Quote Originally Posted by reivaxe View Post
I'm sure SE would love to risk the loss of numbers and money based on your personal feelings on the matter. I'm sure they don't have or hire people to do the math and study the trends. I'm sure it's just a coincidence that they try to slow down the speed at which you can grind gear in a game that lives on a monthly sub.

And I find it soooo strange that you think "Just cut [insert Content I don't personally like] and that would free up resources for Viera Males!". Like ... do you think the people working on BLU are stopping the creation of a new race? How much overlap do you thing there is between people who work on player characters and the people who coded and designed the systems and inner workings of Eureka well reusing mobs from other parts of the game to fill the zones?
Let's take the BLU example: It involved people designing, creating and play-testing dozens of animations the PC is allowed to do, balancing the Masked Carnivale, designing the final boss of said Carnivale, BLU AF gear, play-testing spells... and then the hype over BLU died off literally as Yoshi was talking. Do we have statistics about how many people unlocked, got all spells, played the Carnivale, etc. after the first few weeks? Add to that a second limited job and it's all this work again, besides rebalancing BLU when it gets to 60. I mentioned myself that side-content is fine, but adding more and more side-content is part of a problem that's already getting out of hand: the fact that they feel like they need to add more which exponentially makes more work (and even then, RDM and SAM are lacking some Primal weapons because the Dev team apparently gauged the work vs. profit and went "y'know what? not needed"). And it's already hurting the patch cycle, because this content is either getting delayed (Eureka) or doesn't last long after release (Diadem, BLU, Eureka).

Quote Originally Posted by reivaxe View Post
A race is the single most taxing, expensive cosmetic thing they can add. Because now not only do you have to redo everything that's been done for ever race IN the game but also have everything that CAN be done with a player character become even harder to do. Those dances and emotes the put on the Mogstation now cost more to make. Glam now cost more to make. Job skills now take longer to animate. What about other things these character modelers, designers and animators work on? Dngs can bring about new and exciting encounters using new rigs and models so it's safe to say they need these people to. That's sure to become harder.
This is why most MMOs with good character design don't make it a habit to add more character models that players can use.

"Hire more people" even if that's a path they could go (Yoshi seems to say that's not a solution) you're asking them to forever increase the number of people they pay for and screw with their system of churning out content for no reason or pay off.
It IS a path they could go, we've had actual people who work in the games industry question Yoshi's statement that more manpower and budget wouldn't have helped. Because it actually would. If the models got caught at the QA level, you need more people there to deal with the work-load; if you have 50 spells to translate from the idea phase to digital, you get more people that each handles a certain number; you make a new dance for the mog station, you get a team that gets the general assets and each focuses on how it works on a particular race/gender combo.

Quote Originally Posted by reivaxe View Post
It actually sickens me that people would want all players to suffer for them to have the option to be some race/ gender combo that most people don't care about.

This line of reasoning does not spark support in people and is very disappointing to read, I question the judgement of those who run on such a platform.
The 3.5 months cycle is already hurting the devs and players, there need to be changes, for the good of the dev team and the game as a whole. Heavens, Yoshi-P himself has said the content is meant to be taken in in bite-sized chunks: play some, take a break, play other games. XIV isn't a job (for the players, it is for the devs).

P.S. Stop throwing "most" around, even the Live Letter acknowledges they don't know how well Hroths will be played but they wanted to do it.