Tanking in ff14 was never a challenge.
- stay on tank stance for a couple gcds;
- change to dps spec and never look back;
- mitigate dmg on tank busters;
- rotate/switch tanks with taunts.
- the only tank challenge is to squeeze as much dps as possible (I hardly call that a challenge)

Making tanking challenging is more than modifying tanks themselves, it’s modifying content and encounters.

They can lots of stuff to increase the skill ceiling of tanks without touching tanks directly.
- make bosses and some enemies imune to taunt. Make tanks figure out switches and loss of agro.
- make some bosses skills drop a % of agro.
- give some encounters an agro reset at some points in the fight.
Well we can keep going about ways to make tank job more challenging without messing with specific toolkits.

I also hope they don’t make tank stance boring to the point I can just autoattack and not lose agro.