There's a dismissive attitude that comes up in every MMO whenever theres an issue with the community "Oh this isn't a big deal, only a vocal few people are upset about it" some devoted WoW players are still shouting this at people upset with the game now.
But an MMO has to exist for years, and if over time a vocal few get upset about issue 1, and then another vocal few get upset about issue 2, and then again about issue 3... Thats cause for concern. Eventually there's groups upset about enough issues that you've got a reason to be concerned
The genderlocking issue might only affect a small percentage of the playerbase, but obviously the percentage cares about the issue enough to keep this thread up for months. I genuinely doubt people are leaving permanently over it alone, but the 2.0 removal of genderlocks was a decision that bought good faith with some of the community, which they've lost. Losing the enjoyment of a game is rarely a cut and dry "IM NEVER PLAYING AGAIN IM OUT" thing, it's a slow drop in how regularly you renew your sub.
Issues like this do build, and I think think the "Vocal few!" argument doesn't really cut it. We can't afterall gauge feedback on how the unvocal feel, so should we ignore the people who are in hopes the issues don't mount up?
Sure XIV is in a great place now, but it was only a few years ago when "Only a vocal few" were mad at Bethesda's unwillingness to address glitches.
Player
More than this, it's content for its own sake.
Raids, dungeons, trials, job quests, MSQ, more jobs, seasonal events, crossovers, zones, crafting stuff, QoL upgrades - I can get behind all that. As well as this, there is maintenance and improvement of things like the netcode, server infrastructure, job balance and also possible graphics and customisation options... and, dare I say, reviewing the 2.0 quest structure. These are all things the game has a good reputation for and which are essential elements of its content.
Hot messes like the game's PVP, diadem, BLU, the implementation of Eureka, as well as very rarely used content like the majority of Gold Saucer games or squadrons? What about HoH? Should these not be subjected to a value for money rationalisation? Now, I can't say that they haven't done that, and would hope that they have, but there is a mountain of already existing content that, if they did not lift another finger, would still be there. Meanwhile, we know that even if they did perform such a rationalisation, they have probably erred in terms of assessing the value of some content, e.g. Diadem was widely considered a failure. It's not so much that an MMO can't spread out over various forms of content, just that other MMOs either have larger budgets to do so (i.e. see greater re-investment), can do so at a lower cost due to fewer legacy issues or focus on specific areas which they want to excel at. If the resources are as tight as they claim, then why are they going on these failed projects? Moreover, do they lack confidence in their marketing schemes like the Dad of Light movie?
Could be they think it will expand the playerbase and bring in more money, so they're waiting to see how it turns out before committing to anything yet, which is fine, but there is clearly content and "content".
This is a sub MMO with a cash shop that by all accounts brings in considerable revenues for very little effort. So where is SE diverting all this resource to?
Unfortunately they're working with a difficult situation, because the game has a lot of legacy issues, but that can't act as a constant impediment to bringing it up to current standards.
It's more that I think it's presumptuous to believe that the whole affair can be shoehorned into that.
Last edited by Lauront; 05-13-2019 at 05:07 AM.
When the game's story becomes self-aware:
How is it not working?
Like, is this game riddled with game breaking bugs? Are we waiting 6+ months for new content?
By the very nature of this game's design some content will be less played as time moves on, no big deal. They make new content so that people have a reason to come back month to month seeing as this is a P2P game, old content is not always gonna be revilvent and slowing down the release of new content will only drive people towards other games.
Im sure ppl waiting 2-3 more weeks will not kill the game and drive ppl towards other games. Most ppl tends to leave the game when they are finished with the current patch. The issue is not a: how many content is there, but more so a: How good it is. I bet ppl would not mind them not releasing more eureka or limited jobs to get other things which are useful to both players and their income such as the removal of genderlock
XD not really. We are in the stage of the devs saying they are trying to figure something out. Seems the only ones to be in denial of such things are the ppl who dont want the missing genders added.
Also, I don't think we should feed the trolls. From now on I will obviously respond to respectful comments to those opposed to male viera and try to make an interesting and usefull conversation, but will ignore trolls who only come here to get insults from other ppl
Last edited by zeylos; 05-13-2019 at 05:07 AM.
To be clear, I don't think Eureka is bad in principle. They just need to get the formula right, and they've come closer to this than ever with Pyros and Hydatos. However, splitting it over 4 elements and tying so many outfits to it (admittedly, at player request), has probably led to it consuming much more time than it otherwise sh/would. Its uptake is pretty decent in Japan and I think if it had not started on such a poor footing, it'd be even higher. People still stay away from it due to the rep Pagos has. Personally, I find it a lot easier, more convenient and fun than prior relic grinds. I definitely agree though that the focus should be on content of a high standard. Maintaining the current patch cycle may even mean sacrificing some content, so the better stuff can receive more attention.
Player
While I try not to let it bother me, the irony never escapes me when posed this question myself.
I just want my fierce forest defender as another option to carry on the spirit of previous characters I had in other games.
Especially given that Blizzard mangled Night Elf representation, and characterization. -_-
I just explained to you why it's not working. So did Lauront, and plenty of others over the past twenty pages.
This has been happening since the game launched. Why do you think there's an immediate online population drop in between major patches? Still, that doesn't explain why numerous fluff additions to the game go completely ignored after the initial week of novelty; even with something like a pre-expansion lull, were this content actually being enjoyed, there would be people showing up for it regardless. In this case, they aren't.
I'm sorry, but just because something is old, doesn't mean it still isn't valuable. Disregarding the foundation FFXIV is built on is as harmful to veterans as it is to new players. If you want a real-world equivalent with horrific consequences, see: planned obsolesce and the negative environmental impact of the e-waste it creates. While a game is significantly irrelevant in comparison, I think anyone that isn't desperate to die on a hill would agree that the temporary effect of new and shiny isn't going to do much when the rest of what's there is about as abandoned as a landfill.
Last edited by rachcouture; 05-13-2019 at 05:20 AM.
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