want to and be incentivized to expend that build up to start over again. But we don't we just do the same thing over and over. Now we have less to do then we did before. We will do our positional dance and we will use elixir field and forbidden chakra maybe we will six sided star from time to time and anatman for phase changes but that's it. It doesn't go anywhere. I have felt like the job was missing the natural end of the rotation for a long time. I thought it would be tornado kick when heavensward came out but it wasn't. This feels like more of the same to me. We have alot of tools but it doesn't go anywhere it just exists.
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  2. #2
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Raionx View Post
    I'm not trying to imply monks need more dmg. I'm suggesting that the tornado kick as it exists is uninteresting and that currently monks build to a plateau with greased lightning and stay there. we should want to and be incentivized to expend that build up to start over again. But we don't we just do the same thing over and over. Now we have less to do then we did before. We will do our positional dance and we will use elixir field and forbidden chakra maybe we will six sided star from time to time and anatman for phase changes but that's it. It doesn't go anywhere. I have felt like the job was missing the natural end of the rotation for a long time. I thought it would be tornado kick when heavensward came out but it wasn't. This feels like more of the same to me. We have alot of tools but it doesn't go anywhere it just exists.
    You kind of missed my point but whatever... For what i gather what you are proposing is no different than a chakra bar, and we already have that so it wont change game play that much if anything at all, it would be equally as "pointless". Besides you are not sugesting you are saying that TK is pointless because it simply is not worth it DPS wise, if it were like a 1000 potency would it feel better to use? So you dont really want a change in gameplay per se, you literally just want a change in potency or so it would seem, so you are kind of implying that at leats, that MNK skill needs to do more dmg for the resources spend on it.
    Besides what should be the natural end? a resource spender that does significant dmg? Kind of like the midare setsugetsuka? or what are you proposing because your previous idea was no diferent from adding another bar with no "natural end of the rotation" and kind of making it just 1-2-3 the same rinse and repeat until you spend the stacks you gained...sounds familiar?
    Besides MNK has always been about maintaning GL stacks, that is its natural end of the rotation, TK was weird concept since the begining.
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    Last edited by reyre; 05-30-2019 at 10:20 AM.