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  1. #1
    Player
    whiskeybravo's Avatar
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    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seraphor View Post
    They mentioned that they've only trimmed a few role skills away, and that tanks still have the most of all the roles, at 7 I think.
    They're no longer 'customisable' so you don't tick them off before you can use them, they're just learned automatically like job skills.
    I wonder if they are tied to the new "Role Quests"

    But in regards to Rampart/Reprisal.. I thought we as the community had expressed enough opinion that they should've looked into that, or designed the new/changed abilities in such a way to compensate for their adjustment. Like, will WAR have Rampart AND on-demand IB now? That was one of the major points of contention. Or maybe they changed Rampart to a 2 min CD or something.. Certainly not enough info, I just thought they would've realized simple things like DRK's wanting shadow skin animation back, or that reprisal could go back to being DRK exclusive without too much issue. It's looking like we have uber mitigation at this point.
    (1)

  2. #2
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by whiskeybravo View Post
    I wonder if they are tied to the new "Role Quests".
    I don't think so.

    From the sounds of it, we don't get individual Class Quests anymore, just a big one at 80 for each job.

    Hitting breakpoints on any tank unlocks the 'Role quest' for example, but at level 80 you'll get your Gunbreaker, Paladin, Dark Knight, or Warrior variant.
    (1)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    I don't think so.

    From the sounds of it, we don't get individual Class Quests anymore, just a big one at 80 for each job.

    Hitting breakpoints on any tank unlocks the 'Role quest' for example, but at level 80 you'll get your Gunbreaker, Paladin, Dark Knight, or Warrior variant.
    That's why I'm connecting those dots. We won't have class/job quests which means we'll get our skills from leveling up instead (well, outside of the uber lv80 skill we'll be learning). What we will have is Role Quests, and since every quest has to have a reward, it makes some sense to obtain role actions from them.
    (0)

  4. #4
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by whiskeybravo View Post
    That's why I'm connecting those dots. We won't have class/job quests which means we'll get our skills from leveling up instead (well, outside of the uber lv80 skill we'll be learning). What we will have is Role Quests, and since every quest has to have a reward, it makes some sense to obtain role actions from them.
    Role quest is for level 70-80. Role action is needed from at least level 10 when you can do guildhest, but definitely by level 15 when you can do Sastasha.
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by whiskeybravo View Post
    That's why I'm connecting those dots. We won't have class/job quests which means we'll get our skills from leveling up instead (well, outside of the uber lv80 skill we'll be learning). What we will have is Role Quests, and since every quest has to have a reward, it makes some sense to obtain role actions from them.
    Nonon.

    We don't have any from 70-80. We will still have 1-70.

    That's why they specifically call out the new jobs have quests from 60 to 70 (Which is odd, we all assumed that) so bringing specific attention to it was odd, until it was said no one gets more job quests until 80.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by whiskeybravo View Post
    But in regards to Rampart/Reprisal.. I thought we as the community had expressed enough opinion that they should've looked into that, or designed the new/changed abilities in such a way to compensate for their adjustment. Like, will WAR have Rampart AND on-demand IB now? That was one of the major points of contention. Or maybe they changed Rampart to a 2 min CD or something.. Certainly not enough info, I just thought they would've realized simple things like DRK's wanting shadow skin animation back, or that reprisal could go back to being DRK exclusive without too much issue. It's looking like we have uber mitigation at this point.
    This. I don't see why Tank needs all 7.
    • Provoke? Yes.
    • Shirk - Wouldn't be necessary if we just stuck a 3-second enmity lock on Provoke.
    • Low Blow - Sure, but not really necessary. The HW balance across stuns would be fine if given with slight alterations.
    • Rampart? - Nope. Just compensate WAR in its own kit and return Rampart and Shadowskin to their respective kits.
    • Reprisal? - Ehh. I get that they don't want to make DRK too MT-dependent, but there are plenty of other ways to compensate for that that could still leave Reprisal as DRK-unique.
    • Interject? - Sure, I guess, sort of? Honestly, though, you could just give Infuriate a mass Silence, DRK-only Reprisal a Silence, and return Spirit Within's Silence. Still worth holding for in raids.
    • Awareness? - Just scrap it and perhaps make critical strikes blockable/parryable.
    • Ultimatum? - Pretty meh. I can only see this as being necessary for co-tanking add groups where adds can collectively flurry vulnerability buffs, and even then only poor AoE potency balance would prevent tanks from swapping via tank stances alone. And we really don't need another expansion with such imbalanced tank AoE potential.
    • Convalescence? - *Shrug.* I'd rather have seen it returned to GLD/PLD, while MRD/WAR got new synergies and/or lifesteal and DRK more lifesteal and/or damage-stagger.
    • Anticipation? - Seriously, why was this even a thing to begin with?
    (1)