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  1. #11
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SargentToughie View Post
    I disagree entirely. Having tanked off and on since 2.0, just about the only thing that actually keeps me coming back to the role is the fact that I'm able to alleviate a lot of the excess burden off an underperforming DPS. You remove that, and keep the gameplay as it is, and I will never touch it again. And if you need any further proof that I'm not the only one, look no further than the tank forums/reddit. Sure, there are people like those that you describe, but people more like me are far and away more the majority, at least among the more passionate/invested players.
    I agree what you're saying is a problem, but giving tanks the additional damage to make up for an underperforming dps only encourages the problem. We need more blocks for underperforming DPS so they can't clear these encounters in a group, and require responsibility on their part to perform their role adequately without wearing a kick me sign.

    Putting that responsibility only on the tank only encourages freeloaders. I'm not saying tanks need to be nerfed to the ground, but a high-performance tank needs to perform at around the level of an adequate (but low) performing DPS.

    If a player wants an easy way through the story without putting much effort into learning their role on their own time, then they should be exiled to Trust runs.
    (5)
    Last edited by van_arn; 05-21-2019 at 10:49 AM.