I have a feeling tank stances are going out the window tomorrow which honestly needed to happen it streamlines tanking and Drks and Plds can rejoice since it costs them more than Wars stance swapping.
As for tanks and healers doing too much dmg, for me as a tank main, its more or less DPS underperforming whether they don't hit their AoEs or when I'm doing EX trials and the DPS are under me as a War or a Drk its just a matter of them understanding their class. If they don't understand their class then not much you can do about it tbh I can't hand hold a BLM to use their Leylines or a RDM to use their Embolden and Scatter with Enchanted Moulinet in a dungeon while i'm IR + Decimating with Vengeance up.
While subjective, of course. I do have to ask why you'd prefer this? Being little more than a meat shield who barely does any damage despite holding a massive sword or axe always seemed a bit silly to me. FFXIV takes a little bit too far in the opposite direction, what with how much tanks and healers are glorified DPS but I certainly wouldn't want a return to the old ways of tanking.I accepted that as a tank main, you are still just a dps because people demand it. I would love it so much if Tanks could actually stick to their role and just be a heavily armed shieldwall with tons of protective buffs for the group but not much damage. but yeah... i guess that will never happen and so i keep tanking in dps stance, cleaving them Bosses.
This will never work because then people will fight who is forced to MT. With the prevalence of FFlogs, one tank cannot be essentially punished any more than the other. And the current design of fights usually has only one tank spend most of the time holding the boss.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I would think the logs would be able tell the difference between who's main tanking and who's off tanking and categorize them separately if it's really THAT big of a deal.
Stances are one of the easiest tools they have to increase skills, play with levels we learn abilities, and do it all without causing skill bloat.I have a feeling tank stances are going out the window tomorrow which honestly needed to happen
They would just have to make more things work like Fell cleave / Inner Beast. Significantly more things.
But man, those are powerful tools to just toss by the wayside.
I think the idealization is having a more dynamic role and one that is more unique within a party.While subjective, of course. I do have to ask why you'd prefer this? Being little more than a meat shield who barely does any damage despite holding a massive sword or axe always seemed a bit silly to me. FFXIV takes a little bit too far in the opposite direction, what with how much tanks and healers are glorified DPS but I certainly wouldn't want a return to the old ways of tanking.
Like, just doing damage can and often does end up feeling like just playing a DPS (Though, I guess that's by design right? To try and make DPS mains more comfortable when making the switch over to Tank for faster queues?)
While the notion of a tank who's role focuses less on just hitting dem rotations and more on safeguarding the party not only separates them from other roles (Since healers replenish the party, they don't always mitigate the damage outside of shields (Which to be honest are a bit busted in XIV))
Like, the fantasy behind using Cover and Passage of Arms is quite neat. You literally stand in front of someone and shield them from harm. Like, that's the epitome of the "Tank" role if you were to describe what each part of the Trinity is supposed to do. It's also what is being suggested by the notion of Enmity (/Threat/Aggro/Hate whatever term you wish to utilize from whatever MMO takes your fancy) like, the reason why the enemies don't just walk right past you and smoosh your DPS/Healers into a fine paste is because you stand in front of them and say "Get through me first!"
So, I can see where a such a perspective comes from. Take Tanks away from being "Just Fat DPS" and more... Well... Tank like.
Though the flipside is that being able to deal adequate damage is always nice. Not only because it's always relevant, including when you get overgeared for content and Healers start being able to make damage irrelevant (So protection becomes less warranted) but also because it's nice to be able to actually DO things. Things like burn down the priority target (Because who else will? The DPS? Hah, they're tunnelling on the boss) or... Be able to solo complete a quest within the same year you started it...
I guess ideally you'd try and find the right balance between the two. Give enough damage where it feels good and like you're making an impact. But also give enough utility and mitigation to FEEL like you're actually protecting the party and not just whacking away at a DPS dummy alongside a bunch of other Damage Dealers >.>
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