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  1. #1
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by REPROBEAN_CHILD View Post
    What work do you do in the industry? Have you worked on mmos? Have you worked with the FFXIV team at all? Just saying you "work in the industry" doesn't tell me anything. It could be designer, communications manager, or PR. If making models or making helmet edits were as easy as you say, I'm sure they would've done both genders for both races already. They already knew some people won't like their decision. Would they honestly not have male viera or female hrothgar to just to upset their own fanbase? That makes no sense for the FFXIV team and they have no reason to
    I work as an artist, based in the UK and graduated with honors from Teesside University, the top university for games development in the country. Throughout this time I have worked and liaised with a number of AAA and indie companies...my work spans a number of asset fields including characters, mobs, environments, props and vehicles....all of which require the artist to follow the core principles of the development pipeline...these principles are set in stone and are used by any and every company....modelling, sculpting, UVW maps, unwrapping, diffuse maps, normal maps, specular maps, displacement and height maps, materials and shaders, topology, geometry, Ngons, skinning, rigging, the list goes on....all of which are procedures that have to be followed by all companies....point blank.

    So for the final time.....yes I am qualified and know what I am talking about.....but since we're reading reciepts here....what experience exactly do you have that backs up your defense?....

    Furthermore not once did I say creating assets was easy.....see my list of processes above that we have to follow for each asset...all of that is bog standard development workload....nothing new, nothing special and it is only one part of the pipeline.
    (18)
    Last edited by SoloWingMetatron; 05-11-2019 at 11:11 PM.

  2. #2
    Player
    REPROBEAN_CHILD's Avatar
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    Jan 2015
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    Everywhere
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    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SoloWingMetatron View Post
    I work as an artist, based in the UK and graduated with honors from Teesside University, the top university for games development in the country. Throughout this time I have worked and liaised with a number of AAA and indie companies...my work spans a number of asset fields including characters, mobs, environments, props and vehicles....all of which require the artist to follow the core principles of the development pipeline...these principles are set in stone and are used by any and every company....modelling, sculpting, UVW maps, unwrapping, diffuse maps, normal maps, specular maps, displacement and height maps, materials and shaders, topology, geometry, Ngons, skinning, rigging, the list goes on....all of which are procedures that have to be followed by all companies....point blank.

    So for the final time.....yes I am qualified and know what I am talking about.....but since we're reading reciepts here....what experience exactly do you have that backs up your defense?....

    Furthermore not once did I say creating assets was easy.....see my list of processes above that we have to follow for each asset...all of that is bog standard development workload....nothing new, nothing special and it is only one part of the pipeline.
    I never made the claim that I was in the industry. I have an issue with people calling the guy a liar, no matter what he says. I don't agree with everything the team does, but they have no reason to lie in that letter
    (0)

  3. #3
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by REPROBEAN_CHILD View Post
    I never made the claim that I was in the industry. I have an issue with people calling the guy a liar, no matter what he says. I don't agree with everything the team does, but they have no reason to lie in that letter
    You're right, they have no reason to lie...but the fact is he did for the reasons mentioned in my previous posts. He ain't a saint, he's a regular flawed individual, just like the rest of us...so yes they are very capable of lying...when I say lying, I don't mean that in the malicious sense...what I mean is that his statement was his attempt to hold back the tide by throwing out rhetoric and technical games dev jargon in an attempt to bolster his reasoning in the previous interviews.

    The majority of his statement is just misdirection, for example the claim of having to edit 10k assets, which is technically inaccurate due to some assets sharing the same mesh....but 10k sounds a lot more daunting than a lower number...it's called marketing, the gift of the gab and misdirection. The only straight up lie is the one about QA and manpower....there's no two ways about that one. Money and manpower is exactly how that particular part of the statement is solved.
    (13)