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  1. #1
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ExLegen View Post
    Making tanking challenging is more than modifying tanks themselves, it’s modifying content and encounters.

    They can lots of stuff to increase the skill ceiling of tanks without touching tanks directly.
    - make bosses and some enemies imune to taunt. Make tanks figure out switches and loss of agro.
    - make some bosses skills drop a % of agro.
    - give some encounters an agro reset at some points in the fight.
    I'm sensing a theme here...

    There are other things they can do to make tanking intricate, challenging, and enjoyable. Designing encounters where boss positioning matters would be a nice step in the right direction. Currently, there are a ton of fights where the boss resets his/her own positioning (Chaos and Midgardsormr as examples), or they are rooted in place (Phantom Train, Chaddernook). Part of our responsibilities in an encounter is to ensure the boss is where he needs to be when he needs to be there, whether it be for safety of the raid, maximizing dps output, or otherwise.

    Another method for making things more challenging is simply by making defensives matter. If they're leaning toward more active mitigation uptime, then give mechanics that force us to use them. Something like "deals 120% of the tanks max health in damage, reduced by CDs," or "must have mitigation up or else you get an invuln stack." These would encourage proper uses of defensives. Furthermore, if would give merit to Sheltron, TBN, and Inner Beast... allowing them to serve a purpose on something other than tankbusters (granted, Inner Beast was never used in high-level play anyway, but this is about more than the 1%).
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  2. #2
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Novak_04 View Post
    I'm sensing a theme here...

    There are other things they can do to make tanking intricate, challenging, and enjoyable. Designing encounters where boss positioning matters would be a nice step in the right direction. Currently, there are a ton of fights where the boss resets his/her own positioning (Chaos and Midgardsormr as examples), or they are rooted in place (Phantom Train, Chaddernook). Part of our responsibilities in an encounter is to ensure the boss is where he needs to be when he needs to be there, whether it be for safety of the raid, maximizing dps output, or otherwise.

    Another method for making things more challenging is simply by making defensives matter. If they're leaning toward more active mitigation uptime, then give mechanics that force us to use them. Something like "deals 120% of the tanks max health in damage, reduced by CDs," or "must have mitigation up or else you get an invuln stack." These would encourage proper uses of defensives. Furthermore, if would give merit to Sheltron, TBN, and Inner Beast... allowing them to serve a purpose on something other than tankbusters (granted, Inner Beast was never used in high-level play anyway, but this is about more than the 1%).
    Some fights with more dynamic positioning could be interesting. Maybe even some mechanics like the steam vents in sohm al hard or the water spouts at the end of arbroretum hard where we need to pull a boss through something to weaken its defenses. Not in every fight but things like that now and then would be neat.
    (0)