Quote Originally Posted by Kalise View Post
I just wanted to highlight the ridiculousness that you're arguing with me against Random events in encounters and your ideal is... Random events in encounters.
This is what you posted. This is what I disagreed with.

Quote Originally Posted by Kalise View Post
As opposed to GCD heals being used to react to sudden, random, damage spikes, wherein you might need to *Shock* cancel your Stone IV and toss out a quick Cure II to keep someone alive.

Again, there is a difference between "we don't know who is going to get earthshakers first during Tenstrike" and "enjoy this random untelegraphed buster that just takes off 75% of your hp that you have no way of preparing for or predicting outside of clairvoyance"

Quote Originally Posted by Kalise View Post
I state that random things that cause people to change their rotation, such as random spikes of damage (This doesn't mean random tankbusters, this can be something like knocking a DPS/Healer to 50% life. It's not killing them, and generally they'll be fine, but you'll want to top them up before another random hit might target them again or they might fail a mechanic and take extra damage)
It sounds like you just want to force healers to have to randomly top people at any point during a fight and keep them topped just in case they get hit twice by an attack they have no way of preparing for.

In my opinion, that's not fun, nor is it more interesting than what we currently have, and it falls into adding tediousness to the role.

"make sure everyone's topped just in case rng gives them the middle finger and trucks them twice!" yea, no thanks

Quote Originally Posted by Kalise View Post
You go "NUUUUUUUUUUUUUUU RANDOM IS EVIL!" then go on to retort about how RANDOM mechanics that cause you to adjust on the fly are what's necessary... Literally the thing you were chastising me about suggesting.
So, in summary, I like that bosses have a set rotation (or two, like Guardian in o7s) but more randomness within mechanics that force adjustments are fine. I don't want completely random boss rotations that are totally unpredictable. I want to be able to prepare for a mechanic, but not 100% predict how it plays out, similar to UCOB. Is this making sense now?