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  1. #1
    Player
    ElroyDrundan's Avatar
    Join Date
    Feb 2016
    Posts
    39
    Character
    Tyval Tinytush
    World
    Excalibur
    Main Class
    Carpenter Lv 80
    I'll be following this quite closely.

    To be honest I'm really confused why they think this is an issue. As the savage dps table showed, healers aren't doing close to what dps are in raids.

    In dungeons it can be another matter... On Trash healers can out dps bad/lazy dps. Playing WHM with my Warrior friend on some trash we will be top 2. But that is usually with bad/avg dps and thank god we can, else dungeons would take forever.

    If they mess this up(nerf dps of healers across the board) then I'm probably done with healing, and maybe the game as I'm not sure I could stomach the resulting dps queues.

    I would totally be fine with increasing healing requirements in raids.

    If the excuse is well healers are prioritizing dps over healing. No amount of dev work can fix crappy healers...
    (3)

  2. #2
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ElroyDrundan View Post
    I'll be following this quite closely.

    To be honest I'm really confused why they think this is an issue. As the savage dps table showed, healers aren't doing close to what dps are in raids.

    In dungeons it can be another matter... On Trash healers can out dps bad/lazy dps. Playing WHM with my Warrior friend on some trash we will be top 2. But that is usually with bad/avg dps and thank god we can, else dungeons would take forever.

    If they mess this up(nerf dps of healers across the board) then I'm probably done with healing, and maybe the game as I'm not sure I could stomach the resulting dps queues.

    I would totally be fine with increasing healing requirements in raids.

    If the excuse is well healers are prioritizing dps over healing. No amount of dev work can fix crappy healers...
    Nerfing healer DPS would make me wonder if even an ilvl 400 healer could meet the DPS check on the Zenos solo fight. It is already tight as it is and I needed an assize to get it down before the failure along with my dots and stones.

    Any solo instance with a DPS check would need a few tries I'd guess to get enough echo going.
    (4)

  3. #3
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rosa_Frandlia View Post
    Any solo instance with a DPS check would need a few tries I'd guess to get enough echo going.
    I covered that already. There's a buff you get called "Breaking boundaries" or something, with description text "Breaking limits in a way only a warrior of light can." Dependent on the role you play, the buff changes (DPS/tanks I believe provides a passive regen, with healers I believe it increases damage done). Just tweak the numbers with that (and possibly add the damage up buff to tanks as well), and problem solved.
    (1)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #4
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Paladinleeds View Post
    I covered that already. There's a buff you get called "Breaking boundaries" or something, with description text "Breaking limits in a way only a warrior of light can." Dependent on the role you play, the buff changes (DPS/tanks I believe provides a passive regen, with healers I believe it increases damage done). Just tweak the numbers with that (and possibly add the damage up buff to tanks as well), and problem solved.
    Yeah, problem with the solo instances solved.

    Still doesn't fix the issues inherent in the system. You wanna place a bet on how many tanks will stick to the role if you smack them down to hitting like wet noodles? If you think there's a dearth of tanks now, hoo boy.
    (3)
    #notallraiders

  5. #5
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SargentToughie View Post
    Yeah, problem with the solo instances solved.

    Still doesn't fix the issues inherent in the system. You wanna place a bet on how many tanks will stick to the role if you smack them down to hitting like wet noodles? If you think there's a dearth of tanks now, hoo boy.
    There's Gunbreaker that's drawing a lot of attention. But this is just the nature of the trinity. Tanks and healers will never be as popular unless they do more damage than DPS, at which point why bring a DPS? People want to see big numbers, and not have the responsibilities associated with tanking and healing. I don't think the loss would be as bad as you'd make it out to be. Plus, I believe I've seen players that are like "Well, I want to be a tank or healer, but they're just blue/green DPS so may as well just be a DPS". Those players would be more likely to go to tank/healer as well, so I think the end result would be a small net negative in terms of players, but nothing end of the world like.
    (1)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  6. #6
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Paladinleeds View Post
    There's Gunbreaker that's drawing a lot of attention. But this is just the nature of the trinity. Tanks and healers will never be as popular unless they do more damage than DPS, at which point why bring a DPS? People want to see big numbers, and not have the responsibilities associated with tanking and healing. I don't think the loss would be as bad as you'd make it out to be. Plus, I believe I've seen players that are like "Well, I want to be a tank or healer, but they're just blue/green DPS so may as well just be a DPS". Those players would be more likely to go to tank/healer as well, so I think the end result would be a small net negative in terms of players, but nothing end of the world like.
    I disagree entirely. Having tanked off and on since 2.0, just about the only thing that actually keeps me coming back to the role is the fact that I'm able to alleviate a lot of the excess burden off an underperforming DPS. You remove that, and keep the gameplay as it is, and I will never touch it again. And if you need any further proof that I'm not the only one, look no further than the tank forums/reddit. Sure, there are people like those that you describe, but people more like me are far and away more the majority, at least among the more passionate/invested players.
    (2)
    #notallraiders

  7. #7
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SargentToughie View Post
    I disagree entirely. Having tanked off and on since 2.0, just about the only thing that actually keeps me coming back to the role is the fact that I'm able to alleviate a lot of the excess burden off an underperforming DPS. You remove that, and keep the gameplay as it is, and I will never touch it again. And if you need any further proof that I'm not the only one, look no further than the tank forums/reddit. Sure, there are people like those that you describe, but people more like me are far and away more the majority, at least among the more passionate/invested players.
    Given that the forums and reddit are only a very small subset of people, I would say we can't say for certain either way. I've tanked on and off since 2.1 myself (was slightly later starting the game). While I do tank dungeons (I feel most comfortable tanking them, and this wouldn't change even if they were to gut the damage by even 90%), I would say I am a main healer (this seems to be a holdover from when I was pushed into a healing position raiding in WoW, for my guild group). But I have tried doing raiding as tank before. I would however also advocate changing the gameplay to go WITH the reduction of damage being dealt. I agree, keeping it as is and only reducing damage dealt would do no good. After all, tanks and healers DPS mostly because there is so little for us to do (hence I also advocate for things like reducing our healing throughput by a significant amount so all but say the top 25% will not be able to spend more time DPSing instead of healing, it's insane how overly strong our heals are. A regen and oGCD heals is often enough for dungeons, even with wall to wall pulls. Meaning, 99% of GCDs are DPS).
    (1)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  8. #8
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SargentToughie View Post
    I disagree entirely. Having tanked off and on since 2.0, just about the only thing that actually keeps me coming back to the role is the fact that I'm able to alleviate a lot of the excess burden off an underperforming DPS. You remove that, and keep the gameplay as it is, and I will never touch it again. And if you need any further proof that I'm not the only one, look no further than the tank forums/reddit. Sure, there are people like those that you describe, but people more like me are far and away more the majority, at least among the more passionate/invested players.
    I agree what you're saying is a problem, but giving tanks the additional damage to make up for an underperforming dps only encourages the problem. We need more blocks for underperforming DPS so they can't clear these encounters in a group, and require responsibility on their part to perform their role adequately without wearing a kick me sign.

    Putting that responsibility only on the tank only encourages freeloaders. I'm not saying tanks need to be nerfed to the ground, but a high-performance tank needs to perform at around the level of an adequate (but low) performing DPS.

    If a player wants an easy way through the story without putting much effort into learning their role on their own time, then they should be exiled to Trust runs.
    (5)
    Last edited by van_arn; 05-21-2019 at 10:49 AM.