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  1. #41
    Player
    Lynesse's Avatar
    Join Date
    Feb 2017
    Posts
    261
    Character
    Leona Valesti
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    I don't think that comment was addressing numbers. I think that comment was addressing behaviors. In that there are large numbers of tanks and perhaps a slightly lesser number of healers that prioritize dps output over their actual role. While doling out damage to the best of your ability is pretty much always ace, it should not overshadow your role to the point of expecting others to carry that burdern so you can maximize your personal numbers. This whole 'party is responsible for emnity/mitgation' is just enabling this type of behavior. The party is responsible for working together to the best of their ability to clear the content--whether that also includes meeting each others expectations of what that exactly entails is ultimately up to the participants. Supporting each other, whether its by avoiding unnecessary damage or being aware of your personal enmity or using party buffs or just adjusting to party performance is what we should be doing instead of focusing on just damage. Period. That seems to be how we judge success--not how well we performed our job or helped the party or came through a less than ideal situation but DEM NUMBERS YO.

    I'm pretty sure he's talking about that and not how much damage, number-wise anyone is actually doing.
    I can agree with this.

    It's fun to weave oGCDs in such a way that I'm doing two jobs at once. But the numbers race has created a culture of risk-taking. It doesn't feel right because our instincts -- as human beings -- are telling us this much risk-taking isn't a sustainable way to survive.
    (0)

  2. #42
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Tlachtga View Post
    And the suggestion that healers need to gcd heal more is also flawed. Pressing a different keybind every other gcd doesn't make healing "more interesting", its literally just pressing cure II instead of stone IV.
    This line of thinking is flawed.

    "Pressing Cure II instead of Stone IV is the same thing" only makes sense in the scenario that damage remains predictable and you merely are pressing Cure II within the same frequency that you're casting Stone IV's so something like rotating Stone IV > Cure II > Stone IV > Cure II.

    As opposed to GCD heals being used to react to sudden, random, damage spikes, wherein you might need to *Shock* cancel your Stone IV and toss out a quick Cure II to keep someone alive. You know... Actually using your available tools to react to a situation, as opposed to merely swapping one pre-determined rotation of skills and CD's for another.

    (Though, logically, the solution for more interesting healing is to make GCD heals the high throughput healing to for example, deal with Busters and failed mechanics. While oGCD's are the "Emergency" heals that are weaker, but instantaneous so can quickly bring someone to a more stable life total to allow for a GCD heal to come through and top them off in case more random damage occurs and kills them. Though, this requires tuning down how ridiculous oGCD's are as well as designing encounters to not be so darn predictable)
    (3)

  3. #43
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I do want tanks and healers to do less damage overall, though I do like the design of a focus on damage instead of just sitting there idle. Basically keep the rotations the same, but make the result smaller. This is true more for tanks than for healers.

    Not for the reasons everyone keeps harping on about, like it's not their "role." But because I want to see more groups with subpar damage dealers fail dps checks. Tanks/healers are able to carry a terrible dps player in too many situations right now, and that really shouldn't be the design.

    Too many dps players are sneaking into groups because of the lack of "responsibility." That lack of responsibility needs to be brought more in line with what healers/tanks deal with.
    (4)
    Last edited by van_arn; 05-21-2019 at 06:14 AM.

  4. #44
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    they don't do damage they help with damage that's a big difference.
    (1)

  5. #45
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I quite like the damage focus to be honest. FFXIV feels unique in that it has a rather rigid trinity design where tanks and healers are essential, but at the same time everyone is also kind of a damage dealer too.

    Usually "everyone does damage" designs scrap the tanks and heals altogether.
    (2)

  6. #46
    Player
    Sanctify's Avatar
    Join Date
    Apr 2016
    Posts
    225
    Character
    Sanctify Ofera
    World
    Lamia
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Vahlnir View Post
    Sometimes, however, one can do too much dps and pull hate from the tanks, even while using the enmity dumps available to you. I've seen good tanks and bad tanks, same goes for dps. I guess those bad tanks have given me some prep for being a tank though once Gunbreaker goes live, since I have been involuntarily made into one at points.
    A healer pull too much dps and rip aggro from a tank?? Trust me if that happens its 1000% not a healer problem, coach the tank on how to tank or replace them.
    (0)

  7. #47
    Player
    ElroyDrundan's Avatar
    Join Date
    Feb 2016
    Posts
    39
    Character
    Tyval Tinytush
    World
    Excalibur
    Main Class
    Carpenter Lv 80
    I'll be following this quite closely.

    To be honest I'm really confused why they think this is an issue. As the savage dps table showed, healers aren't doing close to what dps are in raids.

    In dungeons it can be another matter... On Trash healers can out dps bad/lazy dps. Playing WHM with my Warrior friend on some trash we will be top 2. But that is usually with bad/avg dps and thank god we can, else dungeons would take forever.

    If they mess this up(nerf dps of healers across the board) then I'm probably done with healing, and maybe the game as I'm not sure I could stomach the resulting dps queues.

    I would totally be fine with increasing healing requirements in raids.

    If the excuse is well healers are prioritizing dps over healing. No amount of dev work can fix crappy healers...
    (3)

  8. #48
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sanctify View Post
    A healer pull too much dps and rip aggro from a tank?? Trust me if that happens its 1000% not a healer problem, coach the tank on how to tank or replace them.
    I've seen it happen but I was not referring to healer dps.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #49
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ElroyDrundan View Post
    I'll be following this quite closely.

    To be honest I'm really confused why they think this is an issue. As the savage dps table showed, healers aren't doing close to what dps are in raids.

    In dungeons it can be another matter... On Trash healers can out dps bad/lazy dps. Playing WHM with my Warrior friend on some trash we will be top 2. But that is usually with bad/avg dps and thank god we can, else dungeons would take forever.

    If they mess this up(nerf dps of healers across the board) then I'm probably done with healing, and maybe the game as I'm not sure I could stomach the resulting dps queues.

    I would totally be fine with increasing healing requirements in raids.

    If the excuse is well healers are prioritizing dps over healing. No amount of dev work can fix crappy healers...
    Nerfing healer DPS would make me wonder if even an ilvl 400 healer could meet the DPS check on the Zenos solo fight. It is already tight as it is and I needed an assize to get it down before the failure along with my dots and stones.

    Any solo instance with a DPS check would need a few tries I'd guess to get enough echo going.
    (4)

  10. #50
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kalise View Post
    This line of thinking is flawed.

    "Pressing Cure II instead of Stone IV is the same thing" only makes sense in the scenario that damage remains predictable and you merely are pressing Cure II within the same frequency that you're casting Stone IV's so something like rotating Stone IV > Cure II > Stone IV > Cure II.

    As opposed to GCD heals being used to react to sudden, random, damage spikes, wherein you might need to *Shock* cancel your Stone IV and toss out a quick Cure II to keep someone alive. You know... Actually using your available tools to react to a situation, as opposed to merely swapping one pre-determined rotation of skills and CD's for another.

    (Though, logically, the solution for more interesting healing is to make GCD heals the high throughput healing to for example, deal with Busters and failed mechanics. While oGCD's are the "Emergency" heals that are weaker, but instantaneous so can quickly bring someone to a more stable life total to allow for a GCD heal to come through and top them off in case more random damage occurs and kills them. Though, this requires tuning down how ridiculous oGCD's are as well as designing encounters to not be so darn predictable)
    I'm not and never will be a fan of completely random almost lethal damage going out just because some people think healers need to heal more...having the tank getting randomly trucked isn't fun for tanks and not for healers.

    Now if it was a debuff where over a period of time(let's say 30s for example) the damage could go out I could see it being sorta okay. knowing for that 30s, you might have to cancel a cast for a cure II would be acceptable.

    I don't really think there's an issue with tank/healer dmg, other than WHM being a meme. I think the bigger issue is fight design. Its extremely predictable, but I don't think complete randomness is the way forward.
    (1)

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