Quote Originally Posted by SargentToughie View Post
So... Don't take them literally? It should go without saying that if a tank pulls a fight in DPS stance, and only uses it's DPS combos, it's going to lose threat within seconds. You do still need those tools, however sparingly you use them.

The best tank is the one that pops into their stance for about 3 GCDs at the start of a pull, secures threat, and never touches it again unless absolutely necessary. Thus, you spend about 99% of your time in DPS stance.

I don't even know why I'm saying all this, your comment seems like a pretty bad faith argument honestly. The spirit of "no tank stance" is to refute against the subpar tanks that just squat in their stance and do nothing but mash their 3 part enmity combo through a whole encounter, and then try and argue that their 'playstyle' is just different, when it's actually just strictly inferior to actually putting in effort.
this means that proper use of your tank stance mattered, and the fact that you needed knowledge/experience to know when and how to use an ability is called depth. Also their depending how the situation changes, (level of enemies vs self, dmg potential of enemies, playstyle of dps, content type) whether you use it or how often you use it changes. thats depth.

is it the hardest decision possible? no. but removing that adds less depth to tanking.

I'll also point out most of the reason these skills are not well implemented is because they designed encounters to be generally simple.