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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    I mean, RDM was always barely competing with other classes (and frankly already has a reputation for being weak unfortunately) so when you consider how every other class besides WAR and BRD have improved, I don't think"i like it as is" really cuts it. Maybe you're fine just running dungeons with it but some people want to be able to raid as red mage.
    You can do any content in the game on any job. Who cares if BLM does more damage or if SMN deals more damage. If you can't play those jobs as well as you can RDM then you're not going to do more damage on those jobs than you would on RDM. If you can play those jobs just as well as RDM but you enjoy RDM more than the other jobs then who cares. Play what you enjoy not what other people think you should play. And if they want let you find better people.
    (3)

  2. #2
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    Who cares if BLM does more damage or if SMN deals more damage. .
    People who like playing Red Mage but don't like gimping their own damage potential as a result. BLM can put out insane amounts of damage and every change that is being made to them for some time now has been geared toward making them easier to play and more powerful at the same time. Summoner looks like they may be going in the same direction but we won't know for sure what's up with them until we see the potencies. A perfectly-played RDM does a lot less damage than someone perfectly playing those two classes, there is no two ways about it, just look at the numbers. In shadowbringers, BLM got some changes that were clearly designed by people who enjoy the class and want to help other people enjoy it as well. RDM got no such thoughtful changes, in fact many of the additions just raise more questions than they answer if they aren't completely useless from the getgo (looking at you reprise - Unless there's something in that tooltip we don't know about for the enchanted version, it is completely useless for any skilled red mage). Then you add the fact that manashift is gone now and it feels like they just don't want us to bring anything to the table compared to summoner or black mage.
    (1)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Katie_Kitty View Post
    (looking at you reprise - Unless there's something in that tooltip we don't know about for the enchanted version, it is completely useless for any skilled red mage).
    You know, I've always kind of wanted Red Mage to have a reason to mess up its gauge... Lets be real, it's a very boring gauge... It's just too basic... The whole "You can mess up the balance" is a nice idea, but in practice it really should never happen, so in the end we just have the same boring gauge most Jobs have alongside something else....

    Reprise could have been a nice way to add something in there though. Make it a DoT. Base Reprise is nothing. Enhanced Reprise (balanced) is a mid-potency DoT. Black/White Reprise (unbalanced gauge) is a high-potency DoT.

    Red Mage finally gets DoT management, and that also works to do something new with the gauge. When it's time to reapply the DoT, you want to aim to have either too much White or too much Black. IDK, just a random thought. Doesn't even have to be a DoT TBH, that was just my first thought, just anything to have us play around with our gauge in a different way...
    (0)
    Last edited by Nalien; 05-26-2019 at 06:25 AM.

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,190
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nalien View Post
    Red Mage finally gets DoT management
    No job "needs" a DoT just to have a DoT. We even just removed all the "has a DoT just to have a DoT" DoTs just this expansion.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Rongway View Post
    No job "needs" a DoT just to have a DoT. We even just removed all the "has a DoT just to have a DoT" DoTs just this expansion.
    Like I said...

    Quote Originally Posted by Nalien View Post
    Doesn't even have to be a DoT TBH, that was just my first thought, just anything to have us play around with our gauge in a different way...
    DoT management was just the most obvious gimmick that came to mind.
    (0)