Quote Originally Posted by Kalise View Post
So...

You want less predictable fights...

... That aren't random?

Uhhh...

Alright then.



Less just make things less predictable in... Predictable ways! I'm sure that will make things more fun and interesting and- Oh wait that's the entire problem isn't it?
You're not reading my message properly.

What I propose is more mechanics similar to the ones in UCOB. For example, Tenstrike Trio. You know when the mechanic is happening, you know how to resolve it, but its random as to which player gets what part of the mechanic. It forces adjustment on the fly, its not just a "stack here and move here everytime and you'll be fine" deal. Heavensfall Trio is similar in that the tower placements aren't always the same, it needs adjustments on the fly. Nael phase, the thunders and dooms can go on anyone, even the tank. Requires adjustments.

Basically I'm saying maybe we need more mechanics that force adjustments on the fly. Hell, I'm not the biggest fan of mechanics like it, but bring back White Hole, bring back stuff like Gavel, introduce mechanics which can't be resolved by stacking in a star and hitting indom. And more untelegraphed tankbusters (like Alte Roite's Wyrmtails for example) would go a long way into giving less experienced healers and tanks that feeling of being in danger.

What I don't want is the boss to have a chance at any point in a 10 min fight to instantly get off a tankbuster on a tank, in addition to the busters in his rotation. That's anti-fun. Maybe its more clear now.