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  1. #351
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SargentToughie View Post
    So... Don't take them literally? It should go without saying that if a tank pulls a fight in DPS stance, and only uses it's DPS combos, it's going to lose threat within seconds. You do still need those tools, however sparingly you use them.

    The best tank is the one that pops into their stance for about 3 GCDs at the start of a pull, secures threat, and never touches it again unless absolutely necessary. Thus, you spend about 99% of your time in DPS stance.

    I don't even know why I'm saying all this, your comment seems like a pretty bad faith argument honestly. The spirit of "no tank stance" is to refute against the subpar tanks that just squat in their stance and do nothing but mash their 3 part enmity combo through a whole encounter, and then try and argue that their 'playstyle' is just different, when it's actually just strictly inferior to actually putting in effort.
    this means that proper use of your tank stance mattered, and the fact that you needed knowledge/experience to know when and how to use an ability is called depth. Also their depending how the situation changes, (level of enemies vs self, dmg potential of enemies, playstyle of dps, content type) whether you use it or how often you use it changes. thats depth.

    is it the hardest decision possible? no. but removing that adds less depth to tanking.

    I'll also point out most of the reason these skills are not well implemented is because they designed encounters to be generally simple.
    (1)

  2. #352
    Player
    Valderen's Avatar
    Join Date
    May 2019
    Posts
    24
    Character
    Lyvonia Starsoul
    World
    Coeurl
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Deceptus View Post
    Lets put it this way.

    SCH went from

    HW: Bio, Miasma, Bio II, Bane, Energy Drain, Shadow Flare ,Ruin II, Broil, Miasma II, Blizzard II, Aero,

    to

    SB: Bio, Miasma, Bane, Energy Drain, Shadow Flare, Ruin II, Broil, Miasma II

    to

    ShB: Biloysis, Broil, Ruin II, Art of War (Can't believe we lost Bane. . . )

    Such riveting gameplay (read: boring) Man, leveling like that is going to be such fun! Literally one dot and one filler spell.
    I understand what you're saying but...is hitting 1,2,4,5,1,2,3,4,5 more interesting then hitting 1,2,3,1,2,3 etc?

    I understand there is more complexity with more dot tracking, to avoid letting a dot wear off, and avoid clipping etc, but once you're used to your class it's just a simple rotation that is almost done mechanically without thinking. I don't think it really make the game more complex or engaging personally.

    I love the game and enjoy the combat, but there is very little to no decision making in FF14 combat, just memorize a series of button press and you're done.
    (2)

  3. #353
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Valderen View Post
    I understand what you're saying but...is hitting 1,2,4,5,1,2,3,4,5 more interesting then hitting 1,2,3,1,2,3 etc?

    I understand there is more complexity with more dot tracking, to avoid letting a dot wear off, and avoid clipping etc, but once you're used to your class it's just a simple rotation that is almost done mechanically without thinking. I don't think it really make the game more complex or engaging personally.

    I love the game and enjoy the combat, but there is very little to no decision making in FF14 combat, just memorize a series of button press and you're done.
    even within a memorization/execution type game, increasing the amount of steps increases the difficulty of the task.

    add to that, in general the game tries to spice it up by throwing monkey wrenches, like movement, phases, special abilities.

    so yes, a 4 part rotation is easier to consistently pull off than a 7 part chain.
    (1)

  4. #354
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    The change to tank stances does remove some depth, but honestly, it's a form of depth that always felt backwards. I'm all for making tanking more challenging, but IMO, a tank's depth should not come from sacrificing defenses and enmity generation to deal more damage. Let the DPS be the ones constantly pushing the edge to squeeze in more damage. I'm fine with tanks doing damage, but I'm glad to see this particular design change happening.
    (4)

  5. #355
    Player
    ScarboroughFairy's Avatar
    Join Date
    Mar 2019
    Posts
    164
    Character
    Vafre Navafreyr
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Deceptus View Post
    Lets put it this way.

    SCH went from

    HW: Bio, Miasma, Bio II, Bane, Energy Drain, Shadow Flare ,Ruin II, Broil, Miasma II, Blizzard II, Aero,

    to

    SB: Bio, Miasma, Bane, Energy Drain, Shadow Flare, Ruin II, Broil, Miasma II

    to

    ShB: Biloysis, Broil, Ruin II, Art of War (Can't believe we lost Bane. . . )

    Such riveting gameplay (read: boring) Man, leveling like that is going to be such fun! Literally one dot and one filler spell.
    I talked to a friend about the DPS kit for SCH and as a SCH main, I've come to accept the semi-homogeneity of each of the healers' DPS skills. This is due to the simple fact that at their core, they still play very differently. As healers. It's an unfortunate, yet necessary nerf, I feel and some of us may not like it, but this is what will ultimately pave the way for further balancing and potentially another healer class. That being said I'd like to host a memorial for the following spells:

    -Energy Drain
    -Shadowflare
    -Bane
    -Miasma I/II

    Gone, but not forgotten. You all have served admirably and may the Twelve take you into their loving arms.
    (0)
    Last edited by ScarboroughFairy; 05-29-2019 at 04:27 AM.

  6. #356
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Just because skills are being pruned, doesn't mean that they were riveting, useful, or compelling for gameplay.

    Taking PLD for example: We are losing > Bulwark, Shield Bash, Shield Swipe, Savage Blade, Tempered Will.

    Some people will be like, "OH MAN MY SHIELD SWIPES BRO! SO MUCH DEPTH!" But honestly, what we're getting is a PLD that has never been better.

    I would surmise they want healers to find complexity in using heals in a strategic manner.
    (3)

  7. #357
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ScarboroughFairy View Post
    I talked to a friend about the DPS kit for SCH and as a SCH main, I've come to accept the semi-homogeneity of each of the healers' DPS skills. This is due to the simple fact that at their core, they still play very differently. As healers. It's an unfortunate, yet necessary nerf, I feel and some of us may not like it, but this is what will ultimately pave the way for further balancing and potentially another healer class. That being said I'd like to host a memorial for the following spells:

    -Energy Drain
    -Shadowflare
    -Bane
    -Miasma I/II

    Gone, but not forgotten. You all have served admirably and may the Twelve take you into their loving arms.
    Art of War is pretty much the replacement for Miasma 2 by all intents and purposes. Point blank aoe but loses the dot.
    (0)

  8. #358
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by CorbinDallas View Post
    Art of War is pretty much the replacement for Miasma 2 by all intents and purposes. Point blank aoe but loses the dot.
    You would also use Miasma II tho to weave more freely. With Energy Drain/Shadow Flare dead, that shouldn't be an issue, but it did add depth (even if it was annoying to become chained to the boss for max damage as a healer.) I think ruin II is being buffed so this sort of thing won't be necessary for single target weaving.
    (0)

  9. #359
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    What is it with SE giving casters aoe that requires being in melee range? That feel odd to anyone else? Miasma 2, blizzard 2, stuff like that.
    (2)

  10. #360
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Um. Gating already exists. Solo instances for story already do this to an extent. However SE will never ever do this beyond these story instances (and level-locked areas) because to gate content for the larger portion of playerbase (which is Casual, btw) just causes frustration and loss of subcriptions. Being a Final Fantasy Collector and player of the old standalone games, I'm used to learning a new battle system every game. Unfortunately the upper escheleons tend to be the most fickle. Once they've got their gear or clears many lose interest and move to greener pastures while casuals settle into the social aspects and stay there. In anycase I'll wait intil the expac actually drops before rendering judgement. Until this post, I'd never heard 'Casualbringers'. I've just been calling it SB 2.0 lol.
    (2)

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