Results -9 to 0 of 59

Threaded View

  1. #28
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Barraind View Post
    I'm hoping that they're hiding some of the actual skill names, and instead of the AE being VerThunder[Cross], itll be Tornado / Gust / Quake, or one of those other things that's both an iconic FF spell and not the same name as a skill they already have.
    It was a really odd move to make the AoE spells Veraero and Verthunder... Verwater and Verblizzard would have made more sense, to just round off all the elements... Why repeat ones we already have at all? I expect the name will change by release (they almost certainly just forgot a II off the end of their current name, just like how Fire and Blizzard II are AoEs), but the animations are likely locked in now...

    Quote Originally Posted by Aethaeryn View Post
    I mean, I agree with all of this. I'd personally rather they just remove the potency from displacement/corps-a-corps entirely and raise whatever spell potencies accordingly to compensate, but I think a lot of people probably like having a couple extra buttons to throw into RDM's already fairly simple rotation.
    I'd definitely enjoy Red Mage getting more oGCDs, given how GCD heavy it currently is, but utility skills should be just that, for utility, not part of the rotation.

    If Reprise was an oGCD rather than a GCD I'd probably be much more excited for it (although given it's designed to be a Lv76 version of Scathe (which is laughable in its own right) I guess it's forced to be a GCD), and personally I'd love to see them develop the whole "aetherial sword" aspect of Red Mage a bit more, both in more skills like that and a face lift for Contre Sixte/Fleche, since their current animation is incredibly lazy IMO, using a reskinned Serpent Officer's Longsword is just cheap... Certainly compared to the blade Paladin summons at the end of its showcase...

    Honestly, the weakest aspect for Red Mage IMO has always been the swordplay. The main combo is fine, but that's about all there is... Reprise and Engagement would be nice additions to that, but so far their purpose just seems incredibly niche... We're not getting some awesome new skills to add to our current rotation, we're getting Scathe and a fix to a problem that shouldn't even exist...
    (1)
    Last edited by Nalien; 05-26-2019 at 03:54 AM.