Let's take the BLU example: It involved people designing, creating and play-testing dozens of animations the PC is allowed to do, balancing the Masked Carnivale, designing the final boss of said Carnivale, BLU AF gear, play-testing spells... and then the hype over BLU died off literally as Yoshi was talking. Do we have statistics about how many people unlocked, got all spells, played the Carnivale, etc. after the first few weeks? Add to that a second limited job and it's all this work again, besides rebalancing BLU when it gets to 60. I mentioned myself that side-content is fine, but adding more and more side-content is part of a problem that's already getting out of hand: the fact that they feel like they need to add more which exponentially makes more work (and even then, RDM and SAM are lacking some Primal weapons because the Dev team apparently gauged the work vs. profit and went "y'know what? not needed"). And it's already hurting the patch cycle, because this content is either getting delayed (Eureka) or doesn't last long after release (Diadem, BLU, Eureka).
It IS a path they could go, we've had actual people who work in the games industry question Yoshi's statement that more manpower and budget wouldn't have helped. Because it actually would. If the models got caught at the QA level, you need more people there to deal with the work-load; if you have 50 spells to translate from the idea phase to digital, you get more people that each handles a certain number; you make a new dance for the mog station, you get a team that gets the general assets and each focuses on how it works on a particular race/gender combo.
The 3.5 months cycle is already hurting the devs and players, there need to be changes, for the good of the dev team and the game as a whole. Heavens, Yoshi-P himself has said the content is meant to be taken in in bite-sized chunks: play some, take a break, play other games. XIV isn't a job (for the players, it is for the devs).
P.S. Stop throwing "most" around, even the Live Letter acknowledges they don't know how well Hroths will be played but they wanted to do it.





