I originally outlined all the changes to the class, but when I went to make the post I flubbed it after typing "character limit" and my wall of text was copied over by "character limit".
Here are the skills from the LL broadcast that had tooltips.
What disappoints me most is that we undertook allot of pre-70 changes in order to introduce a better AOE system. So we turned 1 AOE skill (scatter) into 3 (VerAero/Verthunder AOE and Impact.) This caused our Single target rotation to become simpler with just spamming Jolt II (Buffed by 10 potency) when our verthunder/veraero fails to yield a proc. We added in a skill that we will only use when displacement would cause issues like falling with 50 less potency [Engagement 150 potency, Displacement 200. They share a cd.]
We are doing this strange button bloat give and take. We are adding obvious button bloat while removing skills that did their purpose just fine. This AOE combo is an clone of the single target combo. It doesn't add value to the AOE aspect anymore than Scatter. Less even since its the exact same.
After the rework we will be pressing 5 less buttons (not including the removal of Drain. The left side included a macro that combined Addle/Manashift so its 33 buttons vs 28)
We will have no crowd control abilities with the removal of Tether for content like Eureka.
We will have less OGCD mitigative support with the removal of Erase/Apoc.
We won't be able to contribute to healer MP recovery like we could with Manashift, leaving that to ONLY Ranged.
RDM's Hard cast, instant cast, weave setup really allowed for us to be able to chime in with abilities like erase/Apoc/manashift to support our party members, but with their removal we really have nothing to do between our sparring OGCD attacks that we will be double weaving as often as possible. A skill like gun breaker's Aurora would have really helped keep us feeling like we're contributing to something without costing us a GCD like vercure. Losing our OGCD support skills leaves RDM feeling really hollow. I know its mostly the role skills being removed that bugs me, role skills that even BLM had access to, but RDM used them much more easily and had an incentive to use them. Players not dying means that RDM doesn't need to raise. I wish they had furthered this concept in SB instead of adding niche skills.
“A jack of all trades is a master of none, but oftentimes better than a master of one.”