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  1. #31
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reap00 View Post
    Why does it show engagement and displacement sharing a 35s cd yet its obvious in the vid he does it much faster than that. Also our melee combo got pushed back to late 70's? Am I reading this right?
    I'm guessing the charge system comes into play. I've heard/read two different things for the charge system, so unsure which is true (being able to use an ability multiple times with extra charges or making a skill do more damage with charges; maybe it changes per job or skill).
    (0)
    Last edited by JunseiKei; 05-25-2019 at 10:29 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #32
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by JunseiKei View Post
    I'm guessing the charge system comes into play. I've heard/read two different things for the charge system, so unsure which is true (being able to use an ability multiple times with extra charges or making a skill do more damage with charges; maybe it changes per job or skill).
    The Charge system is detailed in action descriptions, and from what we saw there was no such description for Engagement.
    (3)

  3. #33
    Player
    zeylos's Avatar
    Join Date
    Mar 2019
    Posts
    1,559
    Character
    Aisha Starglow
    World
    Zodiark
    Main Class
    Scholar Lv 80
    The biggest disappointment s for me were no me viera and no new healer
    (0)

  4. #34
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    I've always thought RDM was one of the jobs that was just perfect from the ground up. Only thing I wanted from ShB for them were white and black AoE mana builders. Which we got I'm not sure why they felt the need to make a 2nd backstep ability instead of just decreasing how far back the current backstep ability sends you but meh. Also not sure when or why you would want to use the ranged ability that costs 10 mana unless you accidentally get over 50/50 and don't want to double to make it 100/100 for the mana double ability. I think RDM looks fine but I also don't need over complexity to have fun.
    I mean, RDM was always barely competing with other classes (and frankly already has a reputation for being weak unfortunately) so when you consider how every other class besides WAR and BRD have improved, I don't think"i like it as is" really cuts it. Maybe you're fine just running dungeons with it but some people want to be able to raid as red mage.
    (2)

  5. #35
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    We will have no crowd control abilities with the removal of Tether for content like Eureka.
    Gonna bet WHM is losing repose too.

    But since logograms are a thing we'll probably get CC through that.
    (0)

  6. #36
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Reprise is nice for a mana dump, but not quite the scathe or triple cast equivalent I was hoping for, for movement heavy scenarios (Looking at xdeath faust). (To be more precise, an oGCD which requires you cast spells still, but you can move and cast for the "next" spell. Similar to what they planned in 1.0, but never made)

    They didnt need to add new aero/thunder actions, since scatter already procced scatters. it could instead proc thunder/aero. (same with impact)
    also impact could have become the new scorch, instead of jolt2. requiriung u to rev up an impact proc before your combo.

    personally, im disappointed more than pleased. (at the lack of good new things, not RDM in general) I dont want new shiney stuff, just to have flashy moves, i just wanted QoL. The Reprise QoL is a tad bit under whelming, but acceptable.
    but not putting displacement, and corps on a 2 charge, is absolutely disgusting...
    That should have been the FIRST thing they changed, when they came up with the charge system (and didnt remove the potencies on them)

    As for shiney new things, there's only a few things that could be made, that arent just big flashy finisher moves, and i doubt SE would ever make them.

    But hey, I should be glad they didnt ruin RDM either, even if they took away as much as they added. So I guess I'm neutral on it. (Which is how I feel in most of SH changes to other jobs. Im just neutral.)
    (1)
    Last edited by MaraD_; 05-26-2019 at 01:12 AM.

  7. #37
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fawkes View Post
    Gonna bet WHM is losing repose too.

    But since logograms are a thing we'll probably get CC through that.
    And yet BLM still has both Freeze and Sleep. Wheres the button bloat on BLM? Lol
    (0)

  8. #38
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    I mean, RDM was always barely competing with other classes (and frankly already has a reputation for being weak unfortunately) so when you consider how every other class besides WAR and BRD have improved, I don't think"i like it as is" really cuts it. Maybe you're fine just running dungeons with it but some people want to be able to raid as red mage.
    You can do any content in the game on any job. Who cares if BLM does more damage or if SMN deals more damage. If you can't play those jobs as well as you can RDM then you're not going to do more damage on those jobs than you would on RDM. If you can play those jobs just as well as RDM but you enjoy RDM more than the other jobs then who cares. Play what you enjoy not what other people think you should play. And if they want let you find better people.
    (3)

  9. #39
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    You should also remember that the builds of the game that the media tour got to play, as well as the build of the game that was in the live letter, is probably anywhere from 1 month to 3 months old and is likely changed a lot as of the present date.
    (0)

  10. #40
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nalien View Post
    Well, numbers are changing with 5.0 anyway, but right now;

    Break deals 50 potency, and I'm hitting a Lv1 dummy for around 1600.
    Autoattacks are hitting for about 70.

    So that's about 23 autoattacks to make up for the 50 potency difference? Probably doing this wrong, I just quickly checked on a dummy outside my house.

    I can't be asked to work out how that would fit into the recast of Displacement/Engagement, but it does raise an interesting point. If the idea really is that the potency difference is down to autoattacks... Why not go all in on that? Give Engagement a buff or debuff that enhances your autoattacks for a short duration. That at least makes the ability conceptually interesting. You could even give it raid utility... Imagine if Engagement applied a debuff that increased the amount of damage from autoattacks a target takes... It's not Trick Attack levels of impactful, but at least it would be something...

    I guess you'd always be using it instead of Displacement then though, but given it's designed already to be used instead of Displacement based on level design.... IDK, the whole skill is a mess IMHO. They need to go back to the drawing board with it... Of all the skills shown for 5.0, Engagement gives me the most "Shake it Off" vibes.
    I mean, I agree with all of this. I'd personally rather they just remove the potency from displacement/corps-a-corps entirely and raise whatever spell potencies accordingly to compensate, but I think a lot of people probably like having a couple extra buttons to throw into RDM's already fairly simple rotation.
    (1)
    Last edited by Aethaeryn; 05-26-2019 at 01:48 AM. Reason: -

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