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  1. #81
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by van_arn View Post
    I agree what you're saying is a problem, but giving tanks the additional damage to make up for an underperforming dps only encourages the problem. We need more blocks for underperforming DPS so they can't clear these encounters in a group, and require responsibility on their part to perform their role adequately without wearing a kick me sign.

    Putting that responsibility only on the tank only encourages freeloaders. I'm not saying tanks need to be nerfed to the ground, but a high-performance tank needs to perform at around the level of an adequate (but low) performing DPS.

    If a player wants an easy way through the story without putting much effort into learning their role on their own time, then they should be exiled to Trust runs.
    Balancing primarily around "deserved responsibility" just put you in a nightmare of internal balance (e.g. tank mitigation choices vs. tank damage).

    Mitigation must be balanced around damage, because mitigation is inherently a trade of tank damage for healer damage.
    Taking a tank at all is inherently a bonus of healer damage, and at worst case dps damage deviation, at cost of direct dps damage potential.
    These things have to be balanced against each other, not just according to some idea of which role a task ought most concern.

    Note: That's not to say we have the balance right, nor that we have extracted the most gameplay-positive point of balance possible (even if the balance were at a possible equilibrium).
    (1)

  2. #82
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    This is of course only my opinion but if they believe that they do too much damage then maybe create more content where they have to heal or tank...what should a good healer with a good group do, if there is nothing to heal? Stand around? So SE either you accept this or you give these jobs more to do on their own, with the risks that the bad ones needs to get better at their job.
    (1)

  3. #83
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Balancing primarily around "deserved responsibility" just put you in a nightmare of internal balance (e.g. tank mitigation choices vs. tank damage).

    Mitigation must be balanced around damage, because mitigation is inherently a trade of tank damage for healer damage.
    Taking a tank at all is inherently a bonus of healer damage, and at worst case dps damage deviation, at cost of direct dps damage potential.
    These things have to be balanced against each other, not just according to some idea of which role a task ought most concern.

    Note: That's not to say we have the balance right, nor that we have extracted the most gameplay-positive point of balance possible (even if the balance were at a possible equilibrium).
    Not really. Just reduce the potency of tank attacks and you'd be using the exact same rotations and gcds as you are now, but you'd be less capable of carrying buddy nobuttons.

    Incoming damage needs a boost in normal content, anyway. I shouldn't be able to healtank as much as I'm able.
    (2)

  4. #84
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    This Game just needs an IG-Parser
    could fix the close gap between good tanks/healers and bad dps :>
    It is ok to say that a tank is shitty in tanking, it is ok say a healer, that he can't heal. why is it a problem to tell a dps, that his dmg sucks?

    Incoming damage needs a boost in normal content, anyway. I shouldn't be able to healtank as much as I'm able.
    ppl already have problems with healing and tanking as it is now. if you boost incomming dmg, ppl aren't able to clear MSQ Content.
    Look at Ultimates. Not rly hard to heal&tank, but how many player can handle this?

    The Main Problem is the very big gap between good and bad players. SE has to fix this first.
    (2)
    Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
    This is Anfield
    King vom Ring | Super Elitist

  5. #85
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Dear DPS,

    The above does not represent all tanks and healers. Most of us are not ridiculous jerks.

    Thanks.
    (3)

  6. #86
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    This point has been argued to death. Tanks and healers do not do so much damage that they make DPS irrelevant, quite the opposite. If you feel that way, you're not performing up to snuff, that's the simple truth of the matter. A good DPS will, any day of the week, out-perform a tank or a healer on the meters. But the thing is? Most people don't know how to execute an opener, much less keep the GCD and rotation rolling.
    (2)

  7. #87
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,378
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The problem is when you remove or reduce healer/tank dps. You encounter the skill requirements for dps to greatly improve. Because trust me nobody wants to be in a dungeon for 30+ minutes
    (5)

  8. #88
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Derio View Post
    The problem is when you remove or reduce healer/tank dps. You encounter the skill requirements for dps to greatly improve. Because trust me nobody wants to be in a dungeon for 30+ minutes
    Friend, I appreciate the sentiment, but we're already getting those on Crystal.
    (1)

  9. #89
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by DumdogsWorld View Post
    Aaaaaaannnndd you completely missed my point. :/
    your the one missing it lol if there are 1million ppl dps maining if 1 or 2 leave who cares u get one back in 5 seconds at max 1min before u get another which really makes em meaningless

    a tank leaves u can be waiting up to 25-30mins before one spawns

    a healer about 15-20 mins

    how plentiful something is or isn't gives meaning to them lol
    (0)

  10. #90
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80


    Quote Originally Posted by Kalise View Post
    "Tanks and Healers do too much Damage.. Which makes the DPS role feel less important"
    I don't agree with this in the slightest. If anything, if you feel threatened by a tank or healer's DPS, that should be a wake up call for you to take a step back and look at what you're doing wrong.
    (3)

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