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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    Overall, what they've presented so far seems pretty good. I'm still reserving my judgement, but I'm looking forward to seeing what they've done.
    Now see, I had been under the assumption that SE assumes the tank currently getting beat in the face by the boss is in old Tank Stance, which is now guaranteed via the trait for -20% damage taken.

    Do you think they will adjust damage up to factor this in, or will they keep the damage the same? That's a 25% increase in EHP that the players have by and large ignored that they now get for free, plus whatever scalar is applied based on item level (it says Str/Vit, but that goes up with Item level since you can't meld it now)
    (1)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    Now see, I had been under the assumption that SE assumes the tank currently getting beat in the face by the boss is in old Tank Stance, which is now guaranteed via the trait for -20% damage taken.

    Do you think they will adjust damage up to factor this in, or will they keep the damage the same? That's a 25% increase in EHP that the players have by and large ignored that they now get for free, plus whatever scalar is applied based on item level (it says Str/Vit, but that goes up with Item level since you can't meld it now)
    It's hard to predict how the content will be tuned at launch, but it's a lot easier to get the devs to change the difficulty of a subsequent tier than it is to get them to make role or job changes.

    In the long term, I suspect that we're going to see people in casual content surviving unmitigated "tankbusters", and active mitigation and timings will likely become relevant when you get to raid content. I would be surprised to see a significant shift in mitigation difficulty.
    (0)