Page 34 of 39 FirstFirst ... 24 32 33 34 35 36 ... LastLast
Results 331 to 340 of 388
  1. #331
    Player
    Crystal_Raven's Avatar
    Join Date
    Aug 2017
    Posts
    366
    Character
    Crystal Raven
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Aurelius2625 View Post
    Tanks have never been MORE complex, with ShB.

    Just a bunch of people missing a chromosome or three thinking thst Tank stance and aggro combos were engaging gameplay, LOL.

    Yeah, having only one tank pull instead of all four is sooooo bad.
    I think I'm not reading this right.

    Tanks being complex? What?

    My screen must be broken if I'm seeing that right.
    (2)

  2. #332
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AxlStream View Post
    Hold up... What? Tank? Complex? You serious right now?
    Quote Originally Posted by Crystal_Raven View Post
    I think I'm not reading this right.

    Tanks being complex? What?

    My screen must be broken if I'm seeing that right.
    Yeah, you guys aren't reading this correctly.

    Saying something "hasn't been more complex than it is now" doesn't mean it IS complex, just that it's at it's most complex state.

    RDM will be more complex in Shadowbringers than in Stormblood, but it's still going to be the least complex job in the game.
    (4)

  3. #333
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    The posts above Seraphor prove my point. These kind are the kind that will probably have a problem with "Casualbringers".

    Thank you, Sera, for having reading comprehension.
    (4)

  4. #334
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Erm... I main Warrior and with all the information currently available, I fail to see how it got more complex. Tanks were more complex during HW where we actually all had to manage a debuff and our bleed/s while keeping in eye out on our own burst windows. Now we get tools turned on automatically through a trait and it's more complex?
    (2)

  5. #335
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AxlStream View Post
    Erm... I main Warrior and with all the information currently available, I fail to see how it got more complex. Tanks were more complex during HW where we actually all had to manage a debuff and our bleed/s while keeping in eye out on our own burst windows. Now we get tools turned on automatically through a trait and it's more complex?
    Not entirely.
    Managing enmity has become less complex for sure, but other job changes imply that our actual rotations will be more complex, basically shifting focus from enmity to DPS, and some DPS rotations can be far more complex than tanking currently is.
    Whether this trade-off is equal or shifts more one way or the other won't be clear until the game is out.
    (3)

  6. #336
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Seraphor View Post
    Not entirely.
    Managing enmity has become less complex for sure, but other job changes imply that our actual rotations will be more complex, basically shifting focus from enmity to DPS, and some DPS rotations can be far more complex than tanking currently is.
    Whether this trade-off is equal or shifts more one way or the other won't be clear until the game is out.
    Managing enmity never was complex to begin with. It was 3 GCDs in Defiance with Unchained if you DIDN'T have a Ninja. 0 if you had a Ninja with Shadewalker. You guys saw complexity where there was none. Our rotations were always about damage. Right now it's about maximising Beast Gauge gains to get more Fell Cleaves in. That's litterally it.
    (3)

  7. #337
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Seraphor View Post
    RDM will be more complex in Shadowbringers than in Stormblood, but it's still going to be the least complex job in the game.
    I was hoping rdm would gain a bit of depth but when translation said it got a simple evolution
    Dream dead
    (1)

  8. #338
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Lets put it this way.

    SCH went from

    HW: Bio, Miasma, Bio II, Bane, Energy Drain, Shadow Flare ,Ruin II, Broil, Miasma II, Blizzard II, Aero,

    to

    SB: Bio, Miasma, Bane, Energy Drain, Shadow Flare, Ruin II, Broil, Miasma II

    to

    ShB: Biloysis, Broil, Ruin II, Art of War (Can't believe we lost Bane. . . )

    Such riveting gameplay (read: boring) Man, leveling like that is going to be such fun! Literally one dot and one filler spell.
    (3)
    Last edited by Deceptus; 05-29-2019 at 12:28 AM.

  9. #339
    Player
    Crystal_Raven's Avatar
    Join Date
    Aug 2017
    Posts
    366
    Character
    Crystal Raven
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Seraphor View Post
    Yeah, you guys aren't reading this correctly.

    Saying something "hasn't been more complex than it is now" doesn't mean it IS complex, just that it's at it's most complex state.

    RDM will be more complex in Shadowbringers than in Stormblood, but it's still going to be the least complex job in the game.
    Tanks aren't really getting more complex though, HW was more complex than SHB will be. With what we know of SHB so far, quite a few things got moved to Traits that previously we had to manage, now they are just there....at all times.

    So...how is this more complex again? If anything it feels like the complete opposite. Managing enmity is basically out the window, you don't need to do it anymore, though i'm expecting some tanks to still have problems with enmity...somehow. They'll find a way.

    Bard also lost a skill or two because apparently it was too hard to manage 2 DoTs and 1 buff. I think SCH lost a couple of skills as well. Pet skills got essentially removed and added as one button, yay complexity.

    I fail to see how SHB will make anything more complex, if anything it makes everything be even simpler than it already is. And we are already at such a low level of complexity we will soon be below the bar itself and set a new standard for simplicity.
    (2)

  10. #340
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Crystal_Raven View Post
    Tanks aren't really getting more complex though, HW was more complex than SHB will be. With what we know of SHB so far, quite a few things got moved to Traits that previously we had to manage, now they are just there....at all times.

    So...how is this more complex again? If anything it feels like the complete opposite. Managing enmity is basically out the window, you don't need to do it anymore, though i'm expecting some tanks to still have problems with enmity...somehow. They'll find a way.

    Bard also lost a skill or two because apparently it was too hard to manage 2 DoTs and 1 buff. I think SCH lost a couple of skills as well. Pet skills got essentially removed and added as one button, yay complexity.

    I fail to see how SHB will make anything more complex, if anything it makes everything be even simpler than it already is. And we are already at such a low level of complexity we will soon be below the bar itself and set a new standard for simplicity.
    Have you seen the leaks (which, let's admit it, are pretty much a sure thing at this point) ?

    DRK now has to manage Darkside uptime via two skills that become free when TBN breaks (costs 1/3rd of your mana otherwise) and seems it is getting a damage window.
    PLD has its Sword Oath stacks.
    GNB has to manage it's Continuation combos via its ammos.

    DPS rotations for tanks are getting at least a bit more involved across the board.
    (5)

Page 34 of 39 FirstFirst ... 24 32 33 34 35 36 ... LastLast