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  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mezzoforte View Post
    I always thought you could tinker with their stats based on simple things. For instance, have the same move set but if you attack from the front it generates more threat and reduces dmg you take while attacking from flanks or rear will increase dmg you deal and buff you. To include skills to allow swapping targets etc. This lets you remove extra combos that were just there for threat and making it more of a fluid situation. If the main tank loses his target to his OT for a swap the tank can immediately go into dealing more DPS by just changing his position on the boss. I find it a rare circumstance a tank isnt dealing dmg to the face is target so it feels like an organic solution to me. After freeing up those useless emnity only keys and compiling them into threat/tanky in the front, dps from side/rear you can add more flavor skills to flesh out the class thematically.
    THIS is a really simple solution that could work out - positionals for tanks. I like it
    (0)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I’ll reserve my comment until the leaks about the expansion are confirmed.
    (0)

  3. #3
    Player
    hijifa's Avatar
    Join Date
    May 2017
    Location
    Ul'dah
    Posts
    38
    Character
    Azalea Ho'ru
    World
    Tonberry
    Main Class
    Dragoon Lv 70
    I really rather them not remove it but rather redesign tanking in general. Removing it is quite the “quick fix” for something that has a deeper problem.

    Tanks really don’t feel like tanks in ffxiv tbh because of dps meta and how fights are designed. It’s basically a dps with defensive cds instead of offensive ones.
    (0)

  4. #4
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    If the leaks are to be believed, then this question has already been answered. And to be honest, if they are true, then I'm happy with it. It seems like they took into consideration the fact that we never enter tank stance anyway, and have made a solution to the issue. Not sure if I can say anymore about leaks, but, you can find them if you are resourceful enough.

    It's looking very good for tanks so far, so hopefully, it's not just a bunch of fake B.S.
    (0)

  5. #5
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aurelius2625 View Post
    It's looking very good for tanks so far, so hopefully, it's not just a bunch of fake B.S.
    Indeed. Remains to be seen but it seems to be coming together quite coherently. Countdown is on!
    (0)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,496
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If the leaks are true then alot of time was taken into consideration for this. With stances and role actions gone along with enmity buff. It looks like tanks got the best of both worlds here.
    (0)

  7. #7
    Player
    Mikal-'s Avatar
    Join Date
    Mar 2019
    Posts
    7
    Character
    Mikal Ridley
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    It's on/off mitigation that takes no skill to exploit and puts a negligible amount of extra pressure on healers when it's off. I feel like arguing that it makes tanks "boring to play" is grasping. Turning off your tank stance after a single threat combo isn't the "lynch-pin" of Tank gameplay; it's efficient use of your damage mitigation CDs and support skills while contributing as much damage as possible and positioning the boss/enemies in a way that allows the rest of the group to maximize their own damage/avoid damage.

    I believe that the choice between mitigation/damage/threat should be resolved through CDs and rotational choices. I feel like there's room for allowing for a higher skill ceiling balancing a Tank's options between performing an enmity combo, dps combo, and balancing a mitigation combo vs mitigation oGCDs in place of simply "Grab enmity in tank stance, do your dps rotation and press mit oGCDs in dps stance"
    (0)

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikal- View Post
    I believe that the choice between mitigation/damage/threat should be resolved through CDs and rotational choices. I feel like there's room for allowing for a higher skill ceiling balancing a Tank's options between performing an enmity combo, dps combo, and balancing a mitigation combo vs mitigation oGCDs in place of simply "Grab enmity in tank stance, do your dps rotation and press mit oGCDs in dps stance"
    So.. You're saying they should bring back RoH strength down, DR on Storm's Path and low-blow/reprisal proc mechanics.. Or something like it?

    I don't necessarily disagree, and I think if SE had a problem with us stacking so many buffs/debuffs to mitigate damage then they should've just increased the damage to help compensate. It's better than taking the ability away altogether. I mean, personally I always enjoyed at least feeling like I was contributing even if it was marginal damage reduction at the time, but it's something that can be used to separate tank play from the other roles if properly utilized.
    (0)
    Last edited by whiskeybravo; 05-24-2019 at 01:32 AM.

  9. #9
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    99
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    I like the idea of getting more enmity yet less damage from hitting from the front, and more damage but less enmity from hitting from the flanks or back.
    It's a lot more organic than having certain skills arbitrarily cause the target to hate you more than others. All of the melee are also already based on positionals, so it would make sense for tanks as well.
    (0)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,702
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Big-Isaac View Post
    I like the idea of getting more enmity yet less damage from hitting from the front, and more damage but less enmity from hitting from the flanks or back.
    It's a lot more organic than having certain skills arbitrarily cause the target to hate you more than others. All of the melee are also already based on positionals, so it would make sense for tanks as well.
    The moment you have one tank suffer a damage loss for tanking, is the moment you have tank stand offs because no one wants to pull and gimp their damage. There is no good reason to punish someone for doing their job.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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