
Originally Posted by
Novak_04
I'm sensing a theme here...
There are other things they can do to make tanking intricate, challenging, and enjoyable. Designing encounters where boss positioning matters would be a nice step in the right direction. Currently, there are a ton of fights where the boss resets his/her own positioning (Chaos and Midgardsormr as examples), or they are rooted in place (Phantom Train, Chaddernook). Part of our responsibilities in an encounter is to ensure the boss is where he needs to be when he needs to be there, whether it be for safety of the raid, maximizing dps output, or otherwise.
Another method for making things more challenging is simply by making defensives matter. If they're leaning toward more active mitigation uptime, then give mechanics that force us to use them. Something like "deals 120% of the tanks max health in damage, reduced by CDs," or "must have mitigation up or else you get an invuln stack." These would encourage proper uses of defensives. Furthermore, if would give merit to Sheltron, TBN, and Inner Beast... allowing them to serve a purpose on something other than tankbusters (granted, Inner Beast was never used in high-level play anyway, but this is about more than the 1%).