I personally believe the reason the vast majority of people would like to see the tanks stance eliminated completely is because of the unnecessary stress it puts on the group. A lot of times the tank will drop the stance and go into DPS which at that point gives them the more likelihood of critical hits and an additional 20% of damage in addition to reduced hit points. As someone who plays both tank and healer I can tell you I don't see a need to ever drop a stance for a tank. The DPS is miniscule. When tanks do this there's usually heavy AOE damage the entire group is taking damage and if the Healer stops focusing for 1 Global cooldown or rather 2.5 seconds the tank ends up dead. And of course anybody whose use Duty Finder no it's that this creates rage and nasty comments back and forth between players in the group oftentimes one of the members will drop out if not the entire group. When I play a Healer and I'm healing a tank like that it drives me crazy because an easy dungeon is now turned into massive work and stress on the Healer. In addition to changing team stance I believe some of the DPS mechanics should be changed for healers as well. How many times have we all seen a scholar show up in a dungeon summoning Eos to do all of the healing in high-end content the tank dies. Same result in those nasty comments like this isn't World of Warcraft we're supposed to DPS heal yourself. So now the only way to Duty Finder is enjoyable is if you are massively over-geared for the content of that dungeon. At which point it begs the question why do the dungeon at all if you don't need anything from it? I like to level characters using the Duty Finder however leveling my tanks and healers is extremely frustrating because of the reasons I just mentioned. I'm the person who refuses to continue after a couple of wipes because I don't want to spend an excessive amount of time trying to complete the dungeon. If you find a dungeon boring don't play it's simple. Please don't ruin the experience for everyone else.