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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80

    What's disappointed me most about RDM in 5.0

    I originally outlined all the changes to the class, but when I went to make the post I flubbed it after typing "character limit" and my wall of text was copied over by "character limit".

    Here are the skills from the LL broadcast that had tooltips.



    What disappoints me most is that we undertook allot of pre-70 changes in order to introduce a better AOE system. So we turned 1 AOE skill (scatter) into 3 (VerAero/Verthunder AOE and Impact.) This caused our Single target rotation to become simpler with just spamming Jolt II (Buffed by 10 potency) when our verthunder/veraero fails to yield a proc. We added in a skill that we will only use when displacement would cause issues like falling with 50 less potency [Engagement 150 potency, Displacement 200. They share a cd.]

    We are doing this strange button bloat give and take. We are adding obvious button bloat while removing skills that did their purpose just fine. This AOE combo is an clone of the single target combo. It doesn't add value to the AOE aspect anymore than Scatter. Less even since its the exact same.



    After the rework we will be pressing 5 less buttons (not including the removal of Drain. The left side included a macro that combined Addle/Manashift so its 33 buttons vs 28)

    We will have no crowd control abilities with the removal of Tether for content like Eureka.

    We will have less OGCD mitigative support with the removal of Erase/Apoc.

    We won't be able to contribute to healer MP recovery like we could with Manashift, leaving that to ONLY Ranged.



    RDM's Hard cast, instant cast, weave setup really allowed for us to be able to chime in with abilities like erase/Apoc/manashift to support our party members, but with their removal we really have nothing to do between our sparring OGCD attacks that we will be double weaving as often as possible. A skill like gun breaker's Aurora would have really helped keep us feeling like we're contributing to something without costing us a GCD like vercure. Losing our OGCD support skills leaves RDM feeling really hollow. I know its mostly the role skills being removed that bugs me, role skills that even BLM had access to, but RDM used them much more easily and had an incentive to use them. Players not dying means that RDM doesn't need to raise. I wish they had furthered this concept in SB instead of adding niche skills.


    “A jack of all trades is a master of none, but oftentimes better than a master of one.”
    (9)
    Last edited by Zyneste; 05-25-2019 at 05:45 AM.

  2. #2
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Why does it show engagement and displacement sharing a 35s cd yet its obvious in the vid he does it much faster than that. Also our melee combo got pushed back to late 70's? Am I reading this right?
    (1)

  3. #3
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Reap00 View Post
    Why does it show engagement and displacement sharing a 35s cd yet its obvious in the vid he does it much faster than that.
    There might be something that resets the CD.
    (1)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    What disappoints me is none of the new stuff is remotely interesting... Engagement as a DPS loss when you can't use Displacement because of arena design? Reprise is effectively just Scathe, a skill Black Mage gets at Lv15, but we get at Lv76 apparently... The AoE Veraero and Verthunder seem like a pointless addition to me, we now have 4 GCDs dedicated to AoE while other jobs have 1 or 2... Scorch is the only solid addition with 5.0 IMO, and that's just slapped on the end after Verholy/flare...

    Throw out most of the interesting additionals and it feels like Red Mage has lost without gaining anything...
    (8)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zyneste View Post


    After the rework we will be pressing 4 less buttons (not including the removal of Drain. The left side included a macro that combined Addle/Manashift so its 33 buttons vs 29)
    Judgmentless minor correction, Scorch is an upgrade to Jolt immediately following a Verfinishing spell, so your Scorch button slot can go empty.



    Quote Originally Posted by Reap00 View Post
    Why does it show engagement and displacement sharing a 35s cd yet its obvious in the vid he does it much faster than that. Also our melee combo got pushed back to late 70's? Am I reading this right?
    Manafication resets leap timers.



    Quote Originally Posted by Nalien View Post
    Engagement as a DPS loss when you can't use Displacement because of arena design?
    It's better than what we have now, which is 0 DPS from Displacement on space restricted arenas.
    (3)
    Last edited by Rongway; 05-25-2019 at 05:44 AM.
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rongway View Post
    Judgmentless minor correction, Scorch is an upgrade to Jolt immediately following a Verfinishing spell, so your Scorch button slot can go empty.





    Manafication resets leap timers.
    Indeed. I am so used to doing it without thinking I forgot it has that effect.
    (1)

  7. #7
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    You can't say Jolt II got a potency increase of 10 when a new damage formula will be used.

    I'm puzzled at Engagement's creation. You don't get it until lvl 72, you're still passing up damage if you use it instead of Displacement and now you have an additional skill that needs to be added to the hotbar. They should have moved Displacement's potency to other skills and left it in for movement purposes.

    Did they really give the same name to two different skills?

    More Lucid and Moulinet is nice, but 120s cd on Surecast is too long.
    (3)

  8. #8
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rongway View Post
    Judgmentless minor correction, Scorch is an upgrade to Jolt immediately following a Verfinishing spell, so your Scorch button slot can go empty.
    WELP that just lets Addle go back to where it belongs ;-; Edited OP
    (0)
    Last edited by Zyneste; 05-25-2019 at 05:45 AM.

  9. #9
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vnolan View Post
    but 120s cd on Surecast is too long.
    The funny thing is I saw Arm's Length on Yoshi's Gunbreaker hotbar as well, and that was always a melee DPS action. Unless enemies lose the ability to interrupt player actions or do so at a much lower rate, then rip Surecast. What's the likelyhood they'll just reduce the CD in a later patch after players complain how ineffective it is for Casters, hmm...
    (1)

  10. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Rongway View Post
    It's better than what we have now, which is 0 DPS from Displacement on space restricted arenas.
    Would be better if they just followed through the same logic they did leading into Stormblood with skills like Repelling Shot and just moved the damage elsewhere, like onto Corps-a-corps. I've spend all expansion wondering how they could rightly remove the damage from Repelling Shot, for perfectly sound reasons, but they went and slapped damage on Displacement all the same... Now they're doubling down on it and adding a Lv72 skill to "fix" the issue they already fixed with Bard in 4.0... Even if you want to look at it as a gain on restricted arenas, you're still being punished just by virtue of being on that arena... It's baffling that they gave Engagement 150 potency and Displacement 200... "We understand that you have a slight DPS loss from being unable to use Displacement on some arenas, we're going to make that less of an issue but not outright fix the issue when it would be as simple as giving Engagement the same potency as Displacement..."

    It's really hard to look at that, then look at something like Machinist that's getting Bioblaster, Auto-crossbow, Drill, and B.O.B, and not be somewhat put off... It's a bad fix to an issue that's already had a better solution created, and it's coming at the cost of a new skill that could be much more interesting...
    (3)
    Last edited by Nalien; 05-25-2019 at 06:30 AM.

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